Shrub v1
140
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ID: 439
Family ID:
Author: gex
Rarity: common
Element: nature
Attack Type: Physical
Attack Range: 840
Attack CD: 0.9
Damage: 113-113
Status: Approved
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Specials:
4% crit chance (+0.3%/lvl)
x1.4 crit damage (+x0.03/lvl)
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Snowy Stone v1
140
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ID: 454
Family ID:
Author: geX
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 720
Attack CD: 0.9
Damage: 96-121
Status: Approved
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Description: Basic tower with a high AoE splash attack with low splash damage. Deals bonus damage to mass creeps.
Specials:
Splash attack:
600 AoE: 10% damage
+33% dmg to masses (+1.1%/lvl)
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Restored Flashing Grave v1
140
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ID: 668
Family ID:
Author: Natac
Rarity: common
Element: storm
Attack Type: Energy
Attack Range: 2000
Attack CD: 1
Damage: 75-77
Status: Approved
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Description: A common grave of a loyal fallen storm warrior, whose wrath outlasts its death and still seeks for revenge.
Specials:
+10% dmg to magical (+1%/lvl)
Wrath of the Storm - Aura
The enormous wrath of the dead warrior flows out of this tower undirected. So the tower only hits a random target in range each attack. |
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Toggle Triggers Header globals
//@import
BuffType natac_flashingGraveRandomTarget_BuffType
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: natac_flashingGraveRandomTarget_BuffType
AURA_power: 1
AURA_level: 1
AURA_auraRange: 0
AURA_targetType: TARGET_TYPE_PLAYER_TOWERS + TARGET_TYPE_ELEMENT_STORM
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: true
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Small Magic Ruin v1
150
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ID: 12
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 151-165
Status: Approved
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Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 10% more experience once killed. This effect last 5 seconds. Level Bonus: +0.4% experience +0.2 seconds |
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Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*2 + 25,5+tower.getLevel()*0.2)
endfunction
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Small Ice Mine v1
150
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ID: 28
Family ID:
Author: Velex
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 700
Attack CD: 2
Damage: 280-281
Status: Approved
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Description: Tower with a chance to cast an ice nova.
Ice Nova
Damaged targets have a 20% chance to get blasted by an ice nova, dealing 150 damage and slowing units in 250 range by 7.5% for 2 seconds. Has a 30% bonus chance to crit. Level Bonus: +0.4% chance +7.5 damage |
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Toggle Triggers Header globals
//@export
BuffType Maj_iceNovaSlow
endglobals
//The init function
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set Maj_iceNovaSlow = BuffType.create(0,0,false)
call m.addModification(MOD_MOVESPEED,0,-0.001)
call Maj_iceNovaSlow.setBuffModifier(m)
call Maj_iceNovaSlow.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: .2
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_TYPE_CREEPS,targ,250)
local Unit next
loop
set next = it.next()
exitwhen next == 0
call Maj_iceNovaSlow.applyCustomTimed(tower, next, 75, 2.0)
endloop
call tower.doSpellDamageAoEUnit(targ,250,150+(tower.getLevel()*7.5),tower.calcSpellCrit(0.3,0.0),0)
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl", targ.getUnit())
endfunction
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Budding Cactus v1
150
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ID: 52
Family ID:
Author: Lapsus
Rarity: common
Element: nature
Attack Type: Essence
Attack Range: 820
Attack CD: 2.5
Damage: 287-287
Status: Approved
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Description: A prickly desert plant with a high AoE. Slightly more efficient against mass creeps and humans.
Specials:
Splash attack: 320 AoE: 50% damage +17% dmg to masses (+1.1%/lvl) +17% dmg to humanoids (+1.1%/lvl) |
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Initiate Elementalist v1
150
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ID: 59
Family ID:
Author: Kel-Thuzad
Rarity: uncommon
Element: astral
Attack Type: Magic
Attack Range: 900
Attack CD: 2
Damage: 25-25
Status: Approved
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Description: Not very experienced mage of elements.
Elemental Chaos
Elementalist casts one of the following spells on attack: Fire Blast: 66% chance, 200 AoE, 190 damage Frost Nova: 33% chance, 250 AoE, 125 damage, 10% slow for 3 seconds Level Bonus: +7.6 damage (Fire Blast) +5 damage (Frost Nova) |
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Toggle Triggers Header globals
//@export
BuffType KelSlow
endglobals
//The init function
private function init takes nothing returns nothing
local Modifier slow=Modifier.create()
call slow.addModification(MOD_MOVESPEED,0,-0.001)
set KelSlow=BuffType.create(0,0,false) // apply custom timed
call KelSlow.setBuffIcon('@@0@@')
call KelSlow.setBuffModifier(slow)
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer randomSpellID=GetRandomInt(1,3)
local Creep c = Event.getTarget()
local Unit u
local Iterate it
if randomSpellID<3 then
call SFXAtUnit("Abilities\\Spells\\Other\\Incinerate\\FireLordDeathExplode.mdl",c.getUnit())
call tower.doSpellDamageAoEUnit(c,200,190+tower.getLevel()*7.6,tower.calcSpellCritNoBonus(),0)
else
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,c,250)
loop
set u = it.next()
exitwhen u == 0
call KelSlow.applyCustomTimed(tower,u,100,3)
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl",c.getUnit())
call tower.doSpellDamageAoEUnit(c,250,125+tower.getLevel()*5,tower.calcSpellCritNoBonus(),0)
endif
endfunction
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Description: