Felweed v1
55
|
ID: 405
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 49-49
Status: Approved
|
Fireblossom
Every 7th attack deals 10% bonus damage. Every 8th attack deals 20% bonus damage. Every 9th attack deals 30% bonus damage. Every 10th attack deals 40% bonus damage. Level Bonus: +0.2% bonus damage every 7th attack. +0.4% bonus damage every 8th attack. +0.6% bonus damage every 9th attack. +0.8% bonus damage every 10th attack. |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 7 then
set Event.damage = Event.damage * (1.1 + level * 0.002)
set tower.userInt = 0
endif
if tower.userInt2 >= 8 then
set Event.damage = Event.damage * (1.2 + level * 0.004)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 9 then
set Event.damage = Event.damage * (1.3 + level * 0.006)
set tower.userInt3 = 0
endif
if tower.userReal >= 10 then
set Event.damage = Event.damage * (1.4 +level * 0.008)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
|
Grown Felweed v1
215
|
ID: 406
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 192-192
Status: Approved
|
Description: Basic Tower that sometimes deals more damage.
Fireblossom
Every 7th attack deals 10% bonus damage. Every 8th attack deals 20% bonus damage. Every 9th attack deals 30% bonus damage. Every 10th attack deals 40% bonus damage. Level Bonus: +0.2% bonus damage every 7th attack. +0.4% bonus damage every 8th attack. +0.6% bonus damage every 9th attack. +0.8% bonus damage every 10th attack. |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 7 then
set Event.damage = Event.damage * (1.1 + level * 0.002)
set tower.userInt = 0
endif
if tower.userInt2 >= 8 then
set Event.damage = Event.damage * (1.2 + level * 0.004)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 9 then
set Event.damage = Event.damage * (1.3 + level * 0.006)
set tower.userInt3 = 0
endif
if tower.userReal >= 10 then
set Event.damage = Event.damage * (1.4 +level * 0.008)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
|
Rancid Felweed v1
510
|
ID: 407
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 423-423
Status: Approved
|
Description: Basic Tower that sometimes deals more damage.
Fireblossom
Every 6th attack deals 12.5% bonus damage. Every 7th attack deals 25% bonus damage. Every 8th attack deals 37.5% bonus damage. Every 9th attack deals 50% bonus damage. Level Bonus: +0.25% bonus damage every 6th attack. +0.5% bonus damage every 7th attack. +0.75% bonus damage every 8th attack. +1% bonus damage every 9th attack. |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 6 then
set Event.damage = Event.damage * (1.125 + level * 0.0025)
set tower.userInt = 0
endif
if tower.userInt2 >= 7 then
set Event.damage = Event.damage * (1.25 + level * 0.005)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 8 then
set Event.damage = Event.damage * (1.375 + level * 0.0075)
set tower.userInt3 = 0
endif
if tower.userReal >= 9 then
set Event.damage = Event.damage * (1.5 +level * 0.01)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
|
Old Felweed v1
1100
|
ID: 408
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 912-912
Status: Approved
|
Description: Basic Tower that sometimes deals more damage.
Fireblossom
Every 6th attack deals 12.5% bonus damage. Every 7th attack deals 25% bonus damage. Every 8th attack deals 37.5% bonus damage. Every 9th attack deals 50% bonus damage. Level Bonus: +0.25% bonus damage every 6th attack. +0.5% bonus damage every 7th attack. +0.75% bonus damage every 8th attack. +1% bonus damage every 9th attack. |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 6 then
set Event.damage = Event.damage * (1.125 + level * 0.0025)
set tower.userInt = 0
endif
if tower.userInt2 >= 7 then
set Event.damage = Event.damage * (1.25 + level * 0.005)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 8 then
set Event.damage = Event.damage * (1.375 + level * 0.0075)
set tower.userInt3 = 0
endif
if tower.userReal >= 9 then
set Event.damage = Event.damage * (1.5 +level * 0.01)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
|
Elder Felweed v1
1800
|
ID: 409
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 1360-1360
Status: Approved
|
Description: Basic Tower that sometimes deals more damage.
Fireblossom
Every 5th attack deals 15% bonus damage. Every 6th attack deals 30% bonus damage. Every 7th attack deals 45% bonus damage. Every 8th attack deals 60% bonus damage. Level Bonus: +0.3% bonus damage every 5th attack. +0.6% bonus damage every 6th attack. +0.9% bonus damage every 7th attack. +1.2% bonus damage every 8th attack. |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 5 then
set Event.damage = Event.damage * (1.15 + level * 0.003)
set tower.userInt = 0
endif
if tower.userInt2 >= 6 then
set Event.damage = Event.damage * (1.3 + level * 0.006)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 7 then
set Event.damage = Event.damage * (1.45 + level * 0.009)
set tower.userInt3 = 0
endif
if tower.userReal >= 8 then
set Event.damage = Event.damage * (1.6 +level * 0.012)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
|
Ancient Felweed v1
2500
|
ID: 410
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 1889-1889
Status: Approved
|
Description: Basic Tower that sometimes deals more damage.
Fireblossom
Every 5th attack deals 15% bonus damage. Every 6th attack deals 30% bonus damage. Every 7th attack deals 45% bonus damage. Every 8th attack deals 60% bonus damage. Level Bonus: +0.3% bonus damage every 5th attack. +0.6% bonus damage every 6th attack. +0.9% bonus damage every 7th attack. +1.2% bonus damage every 8th attack. |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 5 then
set Event.damage = Event.damage * (1.15 + level * 0.003)
set tower.userInt = 0
endif
if tower.userInt2 >= 6 then
set Event.damage = Event.damage * (1.3 + level * 0.006)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 7 then
set Event.damage = Event.damage * (1.45 + level * 0.009)
set tower.userInt3 = 0
endif
if tower.userReal >= 8 then
set Event.damage = Event.damage * (1.6 +level * 0.012)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
|
Description: