Tentacle v1
180
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ID: 612
Family ID:
Author: drol
Rarity: common
Element: darkness
Attack Type: Physical
Attack Range: 850
Attack CD: 1.5
Damage: 176-235
Status: Approved
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Rend
The tentacle has a 25% chance to rend a target, making it suffer 4% increased spell damage and dealing 60 spell damage per second for 6 seconds. Does not stack. Level Bonus: +1% chance +2.4 spell damage per second |
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Toggle Triggers Header globals
//@import
BuffType drol_tentacleDot
endglobals
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
set drol_tentacleDot.apply(tower, Event.getTarget(), 2).userReal = 60. + tower.getLevel() * 2.4
endfunction
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Thief Novice v1
195
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ID: 109
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 305-305
Status: Approved
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Description: Trained in the shadows, the thief is an expert in finding gold.
Specials:
-10% dmg to undead (+0.4%/lvl) +0.75% bounty collected/lvl +6% item chance (+0.24%/lvl) +6% item quality (+0.24%/lvl)
Steal
Every time the thief damages a creep there is a 10% chance he steals 0.9 gold. Level Bonus: +0.036 gold +0.4% chance |
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Toggle Triggers Header globals
//@import
ProjectileType mOck_steal
//@import
MultiboardValues mOck_thief_multiboard
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: .1
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
call Projectile.createLinearInterpolationFromUnitToUnit(mOck_steal,tower,0,0,Event.getTarget(),tower,0,true)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower super = Event.getPrecedingTower()
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
if super.getFamily() == tower.getFamily() then
set tower.userReal = super.userReal
else
set tower.userReal = 0.0
endif
set tower.userInt = 9
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
call mOck_thief_multiboard.setValue(0,I2S(R2I(tower.userReal)))
return mOck_thief_multiboard
endfunction
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Firestorm Cell v1
200
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ID: 421
Family ID:
Author: Ashbringer
Rarity: uncommon
Element: fire
Attack Type: Magic
Attack Range: 900
Attack CD: 1.3
Damage: 106-106
Status: Approved
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Description: A device created to unleash fiery explosions.
Firestorm
Attacks have a 12% chance to apply 3 charges of Firestorm to the target. Each second, a charge will be spent, dealing 100 spell damage to enemies in 300 range. If the target already has charges, the charges will accumulate and a charge will be consumed instantly. On death all remaining firestorm charges get consumed at once. Level Bonus: +0.4% chance +3 damage |
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Toggle Triggers Header globals
BuffType ashbringer_firestorm_buff
endglobals
function ashbringer_firestorm_damage takes Tower tower, Unit creep returns nothing
call Effect.createScaled("Abilities\\Spells\\Other\\Doom\\DoomDeath.mdl", creep.getX(), creep.getY(), 0, 0, 0.4).destroy()
call tower.doSpellDamageAoEUnit(creep, 300, 100 + (3 * tower.getLevel()), tower.calcSpellCritNoBonus(), 0.0)
endfunction
function ashbringer_firestorm_periodic takes Buff b returns nothing
local Tower tower = b.getCaster()
local Unit target = b.getBuffedUnit()
set b.userInt = b.userInt - 1
if b.userInt <= 0 then
call b.removeBuff() //need to do it in this order, because the damage can kill the buff carrier, and removing buff after the carrier is dead causes double free
endif
call ashbringer_firestorm_damage(tower, target)
endfunction
function ashbringer_firestorm_setint takes Buff b returns nothing
set b.userInt = b.getPower()
endfunction
function firestorm takes Buff b returns nothing
local Tower tower = b.getCaster()
local Creep creep = b.getBuffedUnit()
call Effect.createScaled("Abilities\\Spells\\Other\\Doom\\DoomDeath.mdl", creep.getX(), creep.getY(), 0, 0, 0.6).destroy()
call tower.doSpellDamageAoEUnit(creep, 300, b.getPower()* (100 + (3 * tower.getLevel())), tower.calcSpellCritNoBonus(), 0.0)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set ashbringer_firestorm_buff = BuffType.create(1000,0,false)
call ashbringer_firestorm_buff.setBuffIcon('@@0@@')
call ashbringer_firestorm_buff.addEventOnCreate(EventHandler.ashbringer_firestorm_setint)
call ashbringer_firestorm_buff.addPeriodicEvent(EventHandler.ashbringer_firestorm_periodic,1)
call ashbringer_firestorm_buff.addEventOnDeath(EventHandler.firestorm)
endfunction
On Attack
ONATTACK_chance: 0.12
ONATTACK_chanceLevelAdd: 0.004
function onAttack takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local Buff b
local integer i
set b = creep.getBuffOfType(ashbringer_firestorm_buff)
if ( b != 0 ) then
call ashbringer_firestorm_damage(tower, creep)
set i = b.getPower() + 2
call b.setPower(i)
set b.userInt = i
else
set i = 3
call ashbringer_firestorm_buff.applyCustomPower(tower, creep, i, i)
endif
endfunction
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Annoyed Tree v1
200
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ID: 520
Family ID:
Author: Boekie
Rarity: uncommon
Element: nature
Attack Type: Physical
Attack Range: 950
Attack CD: 1.4
Damage: 142-161
Status: Approved
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Description: An angry tree that has a chance to throw a big rock at its target.
Rock Throw
30% chance to throw a rock towards the attacked unit. On impact it deals 150 spell damage in a 300 AoE. Level Bonus: +0.6% chance +5 damage |
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Toggle Triggers Header globals
//@export
ProjectileType boekie_tree_rock
endglobals
function RockHit takes Projectile p, Unit t returns nothing
call p.doSpellDamagePBAoE(p.userReal,100.0,0.0)
call DestroyEffect( AddSpecialEffect("Objects\\Spawnmodels\\Undead\\ImpaleTargetDust\\ImpaleTargetDust.mdl", p.x, p.y ) )
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set boekie_tree_rock = ProjectileType.createInterpolate( "Abilities\\Weapons\\RockBoltMissile\\RockBoltMissile.mdl",750.00 )
call boekie_tree_rock.setEventOnInterpolationFinished(ProjectileTargetEvent.RockHit)
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.006
function onAttack takes Tower tower returns nothing
set Projectile.createLinearInterpolationFromUnitToUnit(boekie_tree_rock,tower,1.5+tower.getLevel()*0.05, tower.calcSpellCritNoBonus(),tower,Event.getTarget(),0.25,true).userReal = 300.0
endfunction
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Burning Fire Pit v1
200
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ID: 558
Family ID:
Author: Boekie
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.9
Damage: 157-157
Status: Approved
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Description: A fire pit that has the ability to unleash some powerful flames.
Specials:
2x multicrit
Hot Coals
Whenever this tower kills a creep it gains 20% bonus crit chance for 8.5 seconds. Level Bonus: +0.05 sec duration +0.3% crit chance |
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Toggle Triggers Header globals
//@import
BuffType boekie_coals_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Kill function onKill takes Tower tower returns nothing
local integer lvl = tower.getLevel()
call boekie_coals_buff.applyCustomTimed(tower,tower,50+(lvl*3),8.5+0.05*lvl)
endfunction
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Basic Knowledge v1
200
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ID: 617
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 960
Attack CD: 2.6
Damage: 415-415
Status: Approved
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Description: Basic astral tower that strengthens itself by acummulating knowledge from its books.
High Knowledge
Grants 0.4 experience on attack.
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Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
call tower.addExp(0.4)
endfunction
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Advanced Wooden Trap v1
200
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ID: 623
Family ID:
Author: Boekie
Rarity: uncommon
Element: iron
Attack Type: Physical
Attack Range: 950
Attack CD: 1.3
Damage: 141-141
Status: Approved
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Description: This trap is used to capture beasts but it works on other stuff too.
Activate Trap
Every 14 seconds this tower traps 3 creeps in 950 range, dealing 270 spelldamage and stunning them for 0.75 seconds. Level Bonus: +15 spelldamage -0.2 seconds cooldown |
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Toggle Triggers Header globals
endglobals
//@import
function trap takes Tower tower, real cooldown, real baseDamage, real damageAdd, real stunDuration, integer maxTargets returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Periodic
PERIODIC_period: 2
function periodic takes Tower tower returns nothing
call trap(tower, 14, 270, 15, 0.75, 3)
endfunction
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Description: