Obelisk of Fortuity v1
30
ID:
205
Family ID:
Author:
D1000
Rarity:
common
Element:
iron
Attack Type:
Physical
Attack Range:
800
Attack CD:
1.5
Damage:
62-66
Status:
Approved

Description:

An ancient Obelisk. Some powers are hidden here, but something seems wrong. Maybe it just has to warm up a bit.
Warming Up
Each attack of this tower has a 30% chance to miss the target.

Level Bonus:
-0.6% miss chance
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1 ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
    if tower.calcBadChance( 0.3 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction
Altar of Fortuity v1
140
ID:
206
Family ID:
Author:
Neotopia
Rarity:
common
Element:
iron
Attack Type:
Physical
Attack Range:
800
Attack CD:
1.5
Damage:
337-347
Status:
Approved

Description:

A very old Altar of an ancient religion. Still imbued with the power of the gods, maybe you should wake them up.
Warming Up
Each attack of this tower has a 40% chance to miss the target.

Level Bonus:
-0.6% miss chance
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1 ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
    if tower.calcBadChance( 0.4 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction
Shrine of Fortuity v1
480
ID:
207
Family ID:
Author:
Neotopia
Rarity:
common
Element:
iron
Attack Type:
Physical
Attack Range:
800
Attack CD:
1.5
Damage:
1396-1415
Status:
Approved

Description:

An old Shrine of an ancient religion. Numerous humans prayed on this, leading to immense power. Maybe you should pray!
Warming Up
Each attack of this tower has a 50% chance to miss the target.

Level Bonus:
-0.6% miss chance
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1 ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
    if tower.calcBadChance( 0.5 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction
Dome of Fortuity v1
1450
ID:
208
Family ID:
Author:
Neotopia
Rarity:
common
Element:
iron
Attack Type:
Physical
Attack Range:
800
Attack CD:
1.5
Damage:
4934-4973
Status:
Approved

Description:

An old Dome of an ancient religion. Numerous congregations were hold in this, enchanting it with immense power. Congregate and awake the ancient powers!
Warming Up
Each attack of this tower has a 60% chance to miss the target.

Level Bonus:
-0.6% miss chance
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1 ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
    if tower.calcBadChance( 0.6 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction
Sanctuary of Fortuity v1
2450
ID:
209
Family ID:
Author:
Neotopia
Rarity:
common
Element:
iron
Attack Type:
Physical
Attack Range:
800
Attack CD:
1.5
Damage:
10732-10791
Status:
Approved

Description:

The Sanctuary of an old religion. Uncountable prayers led to the power of this. Even more prayers needed to awake the powers!
Warming Up
Each attack of this tower has a 70% chance to miss the target.

Level Bonus:
-0.6% miss chance
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1 ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
    if tower.calcBadChance( 0.7 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction