Star Observer v1
1370
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ID: 56
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 875
Attack CD: 1.55
Damage: 990-990
Status: Approved
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Magic Split
This tower deals an additional amount of spell damage to its target equal to 100% of its attack damage. If the creep is immune this damage is dealt as energy damage equal to 80% of its attack damage not affected by level bonus. Level Bonus: +3% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
if creep.isImmune() then
call tower.doAttackDamage(creep,tower.getCurrentAttackDamageWithBonus()*(.8),tower.calcAttackMulticrit(0.0,0.0,0))
else
call tower.doSpellDamage(creep,tower.getCurrentAttackDamageWithBonus()*(1+.03*tower.getLevel()),tower.calcSpellCritNoBonus())
endif
endfunction
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Custom Ray Blaster v1
2600
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ID: 310
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 830
Attack CD: 1.4
Damage: 1377-1396
Status: Approved
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Description: Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 12% for 6 seconds. Level Bonus: +0.45% item drop quality +0.45% item drop chance +0.1 seconds |
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Toggle Triggers Header globals
//@import
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(),1200 + 45 * tower.getLevel(),6+tower.getLevel()*0.1)
endfunction
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Burning Rock v1
1400
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ID: 2
Family ID:
Author: geX
Rarity: common
Element: fire
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.2
Damage: 1343-1582
Status: Approved
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Description: Basic tower with low splash damage
Specials:
Splash attack:
190 AoE: 25% damage
|
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Polar Bear v1
1400
|
ID: 9
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.35
Damage: 1108-1208
Status: Approved
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Description: Fast tower that is focused on dealing damage while cooling itself down.
Specials:
Splash attack:
300 AoE: 35% damage
Cold Feet
On attack this tower cools down decreasing its attackspeed by 5% and increasing the damage it deals by 25%. The cold lasts for 6 seconds and stacks up to 10 times. Level Bonus: -1% attackspeed reduction at level 15 and 25 |
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Toggle Triggers Header globals
//@import
BuffType sir_frost_furbolg
//@import
BuffType sir_frost_furbolg2
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer power = 30
set tower.userInt = IMinBJ(tower.userInt + 1, 10)
if tower.getLevel() < 15 then
set power = 50
elseif tower.getLevel() < 25 then
set power = 40
endif
call sir_frost_furbolg.applyAdvanced(tower,tower,tower.userInt,tower.userInt*power,6.0)
call sir_frost_furbolg2.applyAdvanced(tower,tower,tower.userInt,tower.userInt*250,6.0)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Bone Temple v1
1400
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ID: 92
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 950
Attack CD: 1.9
Damage: 1975-1985
Status: Approved
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Description: Lesser darkness tower that increases the damage of its target taken by darkness towers.
Empowering Darkness
On attack this tower increases the damage the target receives from other darkness towers by 4%. This effect stacks up to 10 times. Level Bonus: +0.08% damage increased |
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Toggle Triggers Header globals
//@import
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.04+tower.getLevel()*(0.0008))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
endfunction
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Enchanted Serpent Ward v1
1400
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ID: 96
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: astral
Attack Type: Elemental
Attack Range: 1050
Attack CD: 1.35
Damage: 1407-1407
Mana: 12
Mana regen: 1
Status: Approved
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Description: Lesser astral tower that buffs a nearby tower, increasing its mana regeneration, maximum mana and spell damage dealt.
Snake Charm
Increases the target's maximum mana by 30%, its mana regeneration by 30% and its spell damage by 15%. The buff lasts 5 seconds. Level Bonus: +1.8% mana regeneration +1.8% mana +0.9% spell damage +5 seconds duration at level 25 AC_TYPE_ALWAYS_BUFF 10, 200 range, 5s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 10
AUTOCAST_range: 200
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 200
private function onAutocast takes Tower tower returns nothing
if tower.getLevel() < 25 then
call sir_serpent_buff.applyAdvanced(tower,Event.getTarget(),60+tower.getLevel(),300+tower.getLevel()*18,5)
else
call sir_serpent_buff.applyAdvanced(tower,Event.getTarget(),60+tower.getLevel(),300+tower.getLevel()*18,10)
endif
endfunction
Header globals
//@import
BuffType sir_serpent_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
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Polar Stalker v1
1400
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ID: 105
Family ID:
Author: drol
Rarity: uncommon
Element: ice
Attack Type: Magic
Attack Range: 850
Attack CD: 1.3
Damage: 1080-1239
Mana: 12
Mana regen: 1
Status: Approved
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Description: These giant creatures wander the dry tundras of the world.
Specials:
+4% mana regen/lvl
Ice Claw
Ravages a target creep in 850 range, causing it to suffer 400 spell damage per second and be slowed by 35%. Effect lasts 5 seconds. Level Bonus: +16 spell damage per second +0.2 second duration AC_TYPE_OFFENSIVE_UNIT 10, 850 range, 2s cooldown
Frenzy
Each time Ice Claw is cast, attackspeed is increased by 0.5% permanently. This has a maximum of 137.5% attack speed increase. |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 2
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_manacost: 10
AUTOCAST_range: 850
AUTOCAST_buffType: drol_tundraStalker
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art:
AUTOCAST_autoRange: 850
private function onAutocast takes Tower tower returns nothing
if tower.userReal < 1.375 then
set tower.userReal = tower.userReal + 0.005
call tower.modifyProperty(MOD_ATTACKSPEED, 0.005)
endif
call SFXAtUnit("Abilities\\Spells\\Other\\FrostBolt\\FrostBoltMissile.mdl", Event.getTarget().getUnit())
call SetUnitVertexColor( Event.getTarget().getUnit(), 100, 100, 255, 255 )
set drol_tundraStalker.applyCustomTimed(tower, Event.getTarget(), 3, 5. + 0.2 * tower.getLevel()).userReal = 400. + 16. * tower.getLevel()
endfunction
Header globals
//@import
BuffType drol_tundraStalker
//@import
MultiboardValues drol_tundraStalkerValues
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower preceding = Event.getPrecedingTower()
if preceding.getFamily() == tower.getFamily() then
set tower.userReal = preceding.userReal
call tower.modifyProperty(MOD_ATTACKSPEED, preceding.userReal )
else
set tower.userReal = 0.
endif
endfunction
On Tower Details
goldcost: 0
function onTowerDetails takes Tower tower returns MultiboardValues
call drol_tundraStalkerValues.setValue(0, I2S(R2I(tower.userReal * 100)) + "%")
return drol_tundraStalkerValues
endfunction
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Description: