Rotted Flashing Grave v1
70
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ID: 650
Family ID:
Author: Natac
Rarity: common
Element: storm
Attack Type: Energy
Attack Range: 2000
Attack CD: 1
Damage: 36-36
Abil. Factor: 1.04
Status: Approved
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Specials:
+10% dmg to magical (+1%/lvl)
Wrath of the Storm
The enormous wrath of the dead warrior flows out of this tower undirected. So the tower only hits a random target in range each attack. |
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Toggle Triggers Header globals
//@export
BuffType natac_flashingGraveRandomTarget_BuffType
endglobals
function setUserInt takes Buff b returns nothing
set b.userInt = b.getCaster() // To avoid this call on every "onAttack"-Event
endfunction
function attackRandomTarget takes Buff b returns nothing
local Tower tower = b.userInt
local Iterate iterator = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 2000)
local integer loopIndex = 0 // Temp integer variable in both loops. Used as array index and total number of possible targets
local Unit loopUnit // Temp unit variable. Used for the loop and to store the choosen target
local Unit array unitsInRange // Contains all units found by the iterator
// --- Find a random Target ---
// Add all units to the array. So the array gets filled and we can also count the number of
// possible targets in the loopIndex.
loop
set loopUnit = iterator.next()
exitwhen loopUnit == 0
set unitsInRange[loopIndex] = loopUnit
set loopIndex = loopIndex + 1
endloop
set loopUnit = unitsInRange[GetRandomInt(0,loopIndex-1)] // Get random target
call IssueTargetOrder(tower.getUnit(), "attack", loopUnit.getUnit())
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set natac_flashingGraveRandomTarget_BuffType = BuffType.createAuraEffectType(true)
call natac_flashingGraveRandomTarget_BuffType.addEventOnCreate(EventHandler.setUserInt)
call natac_flashingGraveRandomTarget_BuffType.addEventOnAttack(EventHandler.attackRandomTarget, 1, 0)
endfunction
Tower Aura
AURA_auraEffect: natac_flashingGraveRandomTarget_BuffType
AURA_power: 1
AURA_level: 1
AURA_auraRange: 0
AURA_targetType: TARGET_TYPE_PLAYER_TOWERS + TARGET_TYPE_ELEMENT_STORM
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: true
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