Icy Spirit v1
500
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ID: 644
Family ID:
Author: Boekie
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 950
Attack CD: 2
Damage: 169-169
Status: Approved
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Nova Storm
When this tower attacks there is a 25% chance to hit 3 creeps in 900 range around it with ice novas. A nova hits all creeps in 200 AoE dealing 350 spelldamage at the centre, dropping off to 50% at the sides. Also slows by 12.5% for 4 seconds. Level Bonus: +17.5 spelldamage +0.5% chance +0.5% slow +1 nova at lvl 15 and 25 |
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Toggle Triggers Header globals
//@export
BuffType boekie_icySpirit_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier slow=Modifier.create()
call slow.addModification(MOD_MOVESPEED,0,-0.001)
set boekie_icySpirit_buff=BuffType.create(5,0,false)
call boekie_icySpirit_buff.setBuffIcon('@@0@@')
call boekie_icySpirit_buff.setBuffModifier(slow)
endfunction
On Attack
ONATTACK_chance: 0.25
ONATTACK_chanceLevelAdd: 0.005
function onAttack takes Tower tower returns nothing
local integer level = tower.getLevel()
if tower.userInt != 0 then
if level < 15 then
set tower.userInt2 = 3
elseif level < 25 then
set tower.userInt2 = 4
else
set tower.userInt2 = 5
endif
call PeriodicEvent(tower.userInt).enable()
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0 //Saves the periodic
set tower.userInt2 = 0 //Saves the number of novas remaining to fire
endfunction
Periodic
PERIODIC_period: 0.1
function periodic takes Tower tower returns nothing
local Iterate it
local Unit target
local integer level = tower.getLevel()
if tower.userInt2 > 0 then
set it = Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,900)
set target = it.nextRandom()
if target != 0 then
call it.destroy()
call tower.doSpellDamageAoEUnit(target,200,350.0+(level*17.5),tower.calcSpellCritNoBonus(),0.5)
call SFXOnUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl",target.getUnit(),"origin")
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,target,200)
loop
set target = it.next()
exitwhen target == 0
call boekie_icySpirit_buff.apply(tower,target,125+level*5)
endloop
endif
set tower.userInt2 = tower.userInt2 - 1
else
//Save the periodic event
if tower.userInt == 0 then
set tower.userInt = Event.getCurrentPeriodicEvent()
endif
call PeriodicEvent(tower.userInt).disable()
endif
endfunction
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Chilled Spirit v1
1300
|
ID: 646
Family ID:
Author: Boekie
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 950
Attack CD: 2
Damage: 439-439
Status: Approved
|
Description: An icy spirit that lives in the north. It can invoke an ice nova.
Nova Storm
When this tower attacks there is a 25% chance to hit 3 creeps in 900 range around it with ice novas. A nova hits all creeps in 200 AoE dealing 910 spelldamage at the centre, dropping off to 50% at the sides. Also slows by 12.5% for 4 seconds. Level Bonus: +45.5 spelldamage +0.5% chance +0.5% slow +1 nova at lvl 15 and 25 |
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Toggle Triggers Header globals
//@import
BuffType boekie_icySpirit_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.25
ONATTACK_chanceLevelAdd: 0.005
function onAttack takes Tower tower returns nothing
local integer level = tower.getLevel()
if tower.userInt != 0 then
if level < 15 then
set tower.userInt2 = 3
elseif level < 25 then
set tower.userInt2 = 4
else
set tower.userInt2 = 5
endif
call PeriodicEvent(tower.userInt).enable()
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0 //Saves the periodic
set tower.userInt2 = 0 //Saves the number of novas remaining to fire
endfunction
Periodic
PERIODIC_period: 0.1
function periodic takes Tower tower returns nothing
local Iterate it
local Unit target
local integer level = tower.getLevel()
if tower.userInt2 > 0 then
set it = Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,900)
set target = it.nextRandom()
if target != 0 then
call it.destroy()
call tower.doSpellDamageAoEUnit(target,200,910.0+(level*45.5),tower.calcSpellCritNoBonus(),0.5)
call SFXOnUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl",target.getUnit(),"origin")
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,target,200)
loop
set target = it.next()
exitwhen target == 0
call boekie_icySpirit_buff.apply(tower,target,125+level*5)
endloop
endif
set tower.userInt2 = tower.userInt2 - 1
else
//Save the periodic event
if tower.userInt == 0 then
set tower.userInt = Event.getCurrentPeriodicEvent()
endif
call PeriodicEvent(tower.userInt).disable()
endif
endfunction
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Frozen Spirit v1
3000
|
ID: 647
Family ID:
Author: Boekie
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 950
Attack CD: 2
Damage: 1013-1013
Status: Approved
|
Description: An icy spirit that lives in the north. It can invoke an ice nova.
Nova Storm
When this tower attacks there is a 25% chance to hit 3 creeps in 900 range around it with ice novas. A nova hits all creeps in 200 AoE dealing 2100 spelldamage at the centre, dropping off to 50% at the sides. Also slows by 12.5% for 4 seconds. Level Bonus: +105 spelldamage +0.5% chance +0.5% slow +1 nova at lvl 15 and 25 |
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Toggle Triggers Header globals
//@import
BuffType boekie_icySpirit_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.25
ONATTACK_chanceLevelAdd: 0.005
function onAttack takes Tower tower returns nothing
local integer level = tower.getLevel()
if tower.userInt != 0 then
if level < 15 then
set tower.userInt2 = 3
elseif level < 25 then
set tower.userInt2 = 4
else
set tower.userInt2 = 5
endif
call PeriodicEvent(tower.userInt).enable()
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0 //Saves the periodic
set tower.userInt2 = 0 //Saves the number of novas remaining to fire
endfunction
Periodic
PERIODIC_period: 0.1
function periodic takes Tower tower returns nothing
local Iterate it
local Unit target
local integer level = tower.getLevel()
if tower.userInt2 > 0 then
set it = Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,900)
set target = it.nextRandom()
if target != 0 then
call it.destroy()
call tower.doSpellDamageAoEUnit(target,200,2100.0+(level*105.0),tower.calcSpellCritNoBonus(),0.5)
call SFXOnUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl",target.getUnit(),"origin")
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,target,200)
loop
set target = it.next()
exitwhen target == 0
call boekie_icySpirit_buff.apply(tower,target,125+level*5)
endloop
endif
set tower.userInt2 = tower.userInt2 - 1
else
//Save the periodic event
if tower.userInt == 0 then
set tower.userInt = Event.getCurrentPeriodicEvent()
endif
call PeriodicEvent(tower.userInt).disable()
endif
endfunction
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Description: