Baby Tuskar v1
535
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ID: 142
Family ID:
Author: Palandu
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.9
Damage: 1008-1008
Abil. Factor: 0.9
Status: Approved
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Specials:
+8% dmg to champions (+0.6%/lvl) +10% dmg to bosses (+1%/lvl) -20% dmg to air
Vicious Snow Ball
Throws a fast snowball on attack at the target's head when it's not facing this tower. But the snowball only has a 20% chance to hit, where it hits is decided by the angle of attack. Temple Crusher : If it hits side-on, does 120% of its attack damage as spell damage and a 0.6 second stun. Knockdown : If it hits the back of the head, does 40% of its attack damage as spell damage and a 0.4 second stun. Level Bonus: +1% chance to hit. |
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Toggle Triggers Header globals
//@export
ProjectileType billy_SnowBall
endglobals
private function billy_SnowBallHit takes Projectile p, Unit target returns nothing
local Unit t = p.getCaster()
if p.userInt == 0 then //miss
call t.getOwner().displayFloatingTextX2("missed", target, 150, 50, 0, 155, 0.07, 1, 2, 0.018, 0)
else
call t.doSpellDamage(target, p.userReal, t.calcSpellCritNoBonus())
call cb_stun.applyOnlyTimed(t, target, p.userReal2)
call SFXAtUnit("Abilities\\Spells\\Other\\FrostBolt\\FrostBoltMissile.mdl", target.getUnit())
if p.userInt2 == 1 then //temple shot
call t.getOwner().displayFloatingTextX2("Temple Crusher!", target, 150, 50, 255, 200, 0.07, 2, 3, 0.026, 0)
else
call t.getOwner().displayFloatingTextX2("Knockdown!", target, 0, 0, 255, 155, 0.07, 1.5, 3, 0.022, 0)
endif
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set billy_SnowBall = ProjectileType.createInterpolate("Abilities\\Spells\\Items\\AIob\\AIobTarget.mdl", 2000)
call billy_SnowBall.enableHoming(billy_SnowBallHit,0)
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Unit u = Event.getTarget()
local real facingDelta
local real unitToTowerVector = Atan2(tower.getY() - u.getY(), tower.getX() - u.getX())*bj_RADTODEG
local Projectile p
if (unitToTowerVector < 0) then
set unitToTowerVector = unitToTowerVector + 360
endif
set facingDelta = unitToTowerVector - GetUnitFacing(u.getUnit())
if (facingDelta < 0) then
set facingDelta = facingDelta + 360
endif
if (facingDelta > 180) then
set facingDelta = 360 - facingDelta
endif
if facingDelta >=80 then //launch
set p = Projectile.createFromUnitToUnit(billy_SnowBall, tower, 100, 0, tower, Event.getTarget(), true, false, true)
call p.setScale(0.8)
if facingDelta <=100 then //temple shot
set p.userInt2=1
set p.userReal=tower.getCurrentAttackDamageWithBonus()*1.2
set p.userReal2=0.6
else //back of the head
set p.userInt2=2
set p.userReal=tower.getCurrentAttackDamageWithBonus()*0.4
set p.userReal2=0.4
endif
//decide hit/miss
if tower.calcChance(0.20+I2R(tower.getLevel())/100) then
set p.userInt = 1 //hit
else
set p.userInt = 0 //miss
endif
endif
endfunction
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