Prince of Lightning v1
1200
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ID: 415
Family ID:
Author: Boekie
Rarity: rare
Element: storm
Attack Type: Energy
Attack Range: 1300
Attack CD: 1.5
Damage: 213-217
Status: Approved
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Specials:
Bounce attack:
5 targets
-30% damage per bounce
5% spell crit chance (+0.25%/lvl)
Lightning Strike
When this tower damages a target there is a 15% chance that a lightning bolt strikes the target for 2000 damage. Level Bonus: +100 damage +0.4% chance
Realm of Thunder - Aura
Increases the vulnerability of enemies in 1300 range to damage from Storm towers by 10%. Level Bonus: +0.2% vulnerability |
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Toggle Triggers Header globals
//@export
BuffType gexLightningAura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set gexLightningAura = BuffType.createAuraEffectType(false)
call m.addModification(MOD_DMG_FROM_STORM,0.0,0.001)
call gexLightningAura.setBuffModifier(m)
call gexLightningAura.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: 0.15
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
call tower.doSpellDamage(creep,2000.0+(tower.getLevel()*100.0),tower.calcSpellCritNoBonus())
call SFXOnUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit(),"origin")
endfunction
Tower Aura
AURA_powerAdd: 2
AURA_auraEffect: gexLightningAura
AURA_levelAdd: 2
AURA_power: 100
AURA_targetType: TARGET_TYPE_CREEPS
AURA_targetSelf: false
AURA_level: 100
AURA_auraRange: 1300
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Frozen Troll v1
1200
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ID: 478
Family ID:
Author: cedi
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.5
Damage: 738-738
Mana: 100
Mana regen: 2.5
Status: Approved
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Description: His father said to him: Stay cool.
Specials:
-50% dmg to undead +25% dmg to orcs +25% dmg to humanoids
Blizzard
Summons 7 waves of icy spikes which fall down to earth. Each wave deals 572 damage in an AoE of 400. Each time a unit is damaged by this spell there is a chance of 40% to slow the unit by 11% for 5 seconds and a chance of 20% to stun the unit for 0.75 seconds. Level Bonus: +25 damage +0.01% slow +1% chance for slow +0.1% chance for stun AC_TYPE_OFFENSIVE_UNIT 95, 900 range, 10s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 10
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_manacost: 95
AUTOCAST_range: 900
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: true
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 900
private function onAutocast takes Tower tower returns nothing
local unit u = Event.getTarget().getUnit()
call Troll_blizzard.pointCastFromCasterOnPoint( tower, GetUnitX( u ), GetUnitY( u ), 1.00 + I2R( tower.getLevel() ) * 0.033, tower.calcSpellCritNoBonus() )
set u = null
endfunction
Header globals
BuffType Troll_blizzardslow
Cast Troll_blizzard
endglobals
function OnBlizzard takes DummyUnit U returns nothing
if U.getCaster().calcChance( 0.40 + I2R( U.getCaster().getLevel() ) * 0.01 ) then
call Troll_blizzardslow.applyOnlyTimed( U.getCaster(), Event.getTarget(), 5.00 )
endif
if U.getCaster().calcChance( 0.20 + I2R( U.getCaster().getLevel() ) * 0.001 ) then
call cb_stun.applyOnlyTimed( U.getCaster(), Event.getTarget(), 0.75 )
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod2 = Modifier.create()
set Troll_blizzardslow = BuffType.create(0.0,0.0,false)
call mod2.addModification(MOD_MOVESPEED,-0.11,-0.001)
call Troll_blizzardslow.setBuffModifier(mod2)
call Troll_blizzardslow.setBuffIcon('@@4@@')
set Troll_blizzard = Cast.create( '@@0@@', "blizzard", 9.00 )
call Troll_blizzard.setDamageEvent( EventHandler.OnBlizzard )
call Troll_blizzardslow.setStackingGroup("cedi_troll_blizzard")
endfunction
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Icy Obelisk v1
1200
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ID: 540
Family ID:
Author: Boekie
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 600
Attack CD: 2.1
Damage: 1989-1989
Status: Approved
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Description: A frightfully blue column of solid ice, worshipped by cold blooded folk.
Specials:
Splash attack: 180 AoE: 35% damage +45% dmg to masses (+2%/lvl)
Absolute Zero
The Obelisk slows creeps it damages by 24% for 4 seconds. Level Bonus: +0.45% slow |
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Toggle Triggers Header globals
//@import
BuffType mcSlow
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer s = R2I((24+tower.getLevel()*0.45)*10)
call mcSlow.applyCustomTimed(tower,Event.getTarget(), s, 4)
endfunction
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Regenerating Well v1
1200
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ID: 577
Family ID:
Author: drol
Rarity: rare
Element: nature
Attack Type: Essence
Attack Range: 1000
Attack CD: 1.1
Damage: 738-817
Mana: 400
Mana regen: 5
Status: Approved
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Description: This well contains healing powers.
Specials:
+20% dmg to orcs (+0.8%/lvl)
Replenish
Restores 10% (only half on towers of this family) of each towers maximum mana for towers in 500 range. Level Bonus: +0.4% maximum mana AC_TYPE_ALWAYS_BUFF 200, 500 range, 5s cooldown
Cleansing Water - Aura
Increases the spell damage dealt by all towers in 200 range by 15%. Level Bonus: +0.6% spell damage |
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Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 200
AUTOCAST_range: 500
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: true
AUTOCAST_targetType: 0
target_art: Abilities\Spells\Items\AIma\AImaTarget.mdl
AUTOCAST_autoRange: 500
private function onAutocast takes Tower tower returns nothing
local Iterate towers = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_TOWERS,500)
local Tower u
local real mana
local real currentmana
loop
set u = towers.next()
exitwhen u == 0
if u != tower then
set mana = GetUnitState(u.getUnit(), UNIT_STATE_MAX_MANA)
set currentmana = GetUnitState(u.getUnit(), UNIT_STATE_MANA)
if u.getFamily() == tower.getFamily() then
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.05 + 0.002*tower.getLevel()))
else
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.1 + 0.004*tower.getLevel()))
endif
endif
endloop
endfunction
Header globals
//@export
BuffType drol_wellAura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier wellMod = Modifier.create()
set drol_wellAura = BuffType.createAuraEffectType(true)
call wellMod.addModification(MOD_SPELL_DAMAGE_DEALT, 0.0 , 0.001 ) // Set by aura
call drol_wellAura.setBuffModifier(wellMod)
call drol_wellAura.setBuffIcon('@@0@@')
endfunction
Tower Aura
AURA_auraEffect: drol_wellAura
AURA_power: 150
AURA_level: 150
AURA_auraRange: 200
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 6
AURA_powerAdd: 6
AURA_targetSelf: true
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Monolith of Thunder v1
1200
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ID: 642
Family ID:
Author: drol
Rarity: common
Element: storm
Attack Type: Physical
Attack Range: 1050
Attack CD: 1.5
Damage: 992-1111
Status: Approved
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Description: Covered with ancient runes from rituals practiced ages ago.
Specials:
Bounce attack:
3 targets
-34% damage per bounce
+10% dmg to air (+1%/lvl)
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Download
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Chemical Center v1
1200
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ID: 656
Family ID:
Author: D1000
Rarity: uncommon
Element: iron
Attack Type: Essence
Attack Range: 800
Attack CD: 1.2
Damage: 979-979
Status: Approved
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Description: An assembly point for a lot of pipelines. Not less leaky spots were formed during the years. Everthing is contaminated by toxic substances.
Specials:
-60% dmg to undead +60% dmg to nature (+2%/lvl)
Toxic Vapor
On attack, has a 30% chance to apply a buff that deals 1200 spell damage per second that lasts for 10 seconds. Level Bonus: +48 damage per second. |
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Toggle Triggers Header globals
//@import
BuffType D1000_Toxic_vapor
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
call D1000_Toxic_vapor.apply(tower,Event.getTarget(),R2I(tower.getLevel()*480+12000))
endfunction
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Forgotten Soul v1
1240
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ID: 384
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Magic
Attack Range: 1200
Attack CD: 1
Damage: 528-589
Status: Approved
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Description: A tricky tower that may weaken its target temporarily but also itself
Soul Scattering
10% chance on attack to reduce its own attackspeed by 60% and making its target receive 80% more spell damage. Both effects last 3.5 seconds. Level Bonus: +1% attackspeed +0.64% spell damage received
Shadowstrike
This tower has a 25% chance on attack to deal 1240 spell damage. Level Bonus: +62 bonusdamage +0.5% chance |
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Toggle Triggers Header globals
//@import
BuffType sir_cripple
//@import
BuffType sir_banish
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local Creep creep = Event.getTarget()
if tower.calcChance(0.1) then
call sir_banish.applyCustomTimed(tower,creep,R2I(80+0.64*lvl)*100,3.5)
call sir_cripple.applyCustomTimed(tower,tower,lvl,3.5)
endif
if tower.calcChance(.25 + 0.005 * lvl) then
call tower.doSpellDamage(creep,1240+tower.getLevel()*62,tower.calcSpellCritNoBonus())
call SFXOnUnit("Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl",creep.getUnit(),"origin")
endif
endfunction
On Damage
ONDAMAGE_chance: 0.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
endfunction
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Description: