The Frozen Wyrm v1
2600
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ID: 444
Family ID:
Author: MasterCassim
Rarity: unique
Element: ice
Attack Type: Elemental
Attack Range: 850
Attack CD: 2.75
Damage: 4921-4930
Status: Approved
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Specials:
Splash attack:
550 AoE: 20% damage
Freezing Breath
Each creep damaged by this tower's attacks has a 25% chance to get slowed by 27% for 4 seconds and a 5% chance to get stunned for 1.5 seconds. Level Bonus: +1% chance to slow +0.2% chance to stun +0.2% slow +0.24s slow |
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Toggle Triggers Header globals
BuffType cassimSlow2
BuffType cassimStun
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier slow=Modifier.create()
local Modifier mo = Modifier.create()
set cassimStun=BuffType.create(0,0,false) // apply custom timed
call cassimStun.setBuffIcon('@@1@@')
call slow.addModification(MOD_MOVESPEED,0,-0.001)
set cassimSlow2=BuffType.create(0,0,false) // apply custom timed
call cassimSlow2.setBuffIcon('@@0@@')
call cassimSlow2.setBuffModifier(slow)
call cassimSlow2.setStackingGroup("frost_slow2")
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local Creep target = Event.getTarget()
local integer slow = R2I((0.27+lvl*0.002)*1000)
local integer dur = R2I(4+lvl*0.24)
if tower.calcChance(0.25+lvl*0.01) then
call cassimSlow2.applyCustomTimed(tower,target,slow,dur)
endif
if tower.calcChance(0.05+lvl*0.002) then
call cassimStun.applyOnlyTimed(tower,target,1.5)
call cb_stun.applyOnlyTimed(tower,target,1.5)
endif
endfunction
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Mad Tree v1
2600
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ID: 523
Family ID:
Author: Boekie
Rarity: uncommon
Element: nature
Attack Type: Physical
Attack Range: 950
Attack CD: 1.4
Damage: 1702-1721
Status: Approved
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Description: An angry tree that has a chance to throw a big rock at its target.
Rock Throw
30% chance to throw a rock towards the attacked unit. On impact it deals 1950 spell damage in a 450 AoE. Level Bonus: +0.6% chance +65 damage |
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Toggle Triggers Header globals
//@import
ProjectileType boekie_tree_rock
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.006
function onAttack takes Tower tower returns nothing
set Projectile.createLinearInterpolationFromUnitToUnit(boekie_tree_rock,tower,19.5+tower.getLevel()*0.65, tower.calcSpellCritNoBonus(),tower,Event.getTarget(),0.25,true).userReal = 450
endfunction
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Mutating Plant v1
2600
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ID: 678
Family ID:
Author: Boekie
Rarity: common
Element: nature
Attack Type: Decay
Attack Range: 825
Attack CD: 1.75
Damage: 3440-3440
Status: Approved
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Description: This plant is small but it grows very fast!
Specials:
+50% exp gain (-2.5%/lvl) +7.5% damage/lvl |
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Cumulonimbus Warrior v1
2625
|
ID: 276
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 2152-4776
Status: Approved
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Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 3750 Energy damage. Level Bonus: +187.5 damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,3750+(187.5*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Ray Blaster 2.0 v1
3200
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ID: 311
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 850
Attack CD: 1.4
Damage: 2370-2409
Status: Approved
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Description: Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 15% for 6 seconds. Level Bonus: +0.5% item drop quality +0.5% item drop chance +0.1 seconds |
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Toggle Triggers Header globals
//@import
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(),1500 + 50 * tower.getLevel(),6+tower.getLevel()*0.1)
endfunction
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Ruined Hurricane Tower v1
2650
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ID: 343
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: storm
Attack Type: Physical
Attack Range: 1000
Attack CD: 2.8
Damage: 9859-9909
Status: Approved
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Description: Strange tower that rejects some items.
Rejection
This tower drops all except Unique items on attack.
|
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Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Item itm
local integer i = 1
loop
exitwhen i > 6
set itm = tower.getHeldItem(i)
if itm != 0 and itm.getRarity() != Rarity.UNIQUE then
call itm.drop()
endif
set i = i + 1
endloop
endfunction
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Harpy Queen v1
2700
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ID: 146
Family ID:
Author: drol
Rarity: rare
Element: storm
Attack Type: Energy
Attack Range: 1000
Attack CD: 2.4
Damage: 3107-3269
Mana: 30
Mana regen: 2
Status: Approved
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Description: Summoner of storms and rain. Harpies are known for their brutality and mercilessness.
Specials:
Bounce attack:
2 targets
-25% damage per bounce
Sparks
Increases the spell damage for a tower in 500 range by 20% and it's spell critical strike chance by 12.5%. Lasts 7.5 seconds. Level Bonus: +0.4% spell damage +0.2% spell critical strike chance +0.3 seconds duration AC_TYPE_OFFENSIVE_BUFF 22, 500 range, 2s cooldown
Twister
Attacks have a 12% chance to summon 3 tornados towards two random creeps in attack range of the harpy. Upon hit each tornado deals this tower's attack damage to the target and makes it suffer 18% additional damage from Storm towers for 5 seconds. Level Bonus: +0.5% chance +0.7% additional damage taken |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 2
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 22
AUTOCAST_range: 500
AUTOCAST_buffType: drol_harpy
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art: Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
AUTOCAST_autoRange: 500
private function onAutocast takes Tower tower returns nothing
call drol_harpy.applyCustomTimed(tower, Event.getTarget(), tower.getLevel() * 2 + 25, 7.5 + 0.3 * tower.getLevel())
endfunction
Header globals
//@import
BuffType drol_harpy
//@import
BuffType drol_harpyDebuff
//@import
ProjectileType drol_harpyMissile
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.12
ONATTACK_chanceLevelAdd: 0.005
function onAttack takes Tower tower returns nothing
local Iterate i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_CREEPS, 1000)
local integer k = 3
local Unit u
local Projectile p
set tower.userInt = 20 + tower.getLevel() * 7
loop
set u = i.next()
exitwhen u == 0 or k == 0
set p = Projectile.createFromUnitToUnit(drol_harpyMissile, tower, 1, 0, tower, u, true, false, false)
call p.setScale(0.70)
set k = k - 1
endloop
if u != 0 then
call i.destroy()
endif
set i = 0
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Description: