Sanctuary of Fortuity v1
2450
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ID: 209
Family ID:
Author: Neotopia
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 10732-10791
Status: Approved
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Warming Up
Each attack of this tower has a 70% chance to miss the target. Level Bonus: -0.6% miss chance |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.7 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Thunderstorm Generator v1
2450
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ID: 383
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: storm
Attack Type: Magic
Attack Range: 980
Attack CD: 1.35
Damage: 1-1
Status: Approved
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Description: Simple storm tower that will deal all of its damage through spells. Has a minor chance to cast a chainlightning on attack.
Chainlightning
This tower has a 19.5% chance on attack to release a chainlightning that does 4000 damage and hits up to 3 units. Level Bonus: +80 damage +0.25% chance
Force Attack
This tower deals 1840 spell damage on attack. Level Bonus: +36.8 damage |
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Toggle Triggers Header globals
Cast Chainlightning
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set Chainlightning = Cast.create('@@0@@',"chainlightning",5.0)
endfunction
On Attack
ONATTACK_chance: 0.195
ONATTACK_chanceLevelAdd: 0.0025
function onAttack takes Tower tower returns nothing
call Chainlightning.targetCastFromCaster(tower,Event.getTarget(),1.0+tower.getLevel()*0.02,tower.calcSpellCritNoBonus())
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
call tower.doSpellDamage(creep,1840*(1+tower.getLevel()*0.02),tower.calcSpellCritNoBonus())
endfunction
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Long Forgotten Soul v1
2450
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ID: 395
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Magic
Attack Range: 1200
Attack CD: 1
Damage: 1014-1075
Status: Approved
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Description: A tricky tower that may weaken its target temporarily but also itself
Soul Scattering
10% chance on attack to reduce its own attackspeed by 60% and making its target receive 100% more spell damage. Both effects last 4 seconds. Level Bonus: +1% attackspeed +0.8% spell damage received
Shadowstrike
This tower has a 25% chance on attack to deal 2450 spell damage. Level Bonus: +122.5 bonusdamage +0.5% chance |
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Toggle Triggers Header globals
//@import
BuffType sir_cripple
//@import
BuffType sir_banish
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local Creep creep = Event.getTarget()
if tower.calcChance(0.1) then
call sir_banish.applyCustomTimed(tower,creep,R2I(100+0.8*lvl)*100,4)
call sir_cripple.applyCustomTimed(tower,tower,lvl,4)
endif
if tower.calcChance(.25 + 0.005 * lvl) then
call tower.doSpellDamage(creep,2450+tower.getLevel()*122.5,tower.calcSpellCritNoBonus())
call SFXOnUnit("Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl",creep.getUnit(),"origin")
endif
endfunction
On Damage
ONDAMAGE_chance: 0.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
endfunction
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Storm Destillator v1
2450
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ID: 500
Family ID:
Author: geX
Rarity: common
Element: storm
Attack Type: Energy
Attack Range: 1600
Attack CD: 1.1
Damage: 717-3167
Status: Approved
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Description: Basic long ranged tower. |
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Forest Amazon v1
2450
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ID: 603
Family ID:
Author: Boekie
Rarity: rare
Element: nature
Attack Type: Essence
Attack Range: 850
Attack CD: 2.2
Damage: 2661-2666
Status: Approved
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Description: An archer that has been granted a gift from the forest.
Multishot:
Attacks up to 3 targets at the same time. Level Bonus: +1 target at level 15
Gift of the Forest
The magical powers of the forest grant this archer enchanted arrows. These arrows have a 7% chance to stun for 1.75 seconds. If they don't stun there is a 20% chance to slow by 15% for 9.5 seconds. Level Bonus +0.1% chance to stun +0.05 seconds stun duration +0.1% chance to slow +0.2 seconds slow duration |
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Toggle Triggers Header globals
//@import
BuffType CyonyPoison
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer level = tower.getLevel()
local Unit creep = Event.getTarget()
if tower.calcChance(0.07 + level*0.001) then
call cb_stun.applyOnlyTimed(tower, creep, 1.75 + level*0.05)
elseif tower.calcChance(0.20 + level*0.001) then
call CyonyPoison.apply(tower,creep,20+level*2)
endif
endfunction
On Level Up function onLevelUp takes Tower tower returns nothing
if tower.getLevel() == 15 then
call UnitRemoveAbility(tower.getUnit(),'@@1@@')
call UnitAddAbility(tower.getUnit(),'@@0@@')
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
if tower.getLevel() >= 15 then
call UnitRemoveAbility(tower.getUnit(),'@@1@@')
call UnitAddAbility(tower.getUnit(),'@@0@@')
endif
endfunction
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Collosal Magic Ruin v1
2500
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ID: 16
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 2228-2477
Status: Approved
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Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 30% more experience once killed. This effect last 5 seconds. Level Bonus: +1.2% experience +0.2 seconds |
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Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*6 + 125,5+tower.getLevel()*0.2)
endfunction
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Bottomless Ice Mine v1
2500
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ID: 58
Family ID:
Author: Velex
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 700
Attack CD: 2
Damage: 4472-4473
Status: Approved
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Description: Tower with a chance to cast an ice nova.
Ice Nova
Damaged targets have a 20% chance to get blasted by an ice nova, dealing 2500 damage and slowing units in 400 range by 14% for 5 seconds. Has a 30% bonus chance to crit. Level Bonus: +0.4% chance +125 damage |
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Toggle Triggers Header globals
//@import
BuffType Maj_iceNovaSlow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: .2
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_TYPE_CREEPS,targ,400)
local Unit next
loop
set next = it.next()
exitwhen next == 0
call Maj_iceNovaSlow.applyCustomTimed(tower, next, 140, 5.0)
endloop
call tower.doSpellDamageAoEUnit(targ,400,2500+(tower.getLevel()*125),tower.calcSpellCrit(0.3,0.0),0)
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl", targ.getUnit())
endfunction
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Description: