Cloud Warrior v1
70
|
ID: 272
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 58-127
Status: Approved
|
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 100 Energy damage. Level Bonus: +5 damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,100+(5*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Stratus Warrior v1
210
|
ID: 273
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 173-382
Status: Approved
|
Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 300 Energy damage. Level Bonus: +15 damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,300+(15*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
|
Cumulus Warrior v1
525
|
ID: 274
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 431-955
Status: Approved
|
Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 750 Energy damage. Level Bonus: +37.5 damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,750+(37.5*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
|
Cirrus Warrior v1
1312
|
ID: 275
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 1076-2387
Status: Approved
|
Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 1875 Energy damage. Level Bonus: +93.75 damage |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,1875+(93.75*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Cumulonimbus Warrior v1
2625
|
ID: 276
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 2152-4776
Status: Approved
|
Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 3750 Energy damage. Level Bonus: +187.5 damage |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,3750+(187.5*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
|
Description: