Tentacle Spawn v1
60
|
ID: 169
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 65-76
Status: Approved
|
Rend
The tentacle has a 25% chance to rend a target, making it suffer 3% increased spell damage and dealing 20 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +0.8 spell damage per second |
Download
Toggle Triggers Header globals
//@export
BuffType drol_tentacleDot
endglobals
function drol_tentacleDamage takes Buff b returns nothing
if not b.getBuffedUnit().isImmune() then
call b.getCaster().doSpellDamage(b.getBuffedUnit(), b.userReal, b.getCaster().calcSpellCritNoBonus())
call SFXOnUnit("Objects\\Spawnmodels\\Human\\HumanBlood\\HumanBloodRifleman.mdl", b.getBuffedUnit().getUnit(),"chest")
endif
endfunction
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification( MOD_SPELL_DAMAGE_RECEIVED, 0.02, 0.01 )
set drol_tentacleDot = BuffType.create( 6., 0, false)
call drol_tentacleDot.setBuffIcon('@@0@@')
call drol_tentacleDot.addPeriodicEvent(EventHandler.drol_tentacleDamage,1)
call drol_tentacleDot.setBuffModifier(m)
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower, Event.getTarget(), 1).userReal = 20. + 0.8 * tower.getLevel()
endfunction
|
Tentacle v1
180
|
ID: 612
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 176-235
Status: Approved
|
Description: Sometimes hits its targets in a weak spot, leaving them rended.
Rend
The tentacle has a 25% chance to rend a target, making it suffer 4% increased spell damage and dealing 60 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +2.4 spell damage per second |
Download
Toggle Triggers Header globals
//@import
BuffType drol_tentacleDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower, Event.getTarget(), 2).userReal = 60. + tower.getLevel() * 2.4
endfunction
|
Starving Tentacle v1
360
|
ID: 613
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 345-464
Status: Approved
|
Description: Sometimes hits its targets in a weak spot, leaving them rended.
Rend
The tentacle has a 25% chance to rend a target, making it suffer 5% increased spell damage and dealing 120 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +4.8 spell damage per second |
Download
Toggle Triggers Header globals
//@import
BuffType drol_tentacleDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower, Event.getTarget(), 3).userReal = 120. + 4.8 * tower.getLevel()
endfunction
|
Rending Tentacle v1
720
|
ID: 614
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 679-918
Status: Approved
|
Description: Sometimes hits its targets in a weak spot, leaving them rended.
Rend
The tentacle has a 25% chance to rend a target, making it suffer 6% increased spell damage and dealing 240 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +10 spell damage per second |
Download
Toggle Triggers Header globals
//@import
BuffType drol_tentacleDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower, Event.getTarget(), 4).userReal = 240. + 10. * tower.getLevel()
endfunction
|
Revenging Tentacle v1
1440
|
ID: 615
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 1334-1813
Status: Approved
|
Description: Sometimes hits its targets in a weak spot, leaving them rended.
Rend
The tentacle has a 25% chance to rend a target, making it suffer 7% increased spell damage and dealing 480 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +20 spell damage per second |
Download
Toggle Triggers Header globals
//@import
BuffType drol_tentacleDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower,Event.getTarget(), 5).userReal = 480. + 20. * tower.getLevel()
endfunction
|
Giant Tentacle v1
2448
|
ID: 616
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 2267-3082
Status: Approved
|
Description: Sometimes hits its targets in a weak spot, leaving them rended.
Rend
The tentacle has a 25% chance to rend a target, making it suffer 8% increased spell damage and dealing 960 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +40 spell damage per second |
Download
Toggle Triggers Header globals
//@import
BuffType drol_tentacleDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower, Event.getTarget(), 6).userReal = 960. + 40. * tower.getLevel()
endfunction
|
Description: