Rundown Iron Sentry v1
950
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ID: 31
Family ID:
Author: Glowackos
Rarity: rare
Element: iron
Attack Type: Physical
Attack Range: 925
Attack CD: 1.4
Damage: 710-710
Abil. Factor: 0.5
Status: Approved
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Alert
Towers in 500 range get alerted whenever a creep of size air, champion or boss enters the sentry's attack range. They have their base damage increased by 7.5% for 5 seconds. Does not stack. Level Bonus: +0.5% base damage bonus
Trespasser Awareness
This tower strengthens its defenses when uninvited units enter its territory. It gains bonus 5%-40% base percent damage with each creep entering its attack range, based on the creep's size. Bonus damage lasts 5 seconds and new stacks of damage do not refresh duration of old ones. There is also a 40% chance that the trespassing creep will permanently have its armor reduced by 3, which stacks up to 5 times. Level Bonus: +0.1 armor reduction +0.1%-0.8% bonus base percent damage |
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Toggle Triggers Header globals
//@export
BuffType glow_damage_buff
//@export
BuffType glow_armor_shred
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_DAMAGE_BASE_PERC, 0.075, 0.005)
set glow_damage_buff = BuffType.create(5, 5, true)
call glow_damage_buff.setBuffIcon('@@0@@')
call glow_damage_buff.setBuffModifier(m)
set m = Modifier.create()
call m.addModification(MOD_ARMOR, 0.0, -0.01)
set glow_armor_shred = BuffType.create(-1.0, 0.0, false)
call glow_armor_shred.setBuffIcon('@@1@@')
call glow_armor_shred.setBuffModifier(m)
endfunction
On Unit Comes In Range
UNITINRANGE_targetType: TARGET_TYPE_CREEPS
UNITINRANGE_range: 925
function onUnitInRange takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local integer level = tower.getLevel()
local Iterate it
local Unit next
local integer uid = tower.getUID()
local Buff b = creep.getBuffOfType(glow_armor_shred)
local integer buffLevel = 300 + 10 * level
if b != 0 then
set buffLevel = IMinBJ(buffLevel + b.getLevel(), buffLevel * 5)
endif
if tower.calcChance(0.4) then
call glow_armor_shred.apply(tower,creep,buffLevel)
endif
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,(0.05 + 0.001*level)*(size+1))
if size > SIZE_NORMAL then
set it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 500)
loop
set next = it.next()
exitwhen next == 0
call glow_damage_buff.apply(tower,next,0)
endloop
endif
call TriggerSleepAction(5)
if tower.getUID() == uid then
call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,-(0.05 + 0.001*level)*(size+1))
endif
endfunction
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