Skeletal Sorceror v1
1400
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ID: 529
Family ID:
Author: Boekie
Rarity: uncommon
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 2
Damage: 2517-2517
Mana: 60
Mana regen: 2
Status: Approved
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Dark Curse
Increases the attack damage target creep receives by 29%, the curse lasts 5 seconds. Level Bonus: +0.6% bonusdamage +0.1 second duration. AC_TYPE_OFFENSIVE_BUFF 30, 900 range, 5s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 3
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 30
AUTOCAST_range: 900
AUTOCAST_buffType: Boekie_ampDamage
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art: Abilities\Spells\Human\Banish\BanishTarget.mdl
AUTOCAST_autoRange: 900
private function onAutocast takes Tower tower returns nothing
local integer lvl = tower.getLevel()
call Boekie_ampDamage.apply(tower,Event.getTarget(),140+lvl*6)
endfunction
Header globals
//@import
BuffType Boekie_ampDamage
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
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Greater Shrubfield v1
1400
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ID: 542
Family ID:
Author: gex
Rarity: common
Element: nature
Attack Type: Physical
Attack Range: 960
Attack CD: 0.9
Damage: 901-901
Status: Approved
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Description: Common nature tower with an increased critical strike chance and damage.
Specials:
8% crit chance (+0.6%/lvl)
x1.8 crit damage (+x0.06/lvl)
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Magma Geyser v1
1400
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ID: 574
Family ID:
Author: drol
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.8
Damage: 1181-1260
Status: Approved
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Description: A sleeping geyser that only sprouts fire now and then.
Specials:
Splash attack: 175 AoE: 30% damage +20% dmg to normals (+0.4%/lvl)
Ignite
The geyser has a 30% chance on damaging a creep to ignite the target, dealing 15% of the tower's attack damage as spell damage per second and reducing the target's health regeneration by 20% for 8 seconds. Level Bonus: +0.6% attack damage +0.4% health regeneration reduction |
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Toggle Triggers Header globals
//@import
BuffType drol_fireDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.30
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
set drol_fireDot.apply(tower,Event.getTarget(),tower.getLevel()*4 + 150).userReal = tower.getCurrentAttackDamageWithBonus() * (0.15 + tower.getLevel() * 0.006)
endfunction
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Holy Priest v1
1400
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ID: 599
Family ID:
Author: Boekie
Rarity: uncommon
Element: astral
Attack Type: Elemental
Attack Range: 1000
Attack CD: 2
Damage: 1279-1279
Status: Approved
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Description: This holy priest is able to smite creeps. It's very weak at the start but becomes a lot stronger when it gains experience.
Specials:
+3% attackspeed/lvl
Smite
When this tower damages a creep it has 5% chance to smite it, dealing 190 spelldamage. Level Bonus: +2% chance +342 spelldamage -1.5 permanent armor reduction (-0.5 on bosses) at level 25 |
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Toggle Triggers On Damage
ONDAMAGE_chance: 0.05
ONDAMAGE_chanceLevelAdd: 0.02
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer level = tower.getLevel()
call tower.doSpellDamage(creep,190.0+(level*342.0),tower.calcSpellCritNoBonus())
call SFXOnUnit("Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl",creep.getUnit(),"origin")
if level == 25 then
if creep.getSize() < SIZE_BOSS then
call creep.modifyProperty(MOD_ARMOR, -1.5)
else
call creep.modifyProperty(MOD_ARMOR, -0.5)
endif
endif
endfunction
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Fast Growing Plant v1
1400
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ID: 677
Family ID:
Author: Boekie
Rarity: common
Element: nature
Attack Type: Decay
Attack Range: 825
Attack CD: 1.75
Damage: 1933-1933
Status: Approved
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Description: This plant is small but it grows very fast!
Specials:
+48% exp gain (-2.5%/lvl) +7% damage/lvl |
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Lonely Miner v1
1400
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ID: 687
Family ID:
Author: drol
Rarity: rare
Element: iron
Attack Type: Decay
Attack Range: 1000
Attack CD: 1.8
Damage: 1717-1771
Status: Approved
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Description: This loner has been searching for gold and treasure his entire life.
Specials:
+20% bounty collected (+0.8%/lvl)
Goldrush
The miner has a 20% chance on attack to go into a goldrush, increasing attackspeed by more than 40% depending on the player's gold and making each hit gain 2.8 gold. Goldrush lasts 5 seconds. Cannot retrigger while in goldrush! Hint: Check multiboard to view exact attack speed bonus Level Bonus: +0.1 gold gained +0.1 seconds duration
Excavation
Every 20 seconds the miner has a 25% chance to find 21 gold. Level Bonus: +0.8 gold |
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Toggle Triggers Header globals
//@import
BuffType drol_goldrush
//@import
MultiboardValues drol_excavationMulti
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.2
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
if tower.getBuffOfGroup("drol_goldrush") == 0 then
call drol_goldrush.applyCustomTimed(tower,tower,R2I(20. + Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5) / 3), 5. + tower.getLevel() * 0.1)
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real goldBonus = 2.8 + tower.getLevel() * 0.1
if Event.isMainTarget() and tower.getBuffOfGroup("drol_goldrush") > 0 then
set tower.userReal = tower.userReal + goldBonus
call tower.getOwner().giveGold(goldBonus, tower.getUnit(), false, true)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower preceding = Event.getPrecedingTower()
if(preceding.getFamily() == tower.getFamily()) then
set tower.userReal = preceding.userReal
else
set tower.userReal = 0.0
endif
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
// Show total gold digged up
call drol_excavationMulti.setValue(0,I2S(R2I(tower.userReal)))
call drol_excavationMulti.setValue(1,I2S(40 + R2I(Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5)/3)) + "%")
return drol_excavationMulti
endfunction
Periodic
PERIODIC_period: 20
function periodic takes Tower tower returns nothing
local real goldBonus = 21 + tower.getLevel() * 0.8
local Effect targetEffect
set targetEffect = Effect.createScaled("Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl", GetUnitX(tower.getUnit()), GetUnitY(tower.getUnit()), 0, 0, 0.8)
call targetEffect.setLifetime(0.1)
if tower.calcChance(0.25) then
set tower.userReal = tower.userReal + goldBonus
call tower.getOwner().giveGold(goldBonus, tower.getUnit(), false, true)
endif
endfunction
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Revenging Tentacle v1
1440
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ID: 615
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 1334-1813
Status: Approved
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Description: Sometimes hits its targets in a weak spot, leaving them rended.
Rend
The tentacle has a 25% chance to rend a target, making it suffer 7% increased spell damage and dealing 480 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +20 spell damage per second |
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Toggle Triggers Header globals
//@import
BuffType drol_tentacleDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower,Event.getTarget(), 5).userReal = 480. + 20. * tower.getLevel()
endfunction
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Description: