Chilled Spire v1
800
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ID: 304
Family ID:
Author: SirCoqaLot.
Rarity: rare
Element: ice
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.4
Damage: 801-801
Status: Approved
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Cold
This tower has a 20% chance on attack to freeze the attacked creep and reduce its health regeneration by 20%. The freeze lasts for 1 second and cannot be reapplied on already frozen units. Chance to proc, health regeneration reduction and freeze duration are halved for bosses. Does not affect immune creeps. Level Bonus: +0.4% chance +0.05 seconds duration -0.6% hp regen |
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Toggle Triggers Header globals
//@export
BuffType sirFrost
endglobals
private function pauseAnim takes Buff b returns nothing
call SetUnitTimeScale(b.getBuffedUnit().getUnit(),0)
endfunction
private function unPauseAnim takes Buff b returns nothing
call SetUnitTimeScale(b.getBuffedUnit().getUnit(),1.0)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier regdown = Modifier.create()
set sirFrost = BuffType.createDuplicate(cb_stun,-1,0,false)
call sirFrost.setBuffIcon('@@0@@')
call sirFrost.addEventOnCreate(pauseAnim)
call sirFrost.addEventOnCleanup(unPauseAnim)
// call sirFrost.addEventOnCleanup(regup)
// call sirFrost.addEventOnCreate(regdown)
call regdown.addModification(MOD_HP_REGEN_PERC, -(20)/100.0, -(0.6/100.0) )
call sirFrost.setBuffModifier(regdown)
endfunction
On Damage
ONDAMAGE_chance: 0.20
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
local Creep creep = Event.getTarget()
local integer lvl = tower.getLevel()
local real scalar = 1.0
if creep.getSize() >= SIZE_BOSS then
set scalar = 0.5
endif
if GetRandomReal(0,1) < scalar and not creep.isImmune() and creep.getBuffOfType(sirFrost) == 0 then
call sirFrost.applyCustomTimed(tower,creep,R2I(lvl * scalar),(1+lvl*0.05) * scalar )
call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
endif
// call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
endfunction
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Icy Spires v1
2400
|
ID: 323
Family ID:
Author: SirCoqaLot.
Rarity: rare
Element: ice
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.4
Damage: 2402-2402
Status: Approved
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Description: Advanced frost tower that will freeze attacked creeps, stunning them and reducing their health regeneration.
Cold
This tower has a 25% chance on attack to freeze the attacked creep and reduce its health regeneration by 30%. The freeze lasts for 1.2 seconds and cannot be reapplied on already frozen units. Chance to proc, health regeneration reduction and freeze duration are halved for bosses. Does not affect immune creeps. Level Bonus: +0.5% chance +0.05 seconds duration -0.8% hp regen |
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Toggle Triggers Header globals
//@import
BuffType sirFrost
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.25
ONDAMAGE_chanceLevelAdd: 0.005
function onDamage takes Tower tower returns nothing
local Creep creep = Event.getTarget()
local integer lvl = tower.getLevel()
local real scalar = 1.0
if creep.getSize() >= SIZE_BOSS then
set scalar = 0.5
endif
if GetRandomReal(0,1) < scalar and not creep.isImmune() and creep.getBuffOfType(sirFrost) == 0 then
call sirFrost.applyCustomTimed(tower,creep,R2I(lvl * scalar),(1.2+lvl*0.05) * scalar )
call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
endif
// call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
endfunction
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Description: