Rancid Felweed v1
510
|
ID: 407
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 423-423
Status: Approved
|
Fireblossom
Every 6th attack deals 12.5% bonus damage. Every 7th attack deals 25% bonus damage. Every 8th attack deals 37.5% bonus damage. Every 9th attack deals 50% bonus damage. Level Bonus: +0.25% bonus damage every 6th attack. +0.5% bonus damage every 7th attack. +0.75% bonus damage every 8th attack. +1% bonus damage every 9th attack. |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 6 then
set Event.damage = Event.damage * (1.125 + level * 0.0025)
set tower.userInt = 0
endif
if tower.userInt2 >= 7 then
set Event.damage = Event.damage * (1.25 + level * 0.005)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 8 then
set Event.damage = Event.damage * (1.375 + level * 0.0075)
set tower.userInt3 = 0
endif
if tower.userReal >= 9 then
set Event.damage = Event.damage * (1.5 +level * 0.01)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
|
Frozen Rock v1
520
|
ID: 685
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: ice
Attack Type: Energy
Attack Range: 760
Attack CD: 2.3
Damage: 1156-1156
Status: Approved
|
Description: Uncommon tower, which will slow the creeps it attacks. Each attack will increase the chance to stun a target.
Glacial Wrath
Attacks of this tower slow the attacked creep by 10% for 3 seconds. Each attack has a 3% to deal 520 spelldamage and stun the target for 0.9 seconds. The chance to stun the target is increased by 3% per attack and resets after a target is stunned. Level Bonus: +10.4 spelldamage +0.5% slow |
Download
Toggle Triggers Header globals
//@import
BuffType sir_frost_glacier
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Creep creep = Event.getTarget()
call sir_frost_glacier.applyCustomTimed(tower,creep,100*(1+tower.getLevel()/20),3)
call tower.getOwner().displayFloatingTextX(I2S(R2I(tower.userInt))+"% Chance",tower,50,150,255,255,0.05,2,3)
if tower.calcChance(tower.userInt*0.01) == true and not Event.getTarget().isImmune() then
call cb_stun.applyOnlyTimed(tower,Event.getTarget(),0.9)
call tower.doSpellDamage(creep,520*(1+tower.getLevel()*0.02),tower.calcSpellCritNoBonus())
set tower.userInt = 3
else
set tower.userInt = tower.userInt +3
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 3
endfunction
|
Cumulus Warrior v1
525
|
ID: 274
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 431-955
Status: Approved
|
Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 750 Energy damage. Level Bonus: +37.5 damage |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,750+(37.5*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
|
Baby Tuskar v1
535
|
ID: 142
Family ID:
Author: Palandu
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.9
Damage: 1008-1008
Status: Approved
|
Description: Loves to brain unsuspecting units with his snowballs.
Specials:
+8% dmg to champions (+0.6%/lvl) +10% dmg to bosses (+1%/lvl) -20% dmg to air
Vicious Snow Ball
Throws a fast snowball on attack at the target's head when it's not facing this tower. But the snowball only has a 20% chance to hit, where it hits is decided by the angle of attack. Temple Crusher : If it hits side-on, does 120% of its attack damage as spell damage and a 0.6 second stun. Knockdown : If it hits the back of the head, does 40% of its attack damage as spell damage and a 0.4 second stun. Level Bonus: +1% chance to hit. |
Download
Toggle Triggers Header globals
//@export
ProjectileType billy_SnowBall
endglobals
private function billy_SnowBallHit takes Projectile p, Unit target returns nothing
local Unit t = p.getCaster()
if p.userInt == 0 then //miss
call t.getOwner().displayFloatingTextX2("missed", target, 150, 50, 0, 155, 0.07, 1, 2, 0.018, 0)
else
call t.doSpellDamage(target, p.userReal, t.calcSpellCritNoBonus())
call cb_stun.applyOnlyTimed(t, target, p.userReal2)
call SFXAtUnit("Abilities\\Spells\\Other\\FrostBolt\\FrostBoltMissile.mdl", target.getUnit())
if p.userInt2 == 1 then //temple shot
call t.getOwner().displayFloatingTextX2("Temple Crusher!", target, 150, 50, 255, 200, 0.07, 2, 3, 0.026, 0)
else
