Sewer Connection v1
200
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ID: 654
Family ID:
Author: D1000
Rarity: uncommon
Element: iron
Attack Type: Essence
Attack Range: 800
Attack CD: 1.2
Damage: 163-163
Status: Approved
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Specials:
-60% dmg to undead +60% dmg to nature (+2%/lvl)
Toxic Vapor
On attack, has a 30% chance to apply a buff that deals 200 spell damage per second that lasts for 10 seconds. Level Bonus: +8 damage per second. |
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Toggle Triggers Header globals
//@export
BuffType D1000_Toxic_vapor
endglobals
function D1000_Toxic_Damage takes Buff b returns nothing
call b.getCaster().doSpellDamage(b.getBuffedUnit(),b.getLevel()/10,b.getCaster().calcSpellCritNoBonus())
endfunction
private function init takes nothing returns nothing
set D1000_Toxic_vapor = BuffType.create(10,0,false)
call D1000_Toxic_vapor.setBuffIcon('@@0@@')
call D1000_Toxic_vapor.addPeriodicEvent(EventHandler.D1000_Toxic_Damage,1)
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
call D1000_Toxic_vapor.apply(tower,Event.getTarget(),R2I(tower.getLevel()*80+2000))
endfunction
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Haunted Debris v1
204
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ID: 271
Family ID:
Author: Velex
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 2
Damage: 368-369
Status: Approved
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Description: Tower with a chance to slow the movement speed of a unit on attacks.
Atrophy
When this tower attacks a creep it has a 12% (8% for bosses) chance to slow it by 18% for 5 seconds. Level Bonus: +0.12% (0.08% for bosses) chance |
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Toggle Triggers Header globals
//@import
BuffType velex_slow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1
ONATTACK_chanceLevelAdd: 0
function onAttack takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local boolean calc
if size == SIZE_BOSS then
set calc=tower.calcChance((.12+tower.getLevel()*0.0012)*2/3)
else
set calc=tower.calcChance(.12+tower.getLevel()*0.0012)
endif
if(calc==true) then
call velex_slow.applyCustomTimed(tower,Event.getTarget(),R2I(0.18*1000),5)
endif
endfunction
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Burning Dog v1
210
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ID: 73
Family ID:
Author: cedi
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 1.2
Damage: 236-236
Status: Approved
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Description: The hounds of war are howling again.
Specials:
+5% damage/lvl
Roar
Whenever this tower damages a unit it has 30% chance to release a battle cry. The cry increases the attack damage of all towers in 420 range by 5% for 5 seconds. If a tower has allready the roar buff the attack damage is increased by 0.45% and the duration is refreshed. Stacks up to 100 times. Level Bonus: +0.45% attack damage |
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Toggle Triggers Header globals
//@import
BuffType cedi_helldog
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.3
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Iterate I = Iterate.overUnitsInRangeOfCaster( tower, TARGET_TYPE_TOWERS, 420.0 )
local Unit U
local Buff B
call DestroyEffect( AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl", tower.getUnit(), "origin" ) )
loop
set U = I.next()
exitwhen U == 0
set B = U.getBuffOfType( cedi_helldog )
if B != 0 then
if B.userInt < 100 then
call cedi_helldog.apply( tower, U, B.getLevel() + 9 )
set B.userInt = B.userInt + 1
else
call B.refreshDuration()
endif
else
call cedi_helldog.apply( tower, U, tower.getLevel() * 9 )
set B.userInt = 0
endif
endloop
//0.0005 0.003, 0.0045, 0.006, 0.0075, 0.009
//0.05 0.05 , 0.05 , 0.05 , 0.05 , 0.05
// 70 , 210 , 840 , 1680 , 3360
endfunction
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Enhanced Dark Fire Pit v1
210
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ID: 179
Family ID:
Author: i_mOck_death
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 850
Attack CD: 1.1
Damage: 177-177
Status: Approved
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Description: Darkness tower that is weak to undead units, but strong to magical units. The tower can also hit multiple units on each attack.
Specials:
-20% dmg to undead (+0.4%/lvl) +20% dmg to magical (+0.5%/lvl)
Multishot:
Attacks up to 2 targets at the same time.
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Thunderous Dog v1
210
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ID: 243
Family ID:
Author: cedi
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 900
Attack CD: 1.5
Damage: 281-289
Status: Approved
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Description: Do you hear the howl of the storm?
Specials:
+1.5% attackspeed/lvl
Thunderous Roar
Whenever this tower damages a unit it has 30% chance to release a battle cry. The cry increases the attack speed of all towers in 420 range by 5% for 5 seconds. If a tower already has the thunderous roar buff the attack speed is increased by 0.45% and the duration is refreshed. Stacks up to 100 times. Level Bonus: +0.45% attack speed |
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Toggle Triggers Header globals
//@import
BuffType cedi_stormdog
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.3
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Iterate I = Iterate.overUnitsInRangeOfCaster( tower, TARGET_TYPE_TOWERS, 420.0 )
local Unit U
local Buff B
call DestroyEffect( AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\Taunt\\TauntCaster.mdl", tower.getUnit(), "origin" ) )
loop
set U = I.next()
exitwhen U == 0
set B = U.getBuffOfType( cedi_stormdog )
if B != 0 then
if B.userInt < 100 then
call cedi_stormdog.apply( tower, U, B.getLevel() + 9 )
set B.userInt = B.userInt + 1
else
call B.refreshDuration()
endif
else
set B = cedi_stormdog.apply( tower, U, tower.getLevel() * 9 )
set B.userInt = 0
endif
endloop
endfunction
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Stratus Warrior v1
210
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ID: 273
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 840
Attack CD: 2.1
Damage: 173-382
Status: Approved
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Description: A warrior trained high in the sky.
Specials:
Bounce attack:
2 targets
-0% damage per bounce
Lightning Strike
Whenever this tower's attack does not bounce it shoots down a delayed lightning bolt onto the target. The lightning bolt deals 300 Energy damage. Level Bonus: +15 damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer cid = creep.getUID()
if Event.isMainTarget() == true then
set tower.userInt = 1
else
set tower.userInt = 0
endif
call TriggerSleepAction(.4)
if tower.userInt == 1 and creep.getUID() == cid then
call SFXAtUnit("Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl",creep.getUnit())
call tower.doAttackDamage(creep,300+(15*tower.getLevel()),tower.calcAttackMulticrit(0.0,0.0,0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
endfunction
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Grown Felweed v1
215
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ID: 406
Family ID:
Author: SirCoqaLot.
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 750
Attack CD: 1
Damage: 192-192
Status: Approved
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Description: Basic Tower that sometimes deals more damage.
Fireblossom
Every 7th attack deals 10% bonus damage. Every 8th attack deals 20% bonus damage. Every 9th attack deals 30% bonus damage. Every 10th attack deals 40% bonus damage. Level Bonus: +0.2% bonus damage every 7th attack. +0.4% bonus damage every 8th attack. +0.6% bonus damage every 9th attack. +0.8% bonus damage every 10th attack. |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 7 then
set Event.damage = Event.damage * (1.1 + level * 0.002)
set tower.userInt = 0
endif
if tower.userInt2 >= 8 then
set Event.damage = Event.damage * (1.2 + level * 0.004)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 9 then
set Event.damage = Event.damage * (1.3 + level * 0.006)
set tower.userInt3 = 0
endif
if tower.userReal >= 10 then
set Event.damage = Event.damage * (1.4 +level * 0.008)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
endfunction
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Description: