Regenerating Well v1
1200
|
ID: 577
Family ID:
Author: drol
Rarity: rare
Element: nature
Attack Type: Essence
Attack Range: 1000
Attack CD: 1.1
Damage: 738-817
Mana: 400
Mana regen: 5
Status: Approved
|
Specials:
+20% dmg to orcs (+0.8%/lvl)
Replenish
Restores 10% (only half on towers of this family) of each towers maximum mana for towers in 500 range. Level Bonus: +0.4% maximum mana AC_TYPE_ALWAYS_BUFF 200, 500 range, 5s cooldown
Cleansing Water - Aura
Increases the spell damage dealt by all towers in 200 range by 15%. Level Bonus: +0.6% spell damage |
Download
Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 200
AUTOCAST_range: 500
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: true
AUTOCAST_targetType: 0
target_art: Abilities\Spells\Items\AIma\AImaTarget.mdl
AUTOCAST_autoRange: 500
private function onAutocast takes Tower tower returns nothing
local Iterate towers = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_TOWERS,500)
local Tower u
local real mana
local real currentmana
loop
set u = towers.next()
exitwhen u == 0
if u != tower then
set mana = GetUnitState(u.getUnit(), UNIT_STATE_MAX_MANA)
set currentmana = GetUnitState(u.getUnit(), UNIT_STATE_MANA)
if u.getFamily() == tower.getFamily() then
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.05 + 0.002*tower.getLevel()))
else
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.1 + 0.004*tower.getLevel()))
endif
endif
endloop
endfunction
Header globals
//@export
BuffType drol_wellAura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier wellMod = Modifier.create()
set drol_wellAura = BuffType.createAuraEffectType(true)
call wellMod.addModification(MOD_SPELL_DAMAGE_DEALT, 0.0 , 0.001 ) // Set by aura
call drol_wellAura.setBuffModifier(wellMod)
call drol_wellAura.setBuffIcon('@@0@@')
endfunction
Tower Aura
AURA_auraEffect: drol_wellAura
AURA_power: 150
AURA_level: 150
AURA_auraRange: 200
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 6
AURA_powerAdd: 6
AURA_targetSelf: true
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Enchanted Well v1
2400
|
ID: 578
Family ID:
Author: drol
Rarity: rare
Element: nature
Attack Type: Essence
Attack Range: 1000
Attack CD: 1.1
Damage: 1514-1593
Mana: 400
Mana regen: 5
Status: Approved
|
Description: This well contains healing powers.
Specials:
+20% dmg to orcs (+0.8%/lvl)
Replenish
Restores 15% (only half on towers of this family) of each towers maximum mana for towers in 500 range. Level Bonus: +0.6% maximum mana AC_TYPE_ALWAYS_BUFF 200, 500 range, 5s cooldown
Cleansing Water - Aura
Increases the spell damage dealt by all towers in 200 range by 20%. Level Bonus: +0.8% spell damage |
Download
Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 200
AUTOCAST_range: 500
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: true
AUTOCAST_targetType: 0
target_art: Abilities\Spells\Items\AIma\AImaTarget.mdl
AUTOCAST_autoRange: 500
private function onAutocast takes Tower tower returns nothing
local Iterate towers = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_TOWERS,500)
local Tower u
local real mana
local real currentmana
loop
set u = towers.next()
exitwhen u == 0
if u != tower then
set mana = GetUnitState(u.getUnit(), UNIT_STATE_MAX_MANA)
set currentmana = GetUnitState(u.getUnit(), UNIT_STATE_MANA)
if u.getFamily() == tower.getFamily() then
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.075 + 0.003*tower.getLevel()))
else
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.15 + 0.006*tower.getLevel()))
endif
endif
endloop
endfunction
Header globals
//@import
BuffType drol_wellAura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: drol_wellAura
AURA_power: 200
AURA_level: 200
AURA_auraRange: 200
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 8
AURA_powerAdd: 8
AURA_targetSelf: true
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Rejuvenating Well v1
3600
|
ID: 579
Family ID:
Author: drol
Rarity: rare
Element: nature
Attack Type: Essence
Attack Range: 1000
Attack CD: 1.1
Damage: 2291-2370
Mana: 400
Mana regen: 5
Status: Approved
|
Description: This well contains healing powers.
Specials:
+20% dmg to orcs (+0.8%/lvl)
Replenish
Restores 20% (only half on towers of this family) of each towers maximum mana for towers in 500 range. Level Bonus: +0.8% maximum mana AC_TYPE_ALWAYS_BUFF 200, 500 range, 5s cooldown
Cleansing Water - Aura
Increases the spell damage dealt by all towers in 200 range by 25%. Level Bonus: +1% spell damage |
Download
Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 200
AUTOCAST_range: 500
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: true
AUTOCAST_targetType: 0
target_art: Abilities\Spells\Items\AIma\AImaTarget.mdl
AUTOCAST_autoRange: 500
private function onAutocast takes Tower tower returns nothing
local Iterate towers = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_TOWERS,500)
local Tower u
local real mana
local real currentmana
loop
set u = towers.next()
exitwhen u == 0
if u != tower then
set mana = GetUnitState(u.getUnit(), UNIT_STATE_MAX_MANA)
set currentmana = GetUnitState(u.getUnit(), UNIT_STATE_MANA)
if u.getFamily() == tower.getFamily() then
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.1 + 0.004*tower.getLevel()))
else
call SetUnitState(u.getUnit(), UNIT_STATE_MANA, currentmana + mana * (0.2 + 0.008*tower.getLevel()))
endif
endif
endloop
endfunction
Header globals
//@import
BuffType drol_wellAura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: drol_wellAura
AURA_power: 250
AURA_level: 250
AURA_auraRange: 200
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 10
AURA_powerAdd: 10
AURA_targetSelf: true
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Description: