Advanced Pocket Rocket v1
1255
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ID: 547
Family ID:
Author: Boekie
Rarity: common
Element: iron
Attack Type: Decay
Attack Range: 700
Attack CD: 1.65
Damage: 1863-1884
Status: Approved
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Specials:
Splash attack: 125 AoE: 55% damage +35% dmg to masses (+2%/lvl) |
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Area Igniter v1
1300
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ID: 68
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 700
Attack CD: 1.2
Damage: 132-132
Status: Approved
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Description: Advanced tower thats attacks multiple targets at once and burns them, increasing other fire towers damage and dealing some damage over time.
Spreading Flames:
This tower attacks 4 targets at once.
Ignite
Units damaged by this tower receive 14% more damage from fire towers and take 70 spell damage every 0.5 seconds for 5 seconds. The damage over time effect stacks. Level Bonus: +2.8 spell damage +0.05 seconds duration |
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Toggle Triggers Header globals
//@import
BuffType sir_area_rooster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Buff buffyorno = Event.getTarget().getBuffOfGroup("sir_area_rooster")
if buffyorno != 0 then
set tower.userInt = buffyorno.getLevel()+2
set tower.userInt2 = IMaxBJ(buffyorno.getPower(),140)
else
set tower.userInt = 2
set tower.userInt2 = 140
endif
call sir_area_rooster.applyAdvanced(tower,Event.getTarget(),tower.userInt,tower.userInt2,5+tower.getLevel()*0.05)
endfunction
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Solar Emitter v1
1300
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ID: 71
Family ID:
Author: geX
Rarity: rare
Element: astral
Attack Type: Elemental
Attack Range: 800
Attack CD: 1.4
Damage: 990-990
Status: Approved
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Description: Fills the air with pure sunlight weakening all enemies in its vicinity.
Specials:
Splash attack: 50 AoE: 100% damage 350 AoE: 40% damage
Sunshine - Aura
Reduces the armor of enemies in 800 range by 10 and increases the vulnerability to damage from Astral, Fire, Iron, and Nature towers by 10%. Level Bonus: +0.3 armor reduction +0.3% vulnerability |
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Toggle Triggers Header globals
//@export
BuffType gexSunAura
endglobals
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set gexSunAura = BuffType.createAuraEffectType(false)
call m.addModification(MOD_DMG_FROM_ASTRAL,0.0,0.001)
call m.addModification(MOD_DMG_FROM_NATURE,0.0,0.001)
call m.addModification(MOD_DMG_FROM_FIRE,0.0,0.001)
call m.addModification(MOD_DMG_FROM_IRON,0.0,0.001)
call m.addModification(MOD_ARMOR,0.0,-0.1)
call gexSunAura.setBuffModifier(m)
call gexSunAura.setBuffIcon('@@0@@')
endfunction
Tower Aura
AURA_auraEffect: gexSunAura
AURA_power: 100
AURA_level: 100
AURA_auraRange: 800
AURA_targetType: TARGET_TYPE_CREEPS
AURA_levelAdd: 3
AURA_powerAdd: 3
AURA_targetSelf: false
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Thief Master v1
1300
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ID: 111
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: darkness
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 1987-1987
Status: Approved
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Description: Trained in the shadows, the thief is an expert in finding gold.
Specials:
-10% dmg to undead (+0.4%/lvl) +1.25% bounty collected/lvl +8% item chance (+0.32%/lvl) +8% item quality (+0.32%/lvl)
Steal
Every time the thief damages a creep there is a 10% chance he steals 6 gold. Level Bonus: +0.24 gold +0.4% chance |
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Toggle Triggers Header globals
//@import
ProjectileType mOck_steal
//@import
MultiboardValues mOck_thief_multiboard
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: .1
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
call Projectile.createLinearInterpolationFromUnitToUnit(mOck_steal,tower,0,0,Event.getTarget(),tower,0,true)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower super = Event.getPrecedingTower()
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
if super.getFamily() == tower.getFamily() then
set tower.userReal = super.userReal
else
set tower.userReal = 0.0
endif
set tower.userInt = 60
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
call mOck_thief_multiboard.setValue(0,I2S(R2I(tower.userReal)))
return mOck_thief_multiboard
endfunction
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Astral Beacon v1
1300
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ID: 119
Family ID:
Author: Velex
Rarity: common
Element: astral
Attack Type: Magic
Attack Range: 750
Attack CD: 2.2
Damage: 3251-3425
Status: Approved
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Description: Tower that deals additional damage to invisible units.
Light in the Dark
Deals 25% additional damage to invisible creeps. Level Bonus: +1% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if Event.getTarget().isInvisible() then
set Event.damage = Event.damage * ( 1.25 + 0.01 * tower.getLevel() )
endif
endfunction
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Forsaken Crypt v1
1300
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ID: 171
Family ID:
Author: eMoo
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 1000
Attack CD: 1.95
Damage: 1481-1481
Status: Approved
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Description: A combination of decaying body parts and the presence of an unfathomable evil create a pillar of darkness within this crypt to form a reliable attack and the ability to explode corpses.
Corpse Explosion
Explodes a corpse within 1000 range of the tower, causing enemies in 300 range of the corpse to take 8% more damage from darkness towers and move 8% slower for 8 seconds. 5 second cooldown. Doesn't affect Air. Level Bonus: +0.3% slow and damage taken +0.25 seconds duration
Critical Mass
Has a 30% chance on attack to shoot an extra projectile. For each projectile shot after the initial one, there is a 33% chance to shoot an extra projectile. There is a maximum of 14 projectiles fired per attack. Level Bonus: +0.3% initial chance +0.6% extra chance |
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Toggle Triggers Header globals
//@import
EventTypeList Top_Corpse_explode
endglobals
//@import
function burstFire takes Tower tower, real chance, Creep target, real z returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.3
ONATTACK_chanceLevelAdd: 0.003
function onAttack takes Tower tower returns nothing
call burstFire(tower, 0.33+tower.getLevel()*0.006,Event.getTarget(),130)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call tower.addEventList(Top_Corpse_explode)
set tower.userInt = 80 //This will be the base+level damage.
set tower.userInt2 = 80 //Base damage.
set tower.userInt3 = 3 //Level up damage.
endfunction
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Energy Crossing v1
1300
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ID: 177
Family ID:
Author: SirCoqalot.
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 500
Attack CD: 0.7
Damage: 1182-1182
Mana: 20
Mana regen: 1
Status: Approved
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Description: Support tower which only attacks air. Buffs other units attackspeed and adds some spell and normal damage.
Specials:
Attacks AIR only
Jolt
Buffs a tower in 500 range for 10 seconds increasing its attackspeed by 25%. The buffed tower deals 320 attack damage and 320 spell damage on attack multiplied with its base attackspeed. Level Bonus: +12.8 attack and spell damage +0.4% attackspeed AC_TYPE_ALWAYS_BUFF 15, 500 range, 6s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 6
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 15
AUTOCAST_range: 500
AUTOCAST_buffType: sir_junction_buff
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 500
private function onAutocast takes Tower tower returns nothing
endfunction
Header globals
//@import
BuffType sir_junction_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userReal = 0.25 //base attackspeed boost
set tower.userReal2 = 0.004 //attackspeed boost add
set tower.userReal3 = 320.0 //base dmg & spelldmg per attack (/25 for level bonus)
endfunction
On Tower Destruction function onDestruct takes Tower tower returns nothing
//Kill all buffs made by this tower in aoe, so that all lightnings get removed
local Iterate it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 500)
local Tower cur = it.next()
local Buff b
loop
exitwhen cur == 0
set b = cur.getBuffOfType(sir_junction_buff)
if b != 0 then
if b.getCaster() == tower then
call b.removeBuff()
endif
endif
set cur = it.next()
endloop
endfunction
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Description: