Astral Lantern v1
35
|
ID: 117
Family ID:
Author: Velex
Rarity: common
Element: astral
Attack Type: Magic
Attack Range: 750
Attack CD: 2.2
Damage: 90-95
Status: Approved
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Light in the Dark
Deals 15% additional damage to invisible creeps. Level Bonus: +0.6% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if Event.getTarget().isInvisible() then
set Event.damage = Event.damage * ( 1.15 + 0.006 * tower.getLevel() )
endif
endfunction
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Astral Guide v1
400
|
ID: 118
Family ID:
Author: Velex
Rarity: common
Element: astral
Attack Type: Magic
Attack Range: 750
Attack CD: 2.2
Damage: 996-1080
Status: Approved
|
Description: Tower that deals additional damage to invisible units.
Light in the Dark
Deals 20% additional damage to invisible creeps. Level Bonus: +0.8% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if Event.getTarget().isInvisible() then
set Event.damage = Event.damage * ( 1.2 + 0.008 * tower.getLevel() )
endif
endfunction
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Astral Beacon v1
1300
|
ID: 119
Family ID:
Author: Velex
Rarity: common
Element: astral
Attack Type: Magic
Attack Range: 750
Attack CD: 2.2
Damage: 3251-3425
Status: Approved
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Description: Tower that deals additional damage to invisible units.
Light in the Dark
Deals 25% additional damage to invisible creeps. Level Bonus: +1% damage |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if Event.getTarget().isInvisible() then
set Event.damage = Event.damage * ( 1.25 + 0.01 * tower.getLevel() )
endif
endfunction
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Astral Lighthouse v1
2400
|
ID: 120
Family ID:
Author: Velex
Rarity: common
Element: astral
Attack Type: Magic
Attack Range: 750
Attack CD: 2.2
Damage: 5985-6209
Status: Approved
|
Description: Tower that deals additional damage to invisible units.
Light in the Dark
Deals 30% additional damage to invisible creeps. Level Bonus: +1.2% damage |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if Event.getTarget().isInvisible() then
set Event.damage = Event.damage * ( 1.30 + 0.012 * tower.getLevel() )
endif
endfunction
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Description: