Engulfing Dark Fire Pit v1
1300
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ID: 181
Family ID:
Author: i_mOck_death
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 850
Attack CD: 1.1
Damage: 754-754
Status: Approved
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Specials:
-20% dmg to undead (+0.5%/lvl) +20% dmg to magical (+0.7%/lvl)
Multishot:
Attacks up to 3 targets at the same time.
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Lunar Emitter v1
1300
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ID: 296
Family ID:
Author: geX
Rarity: rare
Element: darkness
Attack Type: Elemental
Attack Range: 800
Attack CD: 1.4
Damage: 990-990
Status: Approved
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Description: Shines moonlight on the enemies in its vicinity weakening their resistances.
Specials:
Splash attack: 50 AoE: 100% damage 350 AoE: 40% damage
Moonlight - Aura
Reduces the spell resistance of enemies in 800 range by 15% and increases the vulnerability to damage from Astral, Darkness, Ice, and Storm towers by 10%. Level Bonus: +0.45% spell resistance reduction +0.3% vulnerability |
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Toggle Triggers Header globals
//@export
BuffType gexMoonAura
endglobals
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set gexMoonAura = BuffType.createAuraEffectType(false)
call m.addModification(MOD_DMG_FROM_ASTRAL,0.0,0.001)
call m.addModification(MOD_DMG_FROM_DARKNESS,0.0,0.001)
call m.addModification(MOD_DMG_FROM_ICE,0.0,0.001)
call m.addModification(MOD_DMG_FROM_STORM,0.0,0.001)
call m.addModification(MOD_SPELL_DAMAGE_RECEIVED,0.0,0.0015)
call gexMoonAura.setBuffModifier(m)
call gexMoonAura.setBuffIcon('@@0@@')
endfunction
Tower Aura
AURA_auraEffect: gexMoonAura
AURA_power: 100
AURA_level: 100
AURA_auraRange: 800
AURA_targetType: TARGET_TYPE_CREEPS
AURA_levelAdd: 3
AURA_powerAdd: 3
AURA_targetSelf: false
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Sacrificial Lamb v1
1300
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ID: 335
Family ID:
Author: DaveMatthews
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 850
Attack CD: 1
Damage: 1234-1234
Mana: 100
Mana regen: 2.5
Status: Approved
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Description: Sacrifices itself to boost nearby towers.
Specials:
+0.1 mana regen/lvl
Sacrifice
This tower loses 100% of its damage to boost the dps of a tower in 500 range by 30% of its total damage for 6 seconds. This buff has no effect on towers of the same family. Level Bonus: +0.6% bonus damage AC_TYPE_OFFENSIVE_BUFF 90, 500 range, 6s cooldown
Blood Spill
On attack, this tower has a 15% chance to lose 100% attack speed and boost the attack speed of all towers in 200 range by 50%, equally divided among them, for 6 seconds. Every time it casts Blood Spill, the tower gains 0.25 experience for every other tower affected. Cannot retrigger when the buff is already active. Level Bonus: +1% attack speed +0.2% chance |
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Toggle Triggers Autocast
AUTOCAST_cooldown: 6
AUTOCAST_autoRange: 500
AUTOCAST_manacost: 90
AUTOCAST_range: 500
AUTOCAST_targetType: TARGET_TYPE_TOWERS
AUTOCAST_numBuffsBeforeIdle: 1
caster_art: Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
target_art: Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_buffType: dave_sacrifice_target
AUTOCAST_isExtended: false
AUTOCAST_targetSelf: false
private function onAutocast takes Tower tower returns nothing
local Tower target = Event.getTarget()
local Buff b
if target.getFamily() != tower.getFamily() then
if target.getBuffOfType(dave_sacrifice_target) != 0 then
call dave_sacrifice_target.apply(tower, target, 0)
else
set b = dave_sacrifice_target.apply(tower, target, 0)
set b.userReal = tower.getCurrentAttackDamageWithBonus()*(0.3+(0.006*tower.getLevel()))
call target.modifyProperty(MOD_DPS_ADD, b.userReal)
endif
call dave_sacrifice_altar.apply(tower, tower, tower.getLevel())
endif
endfunction
Header globals
//@export
BuffType dave_sacrifice_target
//@export
BuffType dave_sacrifice_altar
//@export
BuffType dave_blood_target
//@export
BuffType dave_blood_altar
endglobals
function resetBonus takes Buff b returns nothing
local Tower tower = b.getBuffedUnit()
call tower.modifyProperty(MOD_DPS_ADD, -b.userReal)
endfunction
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
local Modifier n = Modifier.create()
local Modifier o = Modifier.create()
set dave_blood_target = BuffType.create(6.0,0.0,true)
call dave_blood_target.setBuffModifier(m)
call m.addModification(MOD_ATTACKSPEED,0.0,0.01)
call dave_blood_target.setBuffIcon( '@@0@@' )
set dave_blood_altar = BuffType.create(6.0,0,false)
call dave_blood_altar.setBuffModifier(n)
call n.addModification(MOD_ATTACKSPEED,-1.0,0.0)
call dave_blood_altar.setBuffIcon( '@@1@@' )
set dave_sacrifice_target = BuffType.create(6.0,0,true)
call dave_sacrifice_target.addEventOnCleanup(resetBonus)
call dave_sacrifice_target.setBuffIcon( '@@2@@' )
set dave_sacrifice_altar = BuffType.create(6.0,0,false)
call dave_sacrifice_altar.setBuffModifier(o)
call o.addModification(MOD_DAMAGE_ADD_PERC,-1.0,0)
call dave_sacrifice_altar.setBuffIcon( '@@3@@' )
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.002
function onAttack takes Tower tower returns nothing
local integer numTowers
local integer level = tower.getLevel()
local Tower u
local Buff b
local Iterate it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 200)
set b = tower.getBuffOfType(dave_blood_altar)
set numTowers = it.count() - 1
if b == 0 then
call SFXAtUnit("Objects\\Spawnmodels\\Human\\HumanBlood\\HumanBloodKnight.mdl", tower.getUnit())
loop
set u = it.next()
exitwhen u == 0
if u != tower and numTowers > 0 then
call dave_blood_target.apply(tower, u, (50 + level)/numTowers)
endif
endloop
if numTowers > 0 then
call dave_blood_altar.apply(tower, tower, level)
call tower.addExp(0.25 * numTowers)
endif
else
call it.destroy()
endif
endfunction
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Snowy Cliff v1
1300
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ID: 452
Family ID:
Author: geX
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 780
Attack CD: 0.9
Damage: 850-1040
Status: Approved
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Description: Basic tower with a high AoE splash attack with low splash damage. Deals bonus damage to mass creeps.
Specials:
Splash attack:
600 AoE: 10% damage
+42% dmg to masses (+1.4%/lvl)
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Wealthy Fire Pit v1
1300
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ID: 585
Family ID:
Author: Boekie
Rarity: common
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.9
Damage: 951-951
Status: Approved
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Description: A fire pit that has the ability to unleash some powerful flames.
Specials:
2x multicrit
Hot Coals
Whenever this tower kills a creep it gains 30% bonus crit chance for 10.5 seconds. Level Bonus: +0.05 sec duration +0.3% crit chance |
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Toggle Triggers Header globals
//@import
BuffType boekie_coals_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Kill function onKill takes Tower tower returns nothing
local integer lvl = tower.getLevel()
call boekie_coals_buff.applyCustomTimed(tower,tower,150+(lvl*3),10.5+0.05*lvl)
endfunction
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Old Lightning Totem v1
1300
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ID: 605
Family ID:
Author: Boekie
Rarity: rare
Element: storm
Attack Type: Energy
Attack Range: 800
Attack CD: 0.7
Damage: 652-652
Status: Approved
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Description: This totem uses ancient magic to boost lightning spells.
Ancient Magic - Aura
Increases spell crit chance of towers in 500 range by 15%. Level Bonus: +0.2% spell crit chance |
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Toggle Triggers Header globals
//@import
BuffType boekie_spellCrit_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: boekie_spellCrit_aura
AURA_power: 50
AURA_level: 50
AURA_auraRange: 500
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 2
AURA_powerAdd: 2
AURA_targetSelf: false
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Chilled Spirit v1
1300
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ID: 646
Family ID:
Author: Boekie
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 950
Attack CD: 2
Damage: 439-439
Status: Approved
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Description: An icy spirit that lives in the north. It can invoke an ice nova.
Nova Storm
When this tower attacks there is a 25% chance to hit 3 creeps in 900 range around it with ice novas. A nova hits all creeps in 200 AoE dealing 910 spelldamage at the centre, dropping off to 50% at the sides. Also slows by 12.5% for 4 seconds. Level Bonus: +45.5 spelldamage +0.5% chance +0.5% slow +1 nova at lvl 15 and 25 |
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Toggle Triggers Header globals
//@import
BuffType boekie_icySpirit_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.25
ONATTACK_chanceLevelAdd: 0.005
function onAttack takes Tower tower returns nothing
local integer level = tower.getLevel()
if tower.userInt != 0 then
if level < 15 then
set tower.userInt2 = 3
elseif level < 25 then
set tower.userInt2 = 4
else
set tower.userInt2 = 5
endif
call PeriodicEvent(tower.userInt).enable()
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0 //Saves the periodic
set tower.userInt2 = 0 //Saves the number of novas remaining to fire
endfunction
Periodic
PERIODIC_period: 0.1
function periodic takes Tower tower returns nothing
local Iterate it
local Unit target
local integer level = tower.getLevel()
if tower.userInt2 > 0 then
set it = Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,900)
set target = it.nextRandom()
if target != 0 then
call it.destroy()
call tower.doSpellDamageAoEUnit(target,200,910.0+(level*45.5),tower.calcSpellCritNoBonus(),0.5)
call SFXOnUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl",target.getUnit(),"origin")
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,target,200)
loop
set target = it.next()
exitwhen target == 0
call boekie_icySpirit_buff.apply(tower,target,125+level*5)
endloop
endif
set tower.userInt2 = tower.userInt2 - 1
else
//Save the periodic event
if tower.userInt == 0 then
set tower.userInt = Event.getCurrentPeriodicEvent()
endif
call PeriodicEvent(tower.userInt).disable()
endif
endfunction
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Description: