Enraged Tree v1
1600
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ID: 522
Family ID:
Author: Boekie
Rarity: uncommon
Element: nature
Attack Type: Physical
Attack Range: 950
Attack CD: 1.4
Damage: 1096-1115
Status: Approved
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Rock Throw
30% chance to throw a rock towards the attacked unit. On impact it deals 1200 spell damage in a 400 AoE. Level Bonus: +0.6% chance +40 damage |
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Toggle Triggers Header globals
//@import
ProjectileType boekie_tree_rock
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.006
function onAttack takes Tower tower returns nothing
set Projectile.createLinearInterpolationFromUnitToUnit(boekie_tree_rock,tower,12.0+tower.getLevel()*0.40, tower.calcSpellCritNoBonus(),tower,Event.getTarget(),0.25,true).userReal = 400.0
endfunction
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Green Dragon Roost v1
1600
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ID: 538
Family ID:
Author: Boekie
Rarity: unique
Element: nature
Attack Type: Essence
Attack Range: 800
Attack CD: 2
Damage: 1048-1097
Status: Approved
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Description: Increases the multi crit of nearby towers.
Specials:
Bounce attack:
4 targets
-10% damage per bounce
15% crit chance (+0.5%/lvl)
x1.5 crit damage (+x0.05/lvl)
Green Dragon Force - Aura
Increases the multicrit of towers in 200 range by 2. |
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Toggle Triggers Header globals
BuffType boekie_multicrit_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set boekie_multicrit_aura = BuffType.createAuraEffectType(true)
call m.addModification(MOD_MULTICRIT_COUNT,2,0.0)
call boekie_multicrit_aura.setBuffModifier(m)
call boekie_multicrit_aura.setStackingGroup("multicrit_aura")
call boekie_multicrit_aura.setBuffIcon('@@0@@')
endfunction
Tower Aura
AURA_auraEffect: boekie_multicrit_aura
AURA_power: 0
AURA_level: 0
AURA_auraRange: 200
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 1
AURA_powerAdd: 1
AURA_targetSelf: true
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Sparkling Storm Lantern v1
1600
|
ID: 552
Family ID:
Author: Boekie
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 1000
Attack CD: 1.3
Damage: 990-990
Status: Approved
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Description: This tower is able to release a burst attack.
Burst Lightning
Has a 20% chance on attack to fire 4 extra projectiles at random creeps in 300 range around the main target. Each extra projectile deals the same amount of damage as a normal attack. Level Bonus: +1% chance +1 extra projectile at levels 15 and 25 |
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Toggle Triggers Header globals
endglobals
//@import
function newAttack takes Tower tower, integer numShots, Creep creep returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.20
ONATTACK_chanceLevelAdd: 0.01
function onAttack takes Tower tower returns nothing
local Creep creep = Event.getTarget()
local integer numShots = 4
local integer twrLevel = tower.getLevel()
if twrLevel == 25 then
set numShots = 6
elseif twrLevel >= 15 then
set numShots = 5
endif
call newAttack(tower,numShots,creep)
endfunction
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Library v1
1600
|
ID: 620
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 960
Attack CD: 2.6
Damage: 3602-3602
Status: Approved
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Description: Basic astral tower that strengthens itself by acummulating knowledge from its books.
High Knowledge
Grants 0.85 experience on attack.
|
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Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
call tower.addExp (0.85)
endfunction
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Phoenix v1
1650
|
ID: 148
Family ID:
Author: Der_kleine_Tomy
Rarity: rare
Element: fire
Attack Type: Elemental
Attack Range: 850
Attack CD: 2.5
Damage: 1307-1307
Status: Approved
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Description: A phoenix which can burn more than 1 target with its attacks.
Specials:
+20% dmg to nature (+1%/lvl)
Eruption
When Phoenixfire expires, it erupts and deals 260 elemental damage per armor point the creep is missing in 200 range around its target. Additionally the target regains only 60% of its armor. Creeps further away recieve less damage. This ability can be cast to make Phoenixfire expire immediately. Level Bonus: -1.5% armor regain AC_TYPE_NOAC_IMMEDIATE 0, 0.0 range, 1.0s cooldown
Phoenixfire
The Phoenix attacks up to 3 targets at once. If there are less creeps than attacks, the remaining attacks will hit the main target. The armor of attacked creeps melts, reducing it by 0.6 for 5 seconds. This buff is stackable. Level Bonus: +0.015 armor reduction +1 target at level 15 |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 1.0
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_NOAC_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 0.0
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: true
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 0.0
private function onAutocast takes Tower tower returns nothing
local Buff b
local Iterate it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 3000.0)
local Unit u
loop
set u = it.next()
exitwhen u == 0
set b = u.getBuffOfType(tomy_PhoenixFireBuff)
if b != 0 then
call b.removeBuff()
endif
endloop
endfunction
Header globals
//@import
ProjectileType tomy_PhoenixPT
//@import
BuffType tomy_PhoenixFireBuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer attacks = 2
local boolean add = false
local Unit maintarget = Event.getTarget()
local Unit target
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_TYPE_CREEPS,maintarget,450)
local real sidearc = 0.20
local boolean itDestroyed = false
if tower.getLevel() >= 15 then
set attacks = attacks + 1
endif
loop
exitwhen attacks == 0 // Exit when all attacks are fired
// If the Iterate is not destroyed, get the next target
if not itDestroyed then
set target = it.next()
// If there are no more targets
if target == 0 then
set itDestroyed = true // Iterate is destroyed (auto destroy)
set target = maintarget // target is the maintarget now
endif
endif
// If there are no more units, shoot at the maintarget (itDestroyed). If there are units then don't shoot at the maintarget
if itDestroyed or target != maintarget then
call Projectile.createBezierInterpolationFromUnitToUnit(tomy_PhoenixPT,tower,0,0,tower,target,0,sidearc,0,true).setScale(0.40)
set attacks = attacks - 1
set sidearc = -sidearc
if add then
set sidearc = sidearc + 0.20
endif
set add = not add
endif
endloop
// If the Iterate is not destroyed yet, destroy it
if not itDestroyed then
call it.destroy()
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit target = Event.getTarget()
local Buff b = target.getBuffOfType(tomy_PhoenixFireBuff)
local integer level = tower.getLevel()
local real armorLoss = 0.60 + 0.015 * level
if b != 0 then
call tomy_PhoenixFireBuff.apply(tower, target, b.getPower() + R2I(armorLoss * 100.0))
else
call tomy_PhoenixFireBuff.apply(tower, target, R2I(armorLoss * 100.0))
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 2 // Save the family member (1 = first member)
set tower.userInt2 = 0 // Used to save the buff (double linked list)
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
endfunction
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Infernal Dog v1
1680
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ID: 75
Family ID:
Author: cedi
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 1.2
Damage: 1712-1712
Status: Approved
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Description: The hounds of war are howling again.
Specials:
+7% damage/lvl
Roar
Whenever this tower damages a unit it has 30% chance to release a battle cry. The cry increases the attack damage of all towers in 420 range by 5% for 5 seconds. If a tower has allready the roar buff the attack damage is increased by 0.75% and the duration is refreshed. Stacks up to 100 times. Level Bonus: +0.75% attack damage |
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Toggle Triggers Header globals
//@import
BuffType cedi_helldog
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.3
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Iterate I = Iterate.overUnitsInRangeOfCaster( tower, TARGET_TYPE_TOWERS, 420.0 )
local Unit U
local Buff B
call DestroyEffect( AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl", tower.getUnit(), "origin" ) )
loop
set U = I.next()
exitwhen U == 0
set B = U.getBuffOfType( cedi_helldog )
if B != 0 then
if B.userInt < 100 then
call cedi_helldog.apply( tower, U, B.getLevel() + 15 )
set B.userInt = B.userInt + 1
else
call B.refreshDuration()
endif
else
call cedi_helldog.apply( tower, U, tower.getLevel() * 15 )
set B.userInt = 0
endif
endloop
//0.0005 0.003, 0.0045, 0.006, 0.0075, 0.009
//0.05 0.05 , 0.05 , 0.05 , 0.05 , 0.05
// 70 , 210 , 840 , 1680 , 3360
endfunction
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Hurricane Dog v1
1680
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ID: 245
Family ID:
Author: cedi
Rarity: uncommon
Element: storm
Attack Type: Energy
Attack Range: 900
Attack CD: 1.5
Damage: 2062-2070
Status: Approved
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Description: Do you hear the howl of the storm?
Specials:
+2.1% attackspeed/lvl
Thunderous Roar
Whenever this tower damages a unit it has 30% chance to release a battle cry. The cry increases the attack speed of all towers in 420 range by 5% for 5 seconds. If a tower already has the thunderous roar buff the attack speed is increased by 0.75% and the duration is refreshed. Stacks up to 100 times. Level Bonus: +0.75% attack speed |
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Toggle Triggers Header globals
//@import
BuffType cedi_stormdog
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.3
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Iterate I = Iterate.overUnitsInRangeOfCaster( tower, TARGET_TYPE_TOWERS, 420.0 )
local Unit U
local Buff B
call DestroyEffect( AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\Taunt\\TauntCaster.mdl", tower.getUnit(), "origin" ) )
loop
set U = I.next()
exitwhen U == 0
set B = U.getBuffOfType( cedi_stormdog )
if B != 0 then
if B.userInt < 100 then
call cedi_stormdog.apply( tower, U, B.getLevel() + 15 )
set B.userInt = B.userInt + 1
else
call B.refreshDuration()
endif
else
set B = cedi_stormdog.apply( tower, U, tower.getLevel() * 15 )
set B.userInt = 0
endif
endloop
endfunction
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Description: