Glacier Tongue v1
1300
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ID: 686
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: ice
Attack Type: Energy
Attack Range: 760
Attack CD: 2.3
Damage: 2698-2698
Status: Approved
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Glacial Wrath
Attacks of this tower slow the attacked creep by 13% for 3 seconds. Each attack has a 4% to deal 1300 spelldamage and stun the target for 1.0 seconds. The chance to stun the target is increased by 4% per attack and resets after a target is stunned. Level Bonus: +26.0 spelldamage +0.65% slow |
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Toggle Triggers Header globals
//@import
BuffType sir_frost_glacier
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Creep creep = Event.getTarget()
call sir_frost_glacier.applyCustomTimed(tower,creep,130*(1+tower.getLevel()/20),3)
call tower.getOwner().displayFloatingTextX(I2S(R2I(tower.userInt))+"% Chance",tower,50,150,255,255,0.05,2,3)
if tower.calcChance(tower.userInt*0.01) == true and not Event.getTarget().isImmune() then
call cb_stun.applyOnlyTimed(tower,Event.getTarget(),1.0)
call tower.doSpellDamage(creep,1300*(1+tower.getLevel()*0.02),tower.calcSpellCritNoBonus())
set tower.userInt = 4
else
set tower.userInt = tower.userInt +4
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 4
endfunction
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Cirrus Warrior v1
1312
|
ID: 275
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 1076-2387
Status: Approved
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Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 1875 Energy damage. Level Bonus: +93.75 damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,1875+(93.75*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Blooming Cactus v1
1350
|
ID: 44
Family ID:
Author: Lapsus
Rarity: common
Element: nature
Attack Type: Essence
Attack Range: 820
Attack CD: 2.5
Damage: 2496-2496
Status: Approved
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Description: A troublesome desert plant with a high AoE. Efficient against mass creeps and humans.
Specials:
Splash attack: 320 AoE: 50% damage +23% dmg to masses (+1.4%/lvl) +23% dmg to humanoids (+1.4%/lvl) |
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Teenage Tuskar v1
1350
|
ID: 143
Family ID:
Author: Palandu
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.9
Damage: 2403-2403
Status: Approved
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Description: Even more of a menace than the child.
Specials:
+10% dmg to champions (+0.7%/lvl) +12.5% dmg to bosses (+1.2%/lvl) -20% dmg to air
Vicious Snow Ball
Throws a fast snowball on attack at the target's head when it's not facing this tower. But the snowball only has a 20% chance to hit, where it hits is decided by the angle of attack. Temple Crusher : If it hits side-on, does 120% of its attack damage as spell damage and a 0.8 second stun. Knockdown : If it hits the back of the head, does 40% of its attack damage as spell damage and a 0.6 second stun. Level Bonus: +1.25% chance to hit. |
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Toggle Triggers Header globals
//@import
ProjectileType billy_SnowBall
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Unit u = Event.getTarget()
local real facingDelta
local real unitToTowerVector = Atan2(tower.getY() - u.getY(), tower.getX() - u.getX())*bj_RADTODEG
local Projectile p
if (unitToTowerVector < 0) then
set unitToTowerVector = unitToTowerVector + 360
endif
set facingDelta = unitToTowerVector - GetUnitFacing(u.getUnit())
if (facingDelta < 0) then
set facingDelta = facingDelta + 360
endif
if (facingDelta > 180) then
set facingDelta = 360 - facingDelta
endif
if facingDelta >=80 then //launch
set p = Projectile.createFromUnitToUnit(billy_SnowBall, tower, 100, 0, tower, Event.getTarget(), true, false, true)
call p.setScale(1.3)
if facingDelta <=100 then //temple shot
set p.userInt2=1
set p.userReal=tower.getCurrentAttackDamageWithBonus()*1.2
set p.userReal2=0.8
else //back of the head
set p.userInt2=2
set p.userReal=tower.getCurrentAttackDamageWithBonus()*0.4
set p.userReal2=0.6
endif
//decide hit/miss
if tower.calcChance(0.2+I2R(tower.getLevel())/80) then
set p.userInt = 1 //hit
else
set p.userInt = 0 //miss
endif
endif
endfunction
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Harpy Witch v1
1350
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ID: 145
Family ID:
Author: drol
Rarity: rare
Element: storm
Attack Type: Energy
Attack Range: 1000
Attack CD: 2.4
Damage: 1832-1994
Mana: 30
Mana regen: 2
Status: Approved
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Description: Summoner of storms and rain. Harpies are known for their brutality and mercilessness.
Specials:
Bounce attack:
2 targets
-25% damage per bounce
Sparks
Increases the spell damage for a tower in 500 range by 15% and it's spell critical strike chance by 10%. Lasts 7.5 seconds. Level Bonus: +0.2% spell damage +0.1% spell critical strike chance +0.3 seconds duration AC_TYPE_OFFENSIVE_BUFF 22, 500 range, 2s cooldown
Twister
Attacks have a 8% chance to summon 2 tornados towards two random creeps in attack range of the harpy. Upon hit each tornado deals this tower's attack damage to the target and makes it suffer 10% additional damage from Storm towers for 5 seconds. Level Bonus: +0.3% chance +0.4% additional damage taken |
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Toggle Triggers Autocast
AUTOCAST_cooldown: 2
AUTOCAST_autoRange: 500
AUTOCAST_manacost: 22
AUTOCAST_range: 500
AUTOCAST_targetType: TARGET_TYPE_TOWERS
AUTOCAST_numBuffsBeforeIdle: 1
caster_art:
target_art: Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_buffType: drol_harpy
AUTOCAST_isExtended: false
AUTOCAST_targetSelf: false
private function onAutocast takes Tower tower returns nothing
call drol_harpy.apply(tower, Event.getTarget(), tower.getLevel())
endfunction
Header globals
//@export
BuffType drol_harpy
//@export
BuffType drol_harpyDebuff
//@export
ProjectileType drol_harpyMissile
endglobals
//On Hit function
private function drol_harpyHit takes Projectile p, Unit creep returns nothing
local Tower tower = p.getCaster()
call tower.doAttackDamage(creep,tower.getCurrentAttackDamageWithBonus(), tower.calcAttackMulticrit(0,0,0))
call drol_harpyDebuff.apply(tower, creep, tower.userInt)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
local Modifier n = Modifier.create()
set drol_harpy = BuffType.create(7.5, 0.3, true)
set drol_harpyDebuff = BuffType.create(5., 0., false)
call m.addModification(MOD_SPELL_CRIT_CHANCE, 0.1, 0.001)
call m.addModification(MOD_SPELL_DAMAGE_DEALT, 0.15, 0.002)
call n.addModification(MOD_DMG_FROM_STORM, 0.10, 0.001)
call drol_harpy.setBuffModifier(m)
call drol_harpyDebuff.setBuffModifier(n)
call drol_harpy.setBuffIcon('@@0@@')
call drol_harpyDebuff.setBuffIcon('@@1@@')
set drol_harpyMissile = ProjectileType.create("Abilities\\Spells\\Other\\Tornado\\TornadoElementalSmall.mdl",4,1000)
call drol_harpyMissile.enableHoming(ProjectileTargetEvent.drol_harpyHit, 0)
endfunction
On Attack
ONATTACK_chance: 0.08
ONATTACK_chanceLevelAdd: 0.003
function onAttack takes Tower tower returns nothing
local Iterate i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_CREEPS, 1000)
local integer k = 2
local Unit u
local Projectile p
set tower.userInt = tower.getLevel() * 4
loop
set u = i.next()
exitwhen u == 0 or k == 0
set p = Projectile.createFromUnitToUnit(drol_harpyMissile, tower, 1, 0, tower, u, true, false, false)
call p.setScale(0.70)
set k = k - 1
endloop
if u != 0 then
call i.destroy()
endif
set i = 0
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Haunted Silo v1
1350
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ID: 269
Family ID:
Author: Velex
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 2
Damage: 2433-2434
Status: Approved
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Description: Tower with a chance to slow the movement speed of a unit on attacks.
Atrophy
When this tower attacks a creep it has a 16% (10.67% for bosses) chance to slow it by 24% for 5 seconds. Level Bonus: +0.16% (0.11% for bosses) chance |
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Toggle Triggers Header globals
//@import
BuffType velex_slow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1
ONATTACK_chanceLevelAdd: 0
function onAttack takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local boolean calc
if size == SIZE_BOSS then
set calc=tower.calcChance((.16+tower.getLevel()*0.0016)*2/3)
else
set calc=tower.calcChance(.16+tower.getLevel()*0.0016)
endif
if(calc==true) then
call velex_slow.applyCustomTimed(tower,Event.getTarget(),R2I(0.24*1000),5)
endif
endfunction
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Greater Wolves Den v1
1350
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ID: 472
Family ID:
Author: ColdRocker
Rarity: rare
Element: nature
Attack Type: Physical
Attack Range: 700
Attack CD: 1.6
Damage: 1485-1485
Status: Approved
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Description: A supporting tower that increases nearby towers attack speeds.
Wolven Tenacity - Aura
The strong physical presence of the wolves encourages nearby towers within a 250 radius, to increase their attack speed by 15%. Level Bonus: +0.75% attack speed |
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Toggle Triggers Header globals
//@import
BuffType speed_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: speed_aura
AURA_power: 1500
AURA_level: 1500
AURA_auraRange: 250
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 75
AURA_powerAdd: 75
AURA_targetSelf: true
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Description: