Bone Shrine v1
600
ID:
91
Family ID:
Author:
SirCoqaLot.
Rarity:
uncommon
Element:
darkness
Attack Type:
Physical
Attack Range:
950
Attack CD:
2
Damage:
1155-1165
Abil. Factor:
0.9
Status:
Approved

Description:

Lesser darkness tower that increases the damage of its target taken by darkness towers.

Latest Upload Comment:

Restored from 1.10
Empowering Darkness
On attack this tower increases the damage the target receives from other darkness towers by 2%. This effect stacks up to 10 times.

Level Bonus:
 +0.04% damage increased
Download

Toggle Triggers

Header

    globals
    //@export
    BuffType sir_bone_debuff
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    set sir_bone_debuff = BuffType.create(0,0,false)
    call sir_bone_debuff.setBuffIcon('@@0@@')
    endfunction

On Attack

ONATTACK_chance: 1.0 ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
    if bufflevel < 10 then
        call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.02+tower.getLevel()*(0.0004))
        call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
    endif
endfunction