call t.getOwner().displayFloatingTextX2("Knockdown!", target, 0, 0, 255, 155, 0.07, 1.5, 3, 0.022, 0)
endif
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set billy_SnowBall = ProjectileType.createInterpolate("Abilities\\Spells\\Items\\AIob\\AIobTarget.mdl", 2000)
call billy_SnowBall.enableHoming(billy_SnowBallHit,0)
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Unit u = Event.getTarget()
local real facingDelta
local real unitToTowerVector = Atan2(tower.getY() - u.getY(), tower.getX() - u.getX())*bj_RADTODEG
local Projectile p
if (unitToTowerVector < 0) then
set unitToTowerVector = unitToTowerVector + 360
endif
set facingDelta = unitToTowerVector - GetUnitFacing(u.getUnit())
if (facingDelta < 0) then
set facingDelta = facingDelta + 360
endif
if (facingDelta > 180) then
set facingDelta = 360 - facingDelta
endif
if facingDelta >=80 then //launch
set p = Projectile.createFromUnitToUnit(billy_SnowBall, tower, 100, 0, tower, Event.getTarget(), true, false, true)
call p.setScale(0.8)
if facingDelta <=100 then //temple shot
set p.userInt2=1
set p.userReal=tower.getCurrentAttackDamageWithBonus()*1.2
set p.userReal2=0.6
else //back of the head
set p.userInt2=2
set p.userReal=tower.getCurrentAttackDamageWithBonus()*0.4
set p.userReal2=0.4
endif
//decide hit/miss
if tower.calcChance(0.20+I2R(tower.getLevel())/100) then
set p.userInt = 1 //hit
else
set p.userInt = 0 //miss
endif
endif
endfunction
|
Cruel Fire v1
550
|
ID: 461
Family ID:
Author: Boekie
Rarity: rare
Element: fire
Attack Type: Decay
Attack Range: 900
Attack CD: 1.5
Damage: 642-642
Status: Approved
|
Description: An aura tower which gives towers a bonus crit chance.
Fire of Fury - Aura
Increases crit chance of towers in 300 range by 5%. Level Bonus: +0.2% chance |
Download
Toggle Triggers Header globals
//@export
BuffType boekie_crit_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set boekie_crit_aura = BuffType.createAuraEffectType(true)
call m.addModification(MOD_ATK_CRIT_CHANCE,0.05,0.002)
call boekie_crit_aura.setBuffModifier(m)
call boekie_crit_aura.setStackingGroup("crit_aura")
call boekie_crit_aura.setBuffIcon('@@0@@')
endfunction
Tower Aura
AURA_auraEffect: boekie_crit_aura
AURA_power: 0
AURA_level: 0
AURA_auraRange: 300
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 1
AURA_powerAdd: 1
AURA_targetSelf: true
|
Flashing Cenotaph v1
560
|
ID: 672
Family ID:
Author: Natac
Rarity: common
Element: storm
Attack Type: Energy
Attack Range: 2000
Attack CD: 1
Damage: 301-303
Status: Approved
|
Description: A common cenotaph of a honorable fallen storm warrior, whose wrath outlasts its death and still seeks for revenge.
Specials:
+10% dmg to magical (+1%/lvl)
Wrath of the Storm - Aura
The enormous wrath of the dead warrior flows out of this tower undirected. So the tower only hits a random target in range each attack. |
Download
Toggle Triggers Header globals
//@import
BuffType natac_flashingGraveRandomTarget_BuffType
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: natac_flashingGraveRandomTarget_BuffType
AURA_power: 1
AURA_level: 1
AURA_auraRange: 0
AURA_targetType: TARGET_TYPE_PLAYER_TOWERS + TARGET_TYPE_ELEMENT_STORM
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: true
|
Haunted Ruins v1
566
|
ID: 270
Family ID:
Author: Velex
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 2
Damage: 1020-1021
Status: Approved
|
Description: Tower with a chance to slow the movement speed of a unit on attacks.
Atrophy
When this tower attacks a creep it has a 14% (9.33% for bosses) chance to slow it by 21% for 5 seconds. Level Bonus: +0.14% (0.09% for bosses) chance |
Download
Toggle Triggers Header globals
//@import
BuffType velex_slow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1
ONATTACK_chanceLevelAdd: 0
function onAttack takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local boolean calc
if size == SIZE_BOSS then
set calc=tower.calcChance((.14+tower.getLevel()*0.0014)*2/3)
else
set calc=tower.calcChance(.14+tower.getLevel()*0.0014)
endif
if(calc==true) then
call velex_slow.applyCustomTimed(tower,Event.getTarget(),R2I(0.21*1000),5)
endif
endfunction
|
Description: