Aged Skink v1
350
|
ID: 255
Family ID:
Author: cedi
Rarity: uncommon
Element: nature
Attack Type: Decay
Attack Range: 800
Attack CD: 1
Damage: 112-125
Status: Approved
|
Poisonous Skin - Aura
This and any towers in 200 range gain a poisonous attack. The poison deals 10 spell damage per second for 5 seconds. The effect stacks and is attack speed and range adjusted. Level Bonus: +0.4 spell damage per second |
Download
Toggle Triggers Header globals
//@import
BuffType cedi_skinkA //Aura
//@import
BuffType cedi_skinkB //Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userReal = 10.0
set tower.userReal2 = 0.4
endfunction
Tower Aura
AURA_powerAdd: 1
AURA_auraEffect: cedi_skinkA
AURA_levelAdd: 1
AURA_power: 0
AURA_targetType: TARGET_TYPE_TOWERS
AURA_targetSelf: true
AURA_level: 0
AURA_auraRange: 200
|
Tree Trunk v1
280
|
ID: 634
Family ID:
Author: Monolith
Rarity: common
Element: nature
Attack Type: Physical
Attack Range: 950
Attack CD: 0.9
Damage: 119-124
Status: Approved
|
Description: Common nature tower with the ability to attack multiple targets.
Multishot:
Attacks up to 3 targets at the same time.
|
Download
|
Maintenanced Flashing Grave v1
280
|
ID: 669
Family ID:
Author: Natac
Rarity: common
Element: storm
Attack Type: Energy
Attack Range: 2000
Attack CD: 1
Damage: 150-152
Status: Approved
|
Description: A common grave of a great fallen storm warrior, whose wrath outlasts its death and still seeks for revenge.
Specials:
+10% dmg to magical (+1%/lvl)
Wrath of the Storm - Aura
The enormous wrath of the dead warrior flows out of this tower undirected. So the tower only hits a random target in range each attack. |
Download
Toggle Triggers Header globals
//@import
BuffType natac_flashingGraveRandomTarget_BuffType
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: natac_flashingGraveRandomTarget_BuffType
AURA_power: 1
AURA_level: 1
AURA_auraRange: 0
AURA_targetType: TARGET_TYPE_PLAYER_TOWERS + TARGET_TYPE_ELEMENT_STORM
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: true
|
Priest v1
290
|
ID: 597
Family ID:
Author: Boekie
Rarity: uncommon
Element: astral
Attack Type: Elemental
Attack Range: 1000
Attack CD: 2
Damage: 301-301
Status: Approved
|
Description: This holy priest is able to smite creeps. It's very weak at the start but becomes a lot stronger when it gains experience.
Specials:
+3% attackspeed/lvl
Smite
When this tower damages a creep it has 5% chance to smite it, dealing 35 spelldamage. Level Bonus: +2% chance +63 spelldamage -0.9 permanent armor reduction (-0.3 on bosses) at level 25 |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 0.05
ONDAMAGE_chanceLevelAdd: 0.02
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer level = tower.getLevel()
call tower.doSpellDamage(creep,35.0+(level*63.0),tower.calcSpellCritNoBonus())
call SFXOnUnit("Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl",creep.getUnit(),"origin")
if level == 25 then
if creep.getSize() < SIZE_BOSS then
call creep.modifyProperty(MOD_ARMOR, -0.9)
else
call creep.modifyProperty(MOD_ARMOR, -0.3)
endif
endif
endfunction
|
Necromantic Altar v1
300
|
ID: 4
Family ID:
Author: Boekie
Rarity: uncommon
Element: darkness
Attack Type: Decay
Attack Range: 875
Attack CD: 1.6
Damage: 287-287
Mana: 30
Mana regen: 2
Status: Approved
|
Description: This altar is haunted by lost souls.
Soul Revenge
Hits 3 random creeps in 875 range, the first one suffers 200 spelldamage, the second one suffers 400 spelldamage and the third one suffers 600 spelldamage. Level Bonus: +12/24/36 spelldamage AC_TYPE_OFFENSIVE_IMMEDIATE 20, 875 range, 1s cooldown |
Download
Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 1
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
AUTOCAST_manacost: 20
AUTOCAST_range: 875
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: 0
target_art: Abilities\Spells\Undead\Curse\CurseTarget.mdl
AUTOCAST_autoRange: 875
private function onAutocast takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local Iterate inRange = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_CREEPS,875) //Can set this at the start.
local Unit next //Used as next during the iterate and the unit to affect during the other loop.
local integer indexCounter = 0
local integer loopCounter = 3
local integer counter = 1
loop
set next=inRange.next()
exitwhen next==0
set resultArray[indexCounter] = next
set indexCounter = indexCounter+1
endloop
if(indexCounter > 0) then //Commented lines here are for setting the period to a low time when no creeps are around,
//remove them if you don't want this to happen. Also if these lines are used, the On Level
//Up code isn't needed.
loop
set loopCounter = loopCounter - 1
set next = resultArray[GetRandomInt(0,indexCounter-1)]
call tower.doSpellDamage(next,(200+lvl*12)*counter,tower.calcSpellCritNoBonus())
call SFXAtUnit("Abilities\\Spells\\Items\\AIre\\AIreTarget.mdl",next.getUnit())
set counter = counter + 1
exitwhen loopCounter == 0
endloop
endif
endfunction
Header globals
Unit array resultArray //Instead of numResults, use a resultArray so you only have to iterate once.
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
|
Afflicted Obelisk v1
300
|
ID: 121
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: nature
Attack Type: Essence
Attack Range: 1000
Attack CD: 1.2
Damage: 136-236
Status: Approved
|
Description: Something might hatch here soon...ish
Slumbering Parasite
On attack this tower injects an ancient parasite into its target, which surfaces after 3 seconds dealing this tower's attackdamage as Decay damage to the target. Each parasite increases the creep's vulnerability to Nature towers by 2.5%. Level Bonus: +0.05% Nature vulnerability |
Download
Toggle Triggers Header globals
//@export
BuffType dummy_obelisk_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set dummy_obelisk_debuff = BuffType.create(0,0,true)
call dummy_obelisk_debuff.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit target = Event.getTarget()
local integer id = target.getUID()
local integer level = tower.getLevel()
call dummy_obelisk_debuff.applyCustomTimed(tower,target,0,3/tower.getProp_BuffDuration()) // applying the dummy buff to show the effect on the unot
call target.modifyProperty(MOD_DMG_FROM_NATURE,0.025+level*0.0005) // mod property
call TriggerSleepAction(3.0) // 3 seconds before the parasite surfaces again
if target.getUID() == id then
call tower.doCustomAttackDamage(target,tower.getCurrentAttackDamageWithBonus(),tower.calcAttackMulticrit(0,0,0),AttackType.DECAY) //do the dmg
call SFXAtUnit("Objects\\Spawnmodels\\Undead\\CryptFiendEggsack\\CryptFiendEggsack.mdl",target.getUnit()) //effekt
call target.modifyProperty(MOD_DMG_FROM_NATURE,-0.025-level*0.0005) // end the modification
endif
endfunction
|
Frozen Vines v1
300
|
ID: 152
Family ID:
Author: drol
Rarity: common
Element: ice
Attack Type: Energy
Attack Range: 750
Attack CD: 0.75
Damage: 146-195
Status: Approved
|
Description: Can still grow even in the coldest places.
Frozen Thorn
Has a 15% chance to deal 375 additional spell damage each time it deals damage. Level Bonus: +15 spell damage |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if Event.isMainTarget() and tower.calcChance(0.15) and not Event.getTarget().isImmune() then
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl", Event.getTarget().getUnit())
call tower.doSpellDamage(Event.getTarget(), 375 + 15 * tower.getLevel(), tower.calcSpellCritNoBonus())
endif
endfunction
|
Description: