Small Ray Blaster v1
150
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ID: 305
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 800
Attack CD: 1.4
Damage: 79-98
Status: Approved
|
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 5% for 5 seconds. Level Bonus: +0.3% item drop quality +0.3% item drop chance +0.1 seconds |
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Toggle Triggers Header globals
//@export
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier ironMod = Modifier.create()
set mOck_rayBlaster = BuffType.create(0,0,false)//uses custom time nubz is gay
call ironMod.addModification(MOD_ITEM_QUALITY_ON_DEATH,0.0,0.0001)
call ironMod.addModification(MOD_ITEM_CHANCE_ON_DEATH,0.0,0.0001)
call mOck_rayBlaster.setBuffModifier(ironMod)
call mOck_rayBlaster.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(),500 + 30 * tower.getLevel(),5+tower.getLevel()*0.1)
endfunction
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Ray Blaster v1
800
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ID: 308
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 800
Attack CD: 1.4
Damage: 268-287
Status: Approved
|
Description: Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 8% for 5 seconds. Level Bonus: +0.35% item drop quality +0.35% item drop chance +0.1 seconds |
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Toggle Triggers Header globals
//@import
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(),800 + 35 * tower.getLevel(),5+tower.getLevel()*0.1)
endfunction
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Large Ray Blaster v1
1800
|
ID: 309
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 820
Attack CD: 1.4
Damage: 743-762
Status: Approved
|
Description: Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 10% for 5 seconds. Level Bonus: +0.4% item drop quality +0.4% item drop chance +0.1 seconds |
Download
Toggle Triggers Header globals
//@import
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(), 1000 + 40 * tower.getLevel(),5+tower.getLevel()*0.1)
endfunction
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Custom Ray Blaster v1
2600
|
ID: 310
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 830
Attack CD: 1.4
Damage: 1377-1396
Status: Approved
|
Description: Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 12% for 6 seconds. Level Bonus: +0.45% item drop quality +0.45% item drop chance +0.1 seconds |
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Toggle Triggers Header globals
//@import
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(),1200 + 45 * tower.getLevel(),6+tower.getLevel()*0.1)
endfunction
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Ray Blaster 2.0 v1
3200
|
ID: 311
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 850
Attack CD: 1.4
Damage: 2370-2409
Status: Approved
|
Description: Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 15% for 6 seconds. Level Bonus: +0.5% item drop quality +0.5% item drop chance +0.1 seconds |
Download
Toggle Triggers Header globals
//@import
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(),1500 + 50 * tower.getLevel(),6+tower.getLevel()*0.1)
endfunction
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Description: