![]() Bone Shrine v1
600
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ID: 91
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 950
Attack CD: 2
Damage: 1155-1165
Status: Approved
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![]() On attack this tower increases the damage the target receives from other darkness towers by 2%. This effect stacks up to 10 times. Level Bonus: +0.04% damage increased |
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Toggle Triggers Header globals
//@export
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set sir_bone_debuff = BuffType.create(0,0,false)
call sir_bone_debuff.setBuffIcon('@@0@@')
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.02+tower.getLevel()*(0.0004))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
endfunction
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![]() Bone Temple v1
1400
![]() |
ID: 92
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 950
Attack CD: 1.9
Damage: 1975-1985
Status: Approved
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Description: Lesser darkness tower that increases the damage of its target taken by darkness towers. ![]() On attack this tower increases the damage the target receives from other darkness towers by 4%. This effect stacks up to 10 times. Level Bonus: +0.08% damage increased |
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Toggle Triggers Header globals
//@import
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.04+tower.getLevel()*(0.0008))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
endfunction
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![]() Bone Monument v1
2750
![]() |
ID: 93
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 950
Attack CD: 1.8
Damage: 2598-2608
Status: Approved
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Description: Higher darkness tower that increases the efficiency of other nearby darkness towers. ![]() On attack this tower increases the damage the target receives from other darkness towers by 6%. This effect stacks up to 10 times. Level Bonus: +0.12% damage increased |
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Toggle Triggers Header globals
//@import
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.06+tower.getLevel()*(0.0012))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
endfunction
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Description: