Bone Shrine v1
600
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ID: 91
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 950
Attack CD: 2
Damage: 1155-1165
Status: Approved
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Empowering Darkness
On attack this tower increases the damage the target receives from other darkness towers by 2%. This effect stacks up to 10 times. Level Bonus: +0.04% damage increased |
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Toggle Triggers Header globals
//@export
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set sir_bone_debuff = BuffType.create(0,0,false)
call sir_bone_debuff.setBuffIcon('@@0@@')
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.02+tower.getLevel()*(0.0004))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
endfunction
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Bone Temple v1
1400
|
ID: 92
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 950
Attack CD: 1.9
Damage: 1975-1985
Status: Approved
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Description: Lesser darkness tower that increases the damage of its target taken by darkness towers.
Empowering Darkness
On attack this tower increases the damage the target receives from other darkness towers by 4%. This effect stacks up to 10 times. Level Bonus: +0.08% damage increased |
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Toggle Triggers Header globals
//@import
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.04+tower.getLevel()*(0.0008))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
endfunction
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Bone Monument v1
2750
|
ID: 93
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 950
Attack CD: 1.8
Damage: 2598-2608
Status: Approved
|
Description: Higher darkness tower that increases the efficiency of other nearby darkness towers.
Empowering Darkness
On attack this tower increases the damage the target receives from other darkness towers by 6%. This effect stacks up to 10 times. Level Bonus: +0.12% damage increased |
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Toggle Triggers Header globals
//@import
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.06+tower.getLevel()*(0.0012))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
endfunction
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Description: