Lost Soul v1
310
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ID: 379
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: darkness
Attack Type: Magic
Attack Range: 1200
Attack CD: 1
Damage: 117-178
Status: Approved
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Soul Scattering
10% chance on attack to reduce its own attackspeed by 60% and making its target receive 60% more spell damage. Both effects last 3 seconds. Level Bonus: +1% attackspeed +0.48% spell damage received
Shadowstrike
This tower has a 25% chance on attack to deal 310 spell damage. Level Bonus: +15.5 bonusdamage +0.5% chance |
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Toggle Triggers Header globals
//@import
BuffType sir_cripple
//@import
BuffType sir_banish
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local Creep creep = Event.getTarget()
if tower.calcChance(0.1) then
call sir_banish.applyCustomTimed(tower,creep,R2I(60+0.48*lvl)*100,3)
call sir_cripple.applyCustomTimed(tower,tower,lvl,3)
endif
if tower.calcChance(.25 + 0.005 * lvl) then
call tower.doSpellDamage(creep,310+tower.getLevel()*15.5,tower.calcSpellCritNoBonus())
call SFXOnUnit("Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl",creep.getUnit(),"origin")
endif
endfunction
On Damage
ONDAMAGE_chance: 0.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
endfunction
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Flawed Sun Pillar v1
320
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ID: 448
Family ID:
Author: geX
Rarity: common
Element: astral
Attack Type: Energy
Attack Range: 1200
Attack CD: 2
Damage: 370-414
Status: Approved
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Description: Basic Tower with a weak bouncing attack and bonus damage to undead enemies.
Specials:
Bounce attack:
3 targets
-46% damage per bounce
+22% dmg to undead (+2.2%/lvl)
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Download
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Magic Ruin v1
325
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ID: 13
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 317-349
Status: Approved
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Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 15% more experience once killed. This effect last 5 seconds. Level Bonus: +0.6% experience +0.2 seconds |
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Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*3 + 50,5+tower.getLevel()*0.2)
endfunction
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Fortified Lightning Generator v1
345
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ID: 381
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: storm
Attack Type: Magic
Attack Range: 980
Attack CD: 1.35
Damage: 1-1
Status: Approved
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Description: Simple storm tower that will deal all of its damage through spells. Has a minor chance to cast a chainlightning on attack.
Chainlightning
This tower has a 19.5% chance on attack to release a chainlightning that does 560 damage and hits up to 3 units. Level Bonus: +11.2 damage +0.25% chance
Force Attack
This tower deals 260 spell damage on attack. Level Bonus: +5.2 damage |
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Toggle Triggers Header globals
Cast Chainlightning
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set Chainlightning = Cast.create('@@0@@',"chainlightning",5.0)
endfunction
On Attack
ONATTACK_chance: 0.195
ONATTACK_chanceLevelAdd: 0.0025
function onAttack takes Tower tower returns nothing
call Chainlightning.targetCastFromCaster(tower,Event.getTarget(),1.0+tower.getLevel()*0.02,tower.calcSpellCritNoBonus())
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
call tower.doSpellDamage(creep,260*(1+tower.getLevel()*0.02),tower.calcSpellCritNoBonus())
endfunction
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Small Serpent Ward v1
350
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ID: 94
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: astral
Attack Type: Elemental
Attack Range: 1050
Attack CD: 1.35
Damage: 374-374
Mana: 12
Mana regen: 1
Status: Approved
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Description: Lesser astral tower that buffs a nearby tower, increasing its mana regeneration, maximum mana and spell damage dealt.
Snake Charm
Increases the target's maximum mana by 10%, its mana regeneration by 10% and its spell damage by 5%. The buff lasts 5 seconds. Level Bonus: +0.6% mana regeneration +0.6% mana +0.3% spell damage +5 seconds duration at level 25 AC_TYPE_ALWAYS_BUFF 10, 200 range, 5s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 10
AUTOCAST_range: 200
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 200
private function onAutocast takes Tower tower returns nothing
if tower.getLevel()< 25 then
call sir_serpent_buff.applyAdvanced(tower,Event.getTarget(),1+tower.getLevel(),100+tower.getLevel()*6,5)
else
call sir_serpent_buff.applyAdvanced(tower,Event.getTarget(),1+tower.getLevel(),100+tower.getLevel()*6,10)
endif
endfunction
Header globals
//@export
BuffType sir_serpent_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_MANA_PERC,0.0,0.001)
call m.addModification(MOD_MANA_REGEN_PERC,0.0,0.001)
call m.addModification(MOD_SPELL_DAMAGE_DEALT,0.0,0.0005)
set sir_serpent_buff = BuffType.create(0.0,0.0,true)
call sir_serpent_buff.setBuffIcon('@@0@@')
call sir_serpent_buff.setBuffModifier(m)
call sir_serpent_buff.setStackingGroup("sir_serpent_buff")
endfunction
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Northern Stalker v1
350
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ID: 103
Family ID:
Author: drol
Rarity: uncommon
Element: ice
Attack Type: Magic
Attack Range: 850
Attack CD: 1.3
Damage: 271-310
Mana: 12
Mana regen: 1
Status: Approved
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Description: These giant creatures wander the dry tundras of the world.
Specials:
+4% mana regen/lvl
Ice Claw
Ravages a target creep in 850 range, causing it to suffer 100 spell damage per second and be slowed by 25%. Effect lasts 5 seconds. Level Bonus: +4 spell damage per second +0.2 second duration AC_TYPE_OFFENSIVE_UNIT 10, 850 range, 2s cooldown
Frenzy
Each time Ice Claw is cast, attackspeed is increased by 0.5% permanently. This has a maximum of 112.5% attack speed increase. |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 2
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_manacost: 10
AUTOCAST_range: 850
AUTOCAST_buffType: drol_tundraStalker
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art:
AUTOCAST_autoRange: 850
private function onAutocast takes Tower tower returns nothing
if tower.userReal < 1.125 then
set tower.userReal = tower.userReal + 0.005
call tower.modifyProperty(MOD_ATTACKSPEED, 0.005)
endif
call SFXAtUnit("Abilities\\Spells\\Other\\FrostBolt\\FrostBoltMissile.mdl", Event.getTarget().getUnit())
call SetUnitVertexColor( Event.getTarget().getUnit(), 100, 100, 255, 255 )
set drol_tundraStalker.applyCustomTimed(tower, Event.getTarget(), 1, 5. + 0.2 * tower.getLevel()).userReal = 100. + 4. * tower.getLevel()
endfunction
Header globals
//@import
BuffType drol_tundraStalker
//@import
MultiboardValues drol_tundraStalkerValues
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower preceding = Event.getPrecedingTower()
if preceding.getFamily() == tower.getFamily() then
set tower.userReal = preceding.userReal
call tower.modifyProperty(MOD_ATTACKSPEED, preceding.userReal )
else
set tower.userReal = 0.
endif
endfunction
On Tower Details
goldcost: 0
function onTowerDetails takes Tower tower returns MultiboardValues
call drol_tundraStalkerValues.setValue(0, I2S(R2I(tower.userReal * 100)) + "%")
return drol_tundraStalkerValues
endfunction
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Small Brazier v1
350
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ID: 279
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 865
Attack CD: 0.7
Damage: 149-169
Status: Approved
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Description: Basic tower with high attackspeed and a multicritchance.
Specials:
15% crit chance (+1.5%/lvl) x1.7 crit damage (+x0.03/lvl) 2 x multicrit |
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Description: