Skink v1
150
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ID: 254
Family ID:
Author: cedi
Rarity: uncommon
Element: nature
Attack Type: Decay
Attack Range: 800
Attack CD: 1
Damage: 28-34
Abil. Factor: 0.4
Status: Approved
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Poisonous Skin
This and any towers in 200 range gain a poisonous attack. The poison deals 3 spell damage per second for 5 seconds. The effect stacks and is attack speed and range adjusted. Level Bonus: +0.12 spell damage per second |
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Toggle Triggers Header globals
//@export
BuffType cedi_skinkA //Aura
//@export
BuffType cedi_skinkB //Buff
endglobals
function poisenskin takes Buff B returns nothing
local Tower C = B.getCaster()
local Tower T = B.getBuffedUnit()
local Unit U = Event.getTarget()
local Buff P = U.getBuffOfType( cedi_skinkB )
local real dmg = ( C.userReal + C.userReal2 * C.getLevel() ) * T.getCurrentAttackspeed() / ( T.getRange() / 800.00 )
if P != 0 then
if P.getCaster().getUID() == P.userInt then
call P.refreshDuration()
set P.userReal = P.userReal + dmg
else
set dmg = P.userReal + dmg
call P.removeBuff()
set P = cedi_skinkB.apply( C, U, C.getLevel() )
set P.userInt = C.getUID()
set P.userReal = dmg
endif
else
set P = cedi_skinkB.apply( C, U, C.getLevel() )
set P.userInt = C.getUID()
set P.userReal = dmg
endif
endfunction
function dot takes Buff B returns nothing
local Tower T = B.getCaster()
call T.doSpellDamage( B.getBuffedUnit(), B.userReal, T.calcSpellCritNoBonus() )
call DestroyEffect( AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\CorrosiveBreath\\ChimaeraAcidTargetArt.mdl", T.getUnit(), "head" ) )
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set cedi_skinkA = BuffType.createAuraEffectType( true )
call cedi_skinkA.setBuffIcon( '@@0@@' )
call cedi_skinkA.addEventOnAttack( poisenskin, 1.0, 0.0 )
set cedi_skinkB = BuffType.create( 5.00, 0.0, false )
call cedi_skinkB.setBuffIcon( '@@1@@' )
call cedi_skinkB.addPeriodicEvent( dot, 1.0 )
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userReal = 3
set tower.userReal2 = 0.12
endfunction
Tower Aura
AURA_powerAdd: 1
AURA_auraEffect: cedi_skinkA
AURA_levelAdd: 1
AURA_power: 0
AURA_targetType: TARGET_TYPE_TOWERS
AURA_targetSelf: true
AURA_level: 0
AURA_auraRange: 200
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