Ash Geyser v1
120
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ID: 571
Family ID:
Author: drol
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.8
Damage: 106-115
Status: Approved
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Specials:
Splash attack: 175 AoE: 30% damage +20% dmg to normals (+0.4%/lvl)
Ignite
The geyser has a 30% chance on damaging a creep to ignite the target, dealing 15% of the tower's attack damage as spell damage per second and reducing the target's health regeneration by 5% for 8 seconds. Level Bonus: +0.6% attack damage +0.1% health regeneration reduction |
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Toggle Triggers Header globals
//@export
BuffType drol_fireDot
endglobals
function drol_fireDot_Damage takes Buff b returns nothing
call b.getCaster().doSpellDamage(b.getBuffedUnit(),b.userReal,b.getCaster().calcSpellCritNoBonus())
endfunction
private function init takes nothing returns nothing
local Modifier drol_fireMod = Modifier.create()
set drol_fireDot = BuffType.create(8,0,false)
call drol_fireDot.setBuffIcon('@@0@@')
call drol_fireMod.addModification(MOD_HP_REGEN_PERC, -0.05, -0.001)
call drol_fireDot.setBuffModifier(drol_fireMod)
call drol_fireDot.addPeriodicEvent(EventHandler.drol_fireDot_Damage,1)
endfunction
On Damage
ONDAMAGE_chance: 0.30
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
set drol_fireDot.apply(tower,Event.getTarget(),tower.getLevel()).userReal = tower.getCurrentAttackDamageWithBonus() * (0.15 + tower.getLevel() * 0.006)
endfunction
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Fire Geyser v1
360
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ID: 572
Family ID:
Author: drol
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.8
Damage: 315-334
Status: Approved
|
Description: A sleeping geyser that only sprouts fire now and then.
Specials:
Splash attack: 175 AoE: 30% damage +20% dmg to normals (+0.4%/lvl)
Ignite
The geyser has a 30% chance on damaging a creep to ignite the target, dealing 15% of the tower's attack damage as spell damage per second and reducing the target's health regeneration by 10% for 8 seconds. Level Bonus: +0.6% attack damage +0.2% health regeneration reduction |
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Toggle Triggers Header globals
//@import
BuffType drol_fireDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.30
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
set drol_fireDot.apply(tower,Event.getTarget(),tower.getLevel()*2 + 50).userReal = tower.getCurrentAttackDamageWithBonus() * (0.15 + tower.getLevel() * 0.006)
endfunction
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Lava Geyser v1
750
|
ID: 573
Family ID:
Author: drol
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.8
Damage: 646-685
Status: Approved
|
Description: A sleeping geyser that only sprouts fire now and then.
Specials:
Splash attack: 175 AoE: 30% damage +20% dmg to normals (+0.4%/lvl)
Ignite
The geyser has a 30% chance on damaging a creep to ignite the target, dealing 15% of the tower's attack damage as spell damage per second and reducing the target's health regeneration by 15% for 8 seconds. Level Bonus: +0.6% attack damage +0.3% health regeneration reduction |
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Toggle Triggers Header globals
//@import
BuffType drol_fireDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
set drol_fireDot.apply(tower,Event.getTarget(),tower.getLevel()*3 + 100).userReal = tower.getCurrentAttackDamageWithBonus() * (0.15 + tower.getLevel() * 0.006)
endfunction
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Magma Geyser v1
1400
|
ID: 574
Family ID:
Author: drol
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.8
Damage: 1181-1260
Status: Approved
|
Description: A sleeping geyser that only sprouts fire now and then.
Specials:
Splash attack: 175 AoE: 30% damage +20% dmg to normals (+0.4%/lvl)
Ignite
The geyser has a 30% chance on damaging a creep to ignite the target, dealing 15% of the tower's attack damage as spell damage per second and reducing the target's health regeneration by 20% for 8 seconds. Level Bonus: +0.6% attack damage +0.4% health regeneration reduction |
Download
Toggle Triggers Header globals
//@import
BuffType drol_fireDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.30
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
set drol_fireDot.apply(tower,Event.getTarget(),tower.getLevel()*4 + 150).userReal = tower.getCurrentAttackDamageWithBonus() * (0.15 + tower.getLevel() * 0.006)
endfunction
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Volcanic Geyser v1
2800
|
ID: 122
Family ID:
Author: drol
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.8
Damage: 2348-2447
Status: Approved
|
Description: A sleeping geyser that only sprouts fire now and then.
Specials:
Splash attack: 175 AoE: 30% damage +20% dmg to normals (+0.4%/lvl)
Ignite
The geyser has a 30% chance on damaging a creep to ignite the target, dealing 15% of the tower's attack damage as spell damage per second and reducing the target's health regeneration by 25% for 8 seconds. Level Bonus: +0.6% attack damage +0.5% health regeneration reduction |
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Toggle Triggers Header globals
//@import
BuffType drol_fireDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.30
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
set drol_fireDot.apply(tower,Event.getTarget(),tower.getLevel()*5 + 200).userReal = tower.getCurrentAttackDamageWithBonus() * (0.15 + tower.getLevel() * 0.006)
endfunction
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Description: