Elemental Ghost v1
470
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ID: 138
Family ID:
Author: Der_kleine_Tomy
Rarity: uncommon
Element: fire
Attack Type: Essence
Attack Range: 950
Attack CD: 2
Damage: 838-838
Status: Approved
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Specials:
+0.6% trigger chances/lvl
Elemental Wrath
The Elemental Ghost has a 17.5% chance to unleash it's wrath on attack, increasing its trigger chance by 15% for 5 seconds. Cannot retrigger during Elemental Wrath. Level Bonus: +0.1 seconds duration +0.6% trigger chance increase
Mimic
The Ghost's attacks are varied, and its damage type will either be good or bad against its target. Trigger chance adjusts the good/bad attacks to be better. |
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Toggle Triggers Header globals
//@import
BuffType tomy_ElementalWrath
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.175
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
if tower.getBuffOfType(tomy_ElementalWrath) == 0 then
call tomy_ElementalWrath.applyCustomTimed(tower, tower, 150 + tower.getLevel() * 6, 5.0 + 0.1 * tower.getLevel())
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Creep target = Event.getTarget()
local boolean immune = target.isImmune()
local boolean sif = target.getArmorType() == ARMOR_SIF
local boolean zod = target.getArmorType() == ARMOR_ZOD
local integer level = tower.getLevel()
local real damageadd
local real posDamageTypes = 3
if immune then
set posDamageTypes = 2
endif
if GetRandomInt(1, 100) > 50 then
if sif or zod then
set damageadd = 1.00
elseif tower.calcChance(1.00/posDamageTypes) then
set damageadd = 1.80
elseif not immune and tower.calcChance(1.00/(posDamageTypes - 1)) then
set damageadd = 1.50
else
set damageadd = 1.20
endif
else
if zod then
set damageadd = 0.90
elseif sif then
if not immune or (immune and tower.calcChance(0.50)) then
set damageadd = 0.40
else
set damageadd = 0.00
endif
elseif tower.calcChance(1.00/(6.00-posDamageTypes)) then
set damageadd = 1.00
elseif tower.calcChance(1.00/(6.00-(posDamageTypes + 1))) then
set damageadd = 0.90
elseif not immune or (immune and tower.calcChance(1.00/(6.00-(posDamageTypes + 2)))) then
set damageadd = 0.60
else
set damageadd = 0.00
endif
endif
set Event.damage = Event.damage * damageadd
if damageadd > 1.00 then
call tower.getOwner().displaySmallFloatingText(formatFloat(damageadd,2), tower, 0, 255, 0, 40)
elseif damageadd < 1.00 then
call tower.getOwner().displaySmallFloatingText(formatFloat(damageadd,2), tower, 255, 0, 0, 40)
else
call tower.getOwner().displaySmallFloatingText(formatFloat(damageadd,2), tower, 255, 255, 255, 40)
endif
endfunction
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Toxic Acid Factory v1
480
|
ID: 163
Family ID:
Author: cedi
Rarity: common
Element: iron
Attack Type: Decay
Attack Range: 800
Attack CD: 1
Damage: 223-243
Status: Approved
|
Description: Careful, corrosive.
Specials:
Bounce attack:
3 targets
-15% damage per bounce
Acid Coating
Decreases the armor of damaged units by 2.4 for 3 seconds. Level Bonus: +0.096 armor reduction +0.12 seconds |
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Toggle Triggers Header globals
//@import
BuffType cedi_acidarmor
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call cedi_acidarmor.applyCustomTimed( tower, Event.getTarget(), 2400 + tower.getLevel() * 96, 3.0 + 0.12 * tower.getLevel() )
endfunction
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Shrine of Fortuity v1
480
|
ID: 207
Family ID:
Author: Neotopia
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 1396-1415
Status: Approved
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Description: An old Shrine of an ancient religion. Numerous humans prayed on this, leading to immense power. Maybe you should pray!
Warming Up
Each attack of this tower has a 50% chance to miss the target. Level Bonus: -0.6% miss chance |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.5 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Upgraded Pocket Rocket v1
485
|
ID: 546
Family ID:
Author: Boekie
Rarity: common
Element: iron
Attack Type: Decay
Attack Range: 700
Attack CD: 1.65
Damage: 711-754
Status: Approved
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Description: This tower attacks with rockets that deal splash damage and deal extra damage to mass.
Specials:
Splash attack: 125 AoE: 55% damage +30% dmg to masses (+2%/lvl) |
Download
|
Circle of Storm v1
490
|
ID: 314
Family ID:
Author: SternBogen / Natac & girlfriend
Rarity: uncommon
Element: storm
Attack Type: Physical
Attack Range: 1100
Attack CD: 1.4
Damage: 526-534
Status: Approved
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Description: Strong gusts of wind often linger around these ruins.
Specials:
+70% dmg to air (+2%/lvl)
Wind of Death
On attack this tower has a 24% chance to catch a ground, non-boss unit in a cyclone for 0.7 seconds, dealing 196 physical damage to all units in 300 AoE when it falls back down. Falling champions deal 25% more damage. Level Bonus: +20 damage +0.5% chance to catch |
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Toggle Triggers Header globals
//@import
BuffType sternbogen_broken_wind
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Creep target = Event.getTarget()
local real damage = 196 + 20 * tower.getLevel()
local Buff b
if (target.getSize() == SIZE_MASS or target.getSize() == SIZE_NORMAL or target.getSize() == SIZE_CHAMPION) then
if(tower.calcChance(0.24 + (0.005 * tower.getLevel()))) then
set b = target.getBuffOfType(sternbogen_broken_wind)
if b != 0 then
set damage = RMaxBJ(b.userReal3, damage)
endif
set b = sternbogen_broken_wind.applyCustomTimed(tower, target, tower.getLevel(), 0.7)
if b != 0 then
set b.userReal3 = damage
endif
endif
endif
endfunction
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Mana-Touched Drake v1
500
|
ID: 3
Family ID:
Author: SirCoqaLot.
Rarity: rare
Element: astral
Attack Type: Elemental
Attack Range: 950
Attack CD: 3
Damage: 509-609
Mana: 250
Mana regen: 12.5
Status: Approved
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Description: Playful Faerie-Dragon that uses mana to its advantage.
Specials:
+1 mana regen/lvl
Unstable Energies
This tower has a 28% chance on damage to release a powerful energy blast, dealing [current mana x 8] Elemental damage to the target, but consuming 75% of its own current mana. Level Bonus: +0.48% chance -1% current mana consumed
Mana Distortion Field - Aura
Towers in 200 range burn 2 mana on attack, costing the drake 7 mana. The mana burned and spent is attackspeed and range adjusted and the tower deals 50 spelldamage per mana point burned. Level Bonus: +4 spelldamage per mana point burned |
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Toggle Triggers Header globals
//@export
BuffType sir_drake_aura
endglobals
function drake_aura_manaburn takes Buff b returns nothing
local Tower tower = b.getBuffedUnit()
local Unit target = Event.getTarget()
local Unit caster = b.getCaster()
local unit targetunit = target.getUnit()
local integer level = caster.getLevel()
local real manadrained
local real speed = tower.getBaseAttackspeed()*800/tower.getRange()
if GetUnitState(targetunit,UNIT_STATE_MANA) > 0 and caster.subtractMana(caster.userReal*speed,false) > 0 then // drain mana at drake and check if the target and the drake have enough mana
set manadrained = target.subtractMana((b.getLevel()/100.0)*speed,true) // drain mana set value
call tower.doSpellDamage(target,manadrained*b.getPower(),tower.calcSpellCritNoBonus()) // deal damaage = value
call SFXAtUnit("Abilities\\Spells\\Undead\\DeathandDecay\\DeathandDecayDamage.mdl",targetunit) // spawn effect
endif
set targetunit = null // cleanup
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set sir_drake_aura = BuffType.createAuraEffectType(true)
call sir_drake_aura.setBuffIcon('@@0@@')
call sir_drake_aura.addEventOnAttack(drake_aura_manaburn,1,0)
endfunction
On Damage
ONDAMAGE_chance: 0.28
ONDAMAGE_chanceLevelAdd: 0.0048
function onDamage takes Tower tower returns nothing
local unit towerunit = tower.getUnit()
local integer level = tower.getLevel()
call tower.doAttackDamage(Event.getTarget(),8 * GetUnitState(towerunit,UNIT_STATE_MANA),tower.calcAttackMulticrit(0,0,0)) //deal the damage
call tower.subtractMana(GetUnitState(towerunit,UNIT_STATE_MANA)*(0.75-0.01*tower.getLevel()),true)//drain the mana
call SFXAtUnit("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl",Event.getTarget().getUnit())// add some fancy effect
set towerunit = null
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userReal = 7
endfunction
Tower Aura
AURA_powerAdd: 4
AURA_auraEffect: sir_drake_aura
AURA_levelAdd: 0
AURA_power: 50
AURA_targetType: TARGET_TYPE_TOWERS
AURA_targetSelf: false
AURA_level: 200
AURA_auraRange: 200
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Ice Mine v1
500
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ID: 29
Family ID:
Author: Velex
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 700
Attack CD: 2
Damage: 921-922
Status: Approved
|
Description: Tower with a chance to cast an ice nova.
Ice Nova
Damaged targets have a 20% chance to get blasted by an ice nova, dealing 500 damage and slowing units in 300 range by 9% for 3 seconds. Has a 30% bonus chance to crit. Level Bonus: +0.4% chance +25 damage |
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Toggle Triggers Header globals
//@import
BuffType Maj_iceNovaSlow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: .2
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_TYPE_CREEPS,targ,300)
local Unit next
loop
set next = it.next()
exitwhen next == 0
call Maj_iceNovaSlow.applyCustomTimed(tower, next, 90, 3.0)
endloop
call tower.doSpellDamageAoEUnit(targ,300,500+(tower.getLevel()*25),tower.calcSpellCrit(0.3,0.0),0)
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl", targ.getUnit())
endfunction
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Description: