Glacier v1
2150
|
ID: 330
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: ice
Attack Type: Energy
Attack Range: 760
Attack CD: 2.3
Damage: 4144-4144
Status: Approved
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Glacial Wrath
Attacks of this tower slow the attacked creep by 16% for 3 seconds. Each attack has a 5% to deal 2150 spelldamage and stun the target for 1.1 seconds. The chance to stun the target is increased by 5% per attack and resets after a target is stunned. Level Bonus: +43 spelldamage +0.8% slow |
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Toggle Triggers Header globals
//@import
BuffType sir_frost_glacier
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Creep creep = Event.getTarget()
call sir_frost_glacier.applyCustomTimed(tower,creep,160*(1+tower.getLevel()/20),3)
call tower.getOwner().displayFloatingTextX(I2S(R2I(tower.userInt))+"% Chance",tower,50,150,255,255,0.05,2,3)
if tower.calcChance(tower.userInt*0.01) == true then
call cb_stun.applyOnlyTimed(tower,Event.getTarget(),1.1)
call tower.doSpellDamage(creep,2150*(1+tower.getLevel()*0.02),tower.calcSpellCritNoBonus())
set tower.userInt = 5
else
set tower.userInt = tower.userInt +5
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 5
endfunction
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Flourishing Chasm v1
2150
|
ID: 679
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: nature
Attack Type: Essence
Attack Range: 950
Attack CD: 1.4
Damage: 2258-2258
Status: Approved
|
Description: Basic tower that has a small chance to root creeps it attacks.
Entangle
Has a 12.5% chance to entangle the attacked target for 3.75 seconds. Entangled targets are immobile and suffer 4300 damage per second. Cannot entangle air or boss units. Level Bonus: +0.2% chance to entangle +215 damage per second |
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Toggle Triggers Header globals
//@import
BuffType chasm_entangle
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.125
ONDAMAGE_chanceLevelAdd: 0.002
function onDamage takes Tower tower returns nothing
local Creep target = Event.getTarget()
if target.getSize() < SIZE_BOSS and target.getSize() != SIZE_AIR then
call chasm_entangle.apply(tower, target, 3)
call target.reorder()
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 4300 //base entagle dps
endfunction
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Ball Lightning Accelerator v1
2200
|
ID: 123
Family ID:
Author: cedi
Rarity: unique
Element: iron
Attack Type: Magic
Attack Range: 1000
Attack CD: 0.8
Damage: 1-1
Mana: 1000
Mana regen: 8
Status: Approved
|
Description: This deadly thing was invented by the dwarves to aid them in the long war against the orcs. However they never ended up using it, as it consumes far too much energy.
Specials:
+50 mana/lvl +1 mana regen/lvl
Energy Absorb
Decreases the attackspeed of all towers in 1000 range by 10%. Increases the mana regeneration of the Accelerator by 2 mana per second for each weakened tower. Both effects last 8 seconds Level Bonus: -0.1% attackspeed weakening +0.04 mana per second AC_TYPE_OFFENSIVE_IMMEDIATE 0, 1000.0 range, 40.00s cooldown
Energetic Weapon
The Accelerator attacks with energetic missiles, which deal 500 plus 3 times the current mana as spell damage to all units in 250 range of the missile. Additionally, the missile slows all units by 1% for each 4000 damage it deals to a creep for 1.5 seconds. Cannot slow by more than 20%. Each attack consumes 20% of this tower's current mana. Level Bonus: +25 spell damage +5% mana converted to damage +0.04 seconds slow duration |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 40.00
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 1000.0
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 1000.0
private function onAutocast takes Tower tower returns nothing
local integer numTowers = 0
local integer lvl = tower.getLevel()
local Unit u
local Iterate it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 1000.0)
loop
set u = it.next()
exitwhen u == 0
if u != tower then
set numTowers = numTowers + 1
call tomy_EnergyAbsorptionTargetBT.apply(tower, u, lvl)
endif
endloop
if numTowers > 0 then
call tomy_EnergyAbsorptionCasterBT.apply(tower, tower, (50 + lvl) * numTowers)
endif
endfunction
Header globals
//@export
ProjectileType tomy_EnergeticWeaponPT
//@export
BuffType tomy_EnergyAbsorptionTargetBT
//@export
BuffType tomy_EnergyAbsorptionCasterBT
//@export
BuffType tomy_SlowBT
endglobals
function EnergeticWeaponCollision takes Projectile p, Unit target returns nothing
local Unit caster = p.getCaster()
local real slow = ( p.userReal / 4000.00)
local unit u = target.getUnit()
local lightning lightningEffect = AddLightningEx("FORK", false, p.x + 50.0 * Cos(p.direction* bj_DEGTORAD), p.y + 50.0 * Sin(p.direction* bj_DEGTORAD), p.z + 60.0, GetUnitX(u), GetUnitY(u), GetUnitFlyHeight(u))
if (slow > 20) then
set slow = 20
endif
call p.doSpellDamage(target, p.userReal)
call tomy_SlowBT.applyCustomTimed( caster, target, R2I(slow * 10), 1.50 + 0.04 * caster.getLevel() )
call SFXAtUnit("Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl", u)
call TriggerSleepAction(0.20)
call DestroyLightning(lightningEffect)
set u = null
set lightningEffect = null
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
// ======= Energy Absorption Target =======
call m.addModification( MOD_ATTACKSPEED, -0.1, 0.001 )
set tomy_EnergyAbsorptionTargetBT = BuffType.create(8.00, 0.00, false)
call tomy_EnergyAbsorptionTargetBT.setBuffModifier( m )
call tomy_EnergyAbsorptionTargetBT.setBuffIcon( '@@0@@' )
// ======= Energy Absorption Caster =======
set m = Modifier.create()
call m.addModification(MOD_MANA_REGEN, 0.00, 0.04)
set tomy_EnergyAbsorptionCasterBT = BuffType.create(8.00, 0.00, true)
call tomy_EnergyAbsorptionCasterBT.setBuffModifier( m )
call tomy_EnergyAbsorptionCasterBT.setBuffIcon( '@@2@@' )
// ======= Energetic Weapon =======
set tomy_EnergeticWeaponPT = ProjectileType.createRanged("Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl", 1000.0, 650.0)
call tomy_EnergeticWeaponPT.enableCollision( EnergeticWeaponCollision, 250.00, TARGET_CREEPS, false )
// ======= Slow =======
set m = Modifier.create()
call m.addModification( MOD_MOVESPEED, -0.00, -0.001 )
set tomy_SlowBT = BuffType.create( 1.5, 0.04, false )
call tomy_SlowBT.setBuffIcon( '@@1@@' )
call tomy_SlowBT.setBuffModifier( m )
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit u = tower.getUnit()
local unit t = Event.getTarget().getUnit()
local Projectile p
local real angle = Atan2(GetUnitY( t ) - GetUnitY( u ), GetUnitX( t ) - GetUnitX( u ))
local real mana = GetUnitState(u, UNIT_STATE_MANA)
set p = Projectile.create(tomy_EnergeticWeaponPT, tower, 1.00, tower.calcSpellCritNoBonus(), GetUnitX( u ) + Cos( angle ) * 110.00, GetUnitY( u ) + Sin( angle ) * 110.00, 40.00, angle * bj_RADTODEG )
set p.userReal = 500.00 * (1.00 + tower.getLevel() * 0.05) + mana * (3.00 + tower.getLevel() * 0.05 )
set p.z = 10.0
call p.setScale( 2.00 )
call SetUnitState( u, UNIT_STATE_MANA, mana * 0.80 )
set u = null
set t = null
endfunction
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Undeathly Crypt v1
2200
|
ID: 172
Family ID:
Author: eMoo
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 1000
Attack CD: 1.95
Damage: 2413-2413
Status: Approved
|
Description: A combination of decaying body parts and the presence of an unfathomable evil create a pillar of darkness within this crypt to form a reliable attack and the ability to explode corpses.
Corpse Explosion
Explodes a corpse within 1000 range of the tower, causing enemies in 300 range of the corpse to take 13% more damage from darkness towers and move 13% slower for 8 seconds. 5 second cooldown. Doesn't affect Air. Level Bonus: +0.4% slow and damage taken +0.25 seconds duration
Critical Mass
Has a 30% chance on attack to shoot an extra projectile. For each projectile shot after the initial one, there is a 36% chance to shoot an extra projectile. There is a maximum of 14 projectiles fired per attack. Level Bonus: +0.3% initial chance +0.6% extra chance |
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Toggle Triggers Header globals
//@import
EventTypeList Top_Corpse_explode
endglobals
//@import
function burstFire takes Tower tower, real chance, Creep target, real z returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.3
ONATTACK_chanceLevelAdd: 0.003
function onAttack takes Tower tower returns nothing
call burstFire(tower, 0.36+tower.getLevel()*0.006,Event.getTarget(),200)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call tower.addEventList(Top_Corpse_explode)
set tower.userInt = 130 //This will be the base+level damage.
set tower.userInt2 = 130 //Base damage.
set tower.userInt3 = 4 //Level up damage.
endfunction
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Haunted Soul Mill v1
2200
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ID: 268
Family ID:
Author: Velex
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 2
Damage: 3966-3967
Status: Approved
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Description: Tower with a chance to slow the movement speed of a unit on attacks.
Atrophy
When this tower attacks a creep it has a 18% (12% for bosses) chance to slow it by 27% for 5 seconds. Level Bonus: +0.18% (0.12% for bosses) chance |
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Toggle Triggers Header globals
//@import
BuffType velex_slow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1
ONATTACK_chanceLevelAdd: 0
function onAttack takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
local boolean calc
if size == SIZE_BOSS then
set calc=tower.calcChance((.18+tower.getLevel()*0.0018)*2/3)
else
set calc=tower.calcChance(.18+tower.getLevel()*0.0018)
endif
if(calc==true) then
call velex_slow.applyCustomTimed(tower,Event.getTarget(),R2I(0.27*1000),5)
endif
endfunction
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Snowy Peak v1
2200
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ID: 457
Family ID:
Author: geX
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 800
Attack CD: 0.9
Damage: 1471-1671
Status: Approved
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Description: Basic tower with a high AoE splash attack with low splash damage. Deals bonus damage to mass creeps.
Specials:
Splash attack:
600 AoE: 10% damage
+45% dmg to masses (+1.5%/lvl)
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Precious Treasure Heap v2
2200
|
ID: 465
Family ID:
Author: geX
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 1000
Attack CD: 2.5
Damage: 5216-6016
Status: Approved
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Description: Basic Tower with an increased chance to find items and some bonus damage against bosses.
Specials:
+10% dmg to bosses (+0.6%/lvl) +20% item chance (+1%/lvl) -20% item quality (-1%/lvl) |
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Description: