Chilled Spire v1
800
|
ID: 304
Family ID:
Author: SirCoqaLot.
Rarity: rare
Element: ice
Attack Type: Elemental
Attack Range: 1100
Attack CD: 1.4
Damage: 801-801
Abil. Factor: 0.75
Status: Approved
|
Cold
This tower has a 20% chance on attack to freeze the attacked creep and reduce its health regeneration by 20%. The freeze lasts for 1 second and cannot be reapplied on already frozen units. Chance to proc, health regeneration reduction and freeze duration are halved for bosses. Does not affect immune creeps. Level Bonus: +0.4% chance +0.05 seconds duration -0.6% hp regen |
Download
Toggle Triggers Header globals
//@export
BuffType sirFrost
endglobals
private function pauseAnim takes Buff b returns nothing
call SetUnitTimeScale(b.getBuffedUnit().getUnit(),0)
endfunction
private function unPauseAnim takes Buff b returns nothing
call SetUnitTimeScale(b.getBuffedUnit().getUnit(),1.0)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier regdown = Modifier.create()
set sirFrost = BuffType.createDuplicate(cb_stun,-1,0,false)
call sirFrost.setBuffIcon('@@0@@')
call sirFrost.addEventOnCreate(pauseAnim)
call sirFrost.addEventOnCleanup(unPauseAnim)
// call sirFrost.addEventOnCleanup(regup)
// call sirFrost.addEventOnCreate(regdown)
call regdown.addModification(MOD_HP_REGEN_PERC, -(20)/100.0, -(0.6/100.0) )
call sirFrost.setBuffModifier(regdown)
endfunction
On Damage
ONDAMAGE_chance: 0.20
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
local Creep creep = Event.getTarget()
local integer lvl = tower.getLevel()
local real scalar = 1.0
if creep.getSize() >= SIZE_BOSS then
set scalar = 0.5
endif
if GetRandomReal(0,1) < scalar and not creep.isImmune() and creep.getBuffOfType(sirFrost) == 0 then
call sirFrost.applyCustomTimed(tower,creep,R2I(lvl * scalar),(1+lvl*0.05) * scalar )
call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
endif
// call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
endfunction
|
Description:
Latest Upload Comment: