Rundown Iron Sentry v1
950
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ID: 31
Family ID:
Author: Glowackos
Rarity: rare
Element: iron
Attack Type: Physical
Attack Range: 925
Attack CD: 1.4
Damage: 710-710
Status: Approved
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Alert
Towers in 500 range get alerted whenever a creep of size air, champion or boss enters the sentry's attack range. They have their base damage increased by 7.5% for 5 seconds. Does not stack. Level Bonus: +0.5% base damage bonus
Trespasser Awareness
This tower strengthens its defenses when uninvited units enter its territory. It gains bonus 5%-40% base percent damage with each creep entering its attack range, based on the creep's size. Bonus damage lasts 5 seconds and new stacks of damage do not refresh duration of old ones. There is also a 40% chance that the trespassing creep will permanently have its armor reduced by 3, which stacks up to 5 times. Level Bonus: +0.1 armor reduction +0.1%-0.8% bonus base percent damage |
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Toggle Triggers Header globals
//@export
BuffType glow_damage_buff
//@export
BuffType glow_armor_shred
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_DAMAGE_BASE_PERC, 0.075, 0.005)
set glow_damage_buff = BuffType.create(5, 5, true)
call glow_damage_buff.setBuffIcon('@@0@@')
call glow_damage_buff.setBuffModifier(m)
set m = Modifier.create()
call m.addModification(MOD_ARMOR, 0.0, -0.01)
set glow_armor_shred = BuffType.create(-1.0, 0.0, false)
call glow_armor_shred.setBuffIcon('@@1@@')
call glow_armor_shred.setBuffModifier(m)
endfunction
On Unit Comes In Range
UNITINRANGE_targetType: TARGET_TYPE_CREEPS
UNITINRANGE_range: 925
function onUnitInRange takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local integer level = tower.getLevel()
local Iterate it
local Unit next
local integer uid = tower.getUID()
local Buff b = creep.getBuffOfType(glow_armor_shred)
local integer buffLevel = 300 + 10 * level
if b != 0 then
set buffLevel = IMinBJ(buffLevel + b.getLevel(), buffLevel * 5)
endif
if tower.calcChance(0.4) then
call glow_armor_shred.apply(tower,creep,buffLevel)
endif
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,(0.05 + 0.001*level)*(size+1))
if size > SIZE_NORMAL then
set it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 500)
loop
set next = it.next()
exitwhen next == 0
call glow_damage_buff.apply(tower,next,0)
endloop
endif
call TriggerSleepAction(5)
if tower.getUID() == uid then
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,-(0.05 + 0.001*level)*(size+1))
endif
endfunction
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Solid Iron Sentry v1
1600
|
ID: 32
Family ID:
Author: Glowackos
Rarity: rare
Element: iron
Attack Type: Physical
Attack Range: 925
Attack CD: 1.4
Damage: 1195-1195
Status: Approved
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Description: A powerful iron tower that will go to great lengths to defend its territory.
Alert
Towers in 500 range get alerted whenever a creep of size air, champion or boss enters the sentry's attack range. They have their base damage increased by 7.5% for 10 seconds. Does not stack. Level Bonus: +0.5% base damage bonus
Trespasser Awareness
This tower strengthens its defenses when uninvited units enter its territory. It gains bonus 5%-40% base percent damage with each creep entering its attack range, based on the creep's size. Bonus damage lasts 8 seconds and new stacks of damage do not refresh duration of old ones. There is also a 50% chance that the trespassing creep will permanently have its armor reduced by 4, which stacks up to 5 times. Level Bonus: +0.15 armor reduction +0.1%-0.8% bonus base percent damage |
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Toggle Triggers Header globals
//@import
BuffType glow_damage_buff
//@import
BuffType glow_armor_shred
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Unit Comes In Range
UNITINRANGE_targetType: TARGET_TYPE_CREEPS
UNITINRANGE_range: 925
function onUnitInRange takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local integer level = tower.getLevel()
local Iterate it
local Unit next
local integer uid = tower.getUID()
local Buff b = creep.getBuffOfType(glow_armor_shred)
local integer buffLevel = 400 + 15 * level
if b != 0 then
set buffLevel = IMinBJ(buffLevel + b.getLevel(), buffLevel * 5)
endif
if tower.calcChance(0.5) then
call glow_armor_shred.apply(tower,creep,buffLevel)
endif
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,(0.05 + 0.001*level)*(size+1))
if size > SIZE_NORMAL then
set it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 500)
loop
set next = it.next()
exitwhen next == 0
call glow_damage_buff.apply(tower,next,1)
endloop
endif
call TriggerSleepAction(8)
if tower.getUID() == uid then
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,-(0.05 + 0.001*level)*(size+1))
endif
endfunction
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Modern Iron Sentry v1
2600
|
ID: 33
Family ID:
Author: Glowackos
Rarity: rare
Element: iron
Attack Type: Physical
Attack Range: 925
Attack CD: 1.4
Damage: 1942-1942
Status: Approved
|
Description: A powerful iron tower that will go to great lengths to defend its territory.
Alert
Towers in 500 range get alerted whenever a creep of size air, champion or boss enters the sentry's attack range. They have their base damage increased by 7.5% for 15 seconds. Does not stack. Level Bonus: +0.5% base damage bonus
Trespasser Awareness
This tower strengthens its defenses when uninvited units enter its territory. It gains bonus 5%-40% base percent damage with each creep entering its attack range, based on the creep's size. Bonus damage lasts 12 seconds and new stacks of damage do not refresh duration of old ones. There is also a 60% chance that the trespassing creep will permanently have its armor reduced by 5, which stacks up to 5 times. Level Bonus: +0.2 armor reduction +0.1%-0.8% bonus base percent damage |
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Toggle Triggers Header globals
//@import
BuffType glow_damage_buff
//@import
BuffType glow_armor_shred
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Unit Comes In Range
UNITINRANGE_targetType: TARGET_TYPE_CREEPS
UNITINRANGE_range: 925
function onUnitInRange takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local integer level = tower.getLevel()
local Iterate it
local Unit next
local integer uid = tower.getUID()
local Buff b = creep.getBuffOfType(glow_armor_shred)
local integer buffLevel = 500 + 20 * level
if b != 0 then
set buffLevel = IMinBJ(buffLevel + b.getLevel(), buffLevel * 5)
endif
if tower.calcChance(0.6) then
call glow_armor_shred.apply(tower,creep,buffLevel)
endif
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,(0.05 + 0.001*level)*(size+1))
if size > SIZE_NORMAL then
set it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 500)
loop
set next = it.next()
exitwhen next == 0
call glow_damage_buff.apply(tower,next,2)
endloop
endif
call TriggerSleepAction(12)
if tower.getUID() == uid then
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,-(0.05 + 0.001*level)*(size+1))
endif
endfunction
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Description: