Obelisk of Fortuity v1
30
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ID: 205
Family ID:
Author: D1000
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 62-66
Status: Approved
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Warming Up
Each attack of this tower has a 30% chance to miss the target. Level Bonus: -0.6% miss chance |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.3 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Altar of Fortuity v1
140
|
ID: 206
Family ID:
Author: Neotopia
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 337-347
Status: Approved
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Description: A very old Altar of an ancient religion. Still imbued with the power of the gods, maybe you should wake them up.
Warming Up
Each attack of this tower has a 40% chance to miss the target. Level Bonus: -0.6% miss chance |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.4 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Shrine of Fortuity v1
480
|
ID: 207
Family ID:
Author: Neotopia
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 1396-1415
Status: Approved
|
Description: An old Shrine of an ancient religion. Numerous humans prayed on this, leading to immense power. Maybe you should pray!
Warming Up
Each attack of this tower has a 50% chance to miss the target. Level Bonus: -0.6% miss chance |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.5 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Dome of Fortuity v1
1450
|
ID: 208
Family ID:
Author: Neotopia
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 4934-4973
Status: Approved
|
Description: An old Dome of an ancient religion. Numerous congregations were hold in this, enchanting it with immense power. Congregate and awake the ancient powers!
Warming Up
Each attack of this tower has a 60% chance to miss the target. Level Bonus: -0.6% miss chance |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.6 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Sanctuary of Fortuity v1
2450
|
ID: 209
Family ID:
Author: Neotopia
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 10732-10791
Status: Approved
|
Description: The Sanctuary of an old religion. Uncountable prayers led to the power of this. Even more prayers needed to awake the powers!
Warming Up
Each attack of this tower has a 70% chance to miss the target. Level Bonus: -0.6% miss chance |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.7 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Description: