Stormy Dog v1
70
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ID: 242
Family ID:
Author: cedi
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 900
Attack CD: 1.5
Damage: 95-103
Abil. Factor: 0.90
Status: Approved
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Thunderous Roar
Whenever this tower damages a unit it has 30% chance to release a battle cry. The cry increases the attack speed of all towers in 420 range by 5% for 5 seconds. If a tower already has the thunderous roar buff the attack speed is increased by 0.3% and the duration is refreshed. Stacks up to 100 times. Level Bonus: +0.3% attack speed |
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Toggle Triggers Header globals
//@export
BuffType cedi_stormdog
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
call mod.addModification( MOD_ATTACKSPEED, 0.05, 0.0005 ) //*6 was 0.003 before
set cedi_stormdog = BuffType.create( 5.0, 0.0, true )
call cedi_stormdog.setBuffIcon( '@@1@@' )
call cedi_stormdog.setBuffModifier( mod )
endfunction
On Damage
ONDAMAGE_chance: 0.3
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Iterate I = Iterate.overUnitsInRangeOfCaster( tower, TARGET_TYPE_TOWERS, 420.0 )
local Unit U
local Buff B
call DestroyEffect( AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\Taunt\\TauntCaster.mdl", tower.getUnit(), "origin" ) )
loop
set U = I.next()
exitwhen U == 0
set B = U.getBuffOfType( cedi_stormdog )
if B != 0 then
if B.userInt < 100 then
call cedi_stormdog.apply( tower, U, B.getLevel() + 6 )
set B.userInt = B.userInt + 1
else
call B.refreshDuration()
endif
else
set B = cedi_stormdog.apply( tower, U, tower.getLevel() * 6 )
set B.userInt = 0
endif
endloop
endfunction
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