Minor Magic Ruin v1
45
|
ID: 11
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 47-51
Status: Approved
|
Illuminate
Attacks debuff the target, making it grant 5% more experience once killed. This effect last 5 seconds. Level Bonus: +0.2% experience +0.2 seconds |
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Toggle Triggers Header globals
//@export
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier astralMod = Modifier.create()
set drol_magicRuin = BuffType.create(5,0,false)
call astralMod.addModification(MOD_EXP_GRANTED, 0.05 , 0.002 )
call drol_magicRuin.setBuffModifier(astralMod)
call drol_magicRuin.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel(),5+tower.getLevel()*0.2)
endfunction
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Small Magic Ruin v1
150
|
ID: 12
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 151-165
Status: Approved
|
Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 10% more experience once killed. This effect last 5 seconds. Level Bonus: +0.4% experience +0.2 seconds |
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Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*2 + 25,5+tower.getLevel()*0.2)
endfunction
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Magic Ruin v1
325
|
ID: 13
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 317-349
Status: Approved
|
Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 15% more experience once killed. This effect last 5 seconds. Level Bonus: +0.6% experience +0.2 seconds |
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Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*3 + 50,5+tower.getLevel()*0.2)
endfunction
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Large Magic Ruin v1
700
|
ID: 14
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 663-732
Status: Approved
|
Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 20% more experience once killed. This effect last 5 seconds. Level Bonus: +0.8% experience +0.2 seconds |
Download
Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*4 + 75,5+tower.getLevel()*0.2)
endfunction
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Major Magic Ruin v1
1500
|
ID: 15
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 1379-1528
Status: Approved
|
Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 25% more experience once killed. This effect last 5 seconds. Level Bonus: +1% experience +0.2 seconds |
Download
Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*5 + 100,5+tower.getLevel()*0.2)
endfunction
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Collosal Magic Ruin v1
2500
|
ID: 16
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 2228-2477
Status: Approved
|
Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 30% more experience once killed. This effect last 5 seconds. Level Bonus: +1.2% experience +0.2 seconds |
Download
Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*6 + 125,5+tower.getLevel()*0.2)
endfunction
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Description: