Small Bug Nest v1
600
|
ID: 24
Family ID:
Author: Majildian
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 725
Attack CD: 1.5
Damage: 724-823
Status: Approved
|
Swarm of Bugs
On kill, produces bugs that increase the base damage of this tower by 6. The damage gain decreases by 1 for every 12 productions, down to a minimum of 1. Number of produced bugs is retained through upgrade and applied with the upgrade's values. Replacing a tower from a different family will produce bugs from 60% of its total kills. |
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Toggle Triggers On Kill function onKill takes Tower tower returns nothing
call tower.modifyProperty(MOD_DAMAGE_BASE,IMaxBJ(6 - tower.userInt/12,1))
set tower.userInt = tower.userInt+1
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower prev = Event.getPrecedingTower()
local integer N
local integer mults
if prev != 0 then
if prev.getFamily() == tower.getFamily() then
set tower.userInt = prev.userInt
else
set tower.userInt = R2I(prev.getKills()*0.6)
endif
//sadly, using inlined constants gives us things like 6-1 and 6+0.5 instead of 5 and 6.5
set mults = tower.userInt /12 //full growth multiples in all kills
if mults >= 6 then //mults until minimum of 1
set mults = 6-1
endif
//Since the equation is linear:
//[Average growth over N] * N + remaining growth * (total kills - N)
set N = mults*12
set N = R2I((6 + 0.5-mults/2.0)*N) + (tower.userInt-N)*(6-mults)
call tower.modifyProperty(MOD_DAMAGE_BASE,N)
else
//if no predecessor, initialize with zeros
set tower.userInt = 0 //counted kills
endif
endfunction
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Bug Nest v1
1150
|
ID: 25
Family ID:
Author: Majildian
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 725
Attack CD: 1.5
Damage: 1433-1532
Status: Approved
|
Description: A colony of bugs.
Swarm of Bugs
On kill, produces bugs that increase the base damage of this tower by 12. The damage gain decreases by 1 for every 10 productions, down to a minimum of 1. Number of produced bugs is retained through upgrade and applied with the upgrade's values. Replacing a tower from a different family will produce bugs from 60% of its total kills. |
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Toggle Triggers On Kill function onKill takes Tower tower returns nothing
call tower.modifyProperty(MOD_DAMAGE_BASE,IMaxBJ(12 - tower.userInt/10,1))
set tower.userInt = tower.userInt+1
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower prev = Event.getPrecedingTower()
local integer N
local integer mults
if prev != 0 then
if prev.getFamily() == tower.getFamily() then
set tower.userInt = prev.userInt
else
set tower.userInt = R2I(prev.getKills()*0.6)
endif
//sadly, using inlined constants gives us things like 6-1 and 6+0.5 instead of 5 and 6.5
set mults = tower.userInt /10 //full growth multiples in all kills
if mults >= 12 then //mults until minimum of 1
set mults = 12-1
endif
//Since the equation is linear:
//[Average growth over N] * N + remaining growth * (total kills - N)
set N = mults*10
set N = R2I((12 + 0.5-mults/2.0)*N) + (tower.userInt-N)*(12-mults)
call tower.modifyProperty(MOD_DAMAGE_BASE,N)
else
//if no predecessor, initialize with zeros
set tower.userInt = 0 //counted kills
endif
endfunction
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Large Bug Nest v1
1950
|
ID: 26
Family ID:
Author: Majildian
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 725
Attack CD: 1.5
Damage: 2464-2563
Status: Approved
|
Description: A large colony of bugs.
Swarm of Bugs
On kill, produces bugs that increase the base damage of this tower by 20. The damage gain decreases by 1 for every 8 productions, down to a minimum of 1. Number of produced bugs is retained through upgrade and applied with the upgrade's values. Replacing a tower from a different family will produce bugs from 60% of its total kills. |
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Toggle Triggers On Kill function onKill takes Tower tower returns nothing
call tower.modifyProperty(MOD_DAMAGE_BASE,IMaxBJ(20 - tower.userInt/8,1))
set tower.userInt = tower.userInt+1
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower prev = Event.getPrecedingTower()
local integer N
local integer mults
if prev != 0 then
if prev.getFamily() == tower.getFamily() then
set tower.userInt = prev.userInt
else
set tower.userInt = R2I(prev.getKills()*0.6)
endif
//sadly, using inlined constants gives us things like 6-1 and 6+0.5 instead of 5 and 6.5
set mults = tower.userInt /8 //full growth multiples in all kills
if mults >= 20 then //mults until minimum of 1
set mults = 20-1
endif
//Since the equation is linear:
//[Average growth over N] * N + remaining growth * (total kills - N)
set N = mults*8
set N = R2I((20 + 0.5-mults/2.0)*N) + (tower.userInt-N)*(20-mults)
call tower.modifyProperty(MOD_DAMAGE_BASE,N)
else
//if no predecessor, initialize with zeros
set tower.userInt = 0 //counted kills
endif
endfunction
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Bug City v1
3000
|
ID: 27
Family ID:
Author: Majildian
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 725
Attack CD: 1.5
Damage: 3818-3917
Status: Approved
|
Description: A huge colony of bugs.
Swarm of Bugs
On kill, produces bugs that increase the base damage of this tower by 30. The damage gain decreases by 1 for every 6 productions, down to a minimum of 1. Number of produced bugs is retained through upgrade and applied with the upgrade's values. Replacing a tower from a different family will produce bugs from 60% of its total kills. |
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Toggle Triggers On Kill function onKill takes Tower tower returns nothing
call tower.modifyProperty(MOD_DAMAGE_BASE,IMaxBJ(30 - tower.userInt/6,1))
set tower.userInt = tower.userInt+1
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower prev = Event.getPrecedingTower()
local integer N
local integer mults
if prev != 0 then
if prev.getFamily() == tower.getFamily() then
set tower.userInt = prev.userInt
else
set tower.userInt = R2I(prev.getKills()*0.6)
endif
//sadly, using inlined constants gives us things like 6-1 and 6+0.5 instead of 5 and 6.5
set mults = tower.userInt /6 //full growth multiples in all kills
if mults >= 30 then //mults until minimum of 1
set mults = 30-1
endif
//Since the equation is linear:
//[Average growth over N] * N + remaining growth * (total kills - N)
set N = mults*6
set N = R2I((30 + 0.5-mults/2.0)*N) + (tower.userInt-N)*(30-mults)
call tower.modifyProperty(MOD_DAMAGE_BASE,N)
else
//if no predecessor, initialize with zeros
set tower.userInt = 0 //counted kills
endif
endfunction
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Description: