Trapped Souls v1
1240
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ID: 583
Family ID:
Author: Chronos
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 1.5
Damage: 1329-1334
Status: Approved
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Banish
Magic, undead and nature creeps damaged by this tower suffer an additional 65% of that damage as spelldamage. Level Bonus: +1.9% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
if creep.getCategory() <= CATEGORY_NATURE then
call tower.doSpellDamage(creep, Event.damage * (0.65 + (0.019 * tower.getLevel())), tower.calcSpellCritNoBonus())
call SFXAtUnit("Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl", creep.getUnit())
endif
endfunction
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Deep Ice Mine v1
1250
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ID: 30
Family ID:
Author: Velex
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 700
Attack CD: 2
Damage: 2269-2270
Status: Approved
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Description: Tower with a chance to cast an ice nova.
Ice Nova
Damaged targets have a 20% chance to get blasted by an ice nova, dealing 1250 damage and slowing units in 350 range by 11% for 4 seconds. Has a 30% bonus chance to crit. Level Bonus: +0.4% chance +62.5 damage |
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Toggle Triggers Header globals
//@import
BuffType Maj_iceNovaSlow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: .2
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_TYPE_CREEPS,targ,350)
local Unit next
loop
set next = it.next()
exitwhen next == 0
call Maj_iceNovaSlow.applyCustomTimed(tower, next, 110, 4.0)
endloop
call tower.doSpellDamageAoEUnit(targ,350,1250+(tower.getLevel()*62.5),tower.calcSpellCrit(0.3,0.0),0)
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl", targ.getUnit())
endfunction
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Master Elementalist v1
1250
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ID: 61
Family ID:
Author: Kel-Thuzad
Rarity: uncommon
Element: astral
Attack Type: Magic
Attack Range: 900
Attack CD: 2
Damage: 209-209
Status: Approved
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Description: Really experienced mage of elements.
Elemental Chaos
Elementalist casts one of the following spells on attack: Fire Blast: 30% chance, 250 AoE, 1650 damage Frost Nova: 20% chance, 250 AoE, 800 damage, 14% slow for 4 seconds Aftershock: 30% chance, 2000 damage, 0.5 seconds stun Lightning Burst: 20% chance, 1650 damage, affects 5 random targets in 900 range Level Bonus: +18 damage (Fire Blast) +10 damage (Frost Nova) +0.01 seconds stun (Aftershock) +30 damage (Lightning Burst) |
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Toggle Triggers Header globals
//@import
BuffType KelSlow
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer randomSpellID=GetRandomInt(1,10)
local Creep c = Event.getTarget()
local Unit u
local integer count = 0
local Iterate it
if randomSpellID<4 then
call SFXAtUnit("Abilities\\Spells\\Other\\Incinerate\\FireLordDeathExplode.mdl",c.getUnit())
call tower.doSpellDamageAoEUnit(c,250,1650+tower.getLevel()*18,tower.calcSpellCritNoBonus(),0)
elseif randomSpellID<7 then
call SFXAtUnit("Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl",c.getUnit())
call cb_stun.applyOnlyTimed(tower, c, 0.5+tower.getLevel()*0.01 )
call tower.doSpellDamageAoEUnit(c,10,2000,tower.calcSpellCritNoBonus(),0)
elseif randomSpellID<9 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,c,250)
loop
set u = it.next() //Get the next unit
exitwhen u == 0 //Stop when there are no more units
call KelSlow.applyCustomTimed(tower,u,140,4)
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl",c.getUnit())
call tower.doSpellDamageAoEUnit(c,250,800+tower.getLevel()*10,tower.calcSpellCritNoBonus(),0)
else
set it = Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,900)
loop
set u = it.next()
set count = count + 1
exitwhen count == 6 or u == 0
call SFXAtUnit("Abilities\\Weapons\\Bolt\\BoltImpact.mdl",u.getUnit())
call tower.doSpellDamage(u,1650+(tower.getLevel()*30),tower.calcSpellCritNoBonus())
call Lightning.createFromUnitToUnit("CLPB", tower, u).setLifetime(0.15)
endloop
if u != 0 then
call it.destroy()
endif
endif
endfunction
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Ethereal Phantom v1
1250
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ID: 89
Family ID:
Author: drol
Rarity: uncommon
Element: storm
Attack Type: Magic
Attack Range: 900
Attack CD: 1.5
Damage: 1182-1182
Mana: 17
Mana regen: 1
Status: Approved
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Description: Only seen above the highest clouds, this rare creature sears the sky.
Specials:
+0.1 mana regen/lvl
Wind Shear
Increases the attackspeed of a tower in 300 range by 25% and gives it a 25% attackspeed adjusted chance to cast a chain of lightning which deals 1000 initial spelldamage and hits up to 3 targets dealing 25% less damage each bounce. Effect lasts for 5 seconds. Level Bonus: +1% attackspeed +40 spelldamage +1 target at level 20 +0.1 sec duration AC_TYPE_ALWAYS_BUFF 15, 300 range, 3s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 3
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 15
AUTOCAST_range: 300
AUTOCAST_buffType: drol_phantomBuff
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art: Abilities\Spells\Items\AIlm\AIlmTarget.mdl
AUTOCAST_autoRange: 300
private function onAutocast takes Tower tower returns nothing
set drol_phantomBuff.applyCustomTimed(tower, Event.getTarget(), tower.getLevel() + 15, 5. + tower.getLevel()*0.1).userReal = tower.getLevel()*10 + 225
endfunction
Header globals
//@import
BuffType drol_phantomBuff
//@import
Cast drol_phantomCast
//@import
Cast drol_phantomCast2
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
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Holy Light v1
1250
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ID: 355
Family ID:
Author: SternBogen
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 850
Attack CD: 1
Damage: 992-998
Status: Approved
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Description: A strong tower against the undead. Can see nearby invisible units.
Magical Sight:
Can see invisible enemy units in 800 range.
Power of Light
The mighty holy light weakens enemy undead creeps for 4 seconds, so they will receive 20% more damage from physical and spell attacks. Level Bonus: +0.2 seconds +0.8% damage |
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Toggle Triggers Header globals
//@import
BuffType sternbogen_holy_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
// 0.001 Basic Bonus
local integer bufflevel = 200 + 8 * tower.getLevel()
if (CATEGORY_UNDEAD == creep.getCategory()) then
call sternbogen_holy_Buff.applyCustomTimed(tower,Event.getTarget(),bufflevel,4 + 0.2 * tower.getLevel())
endif
endfunction
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Icy Skeleton v1
1250
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ID: 441
Family ID:
Author: MasterCassim
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 700
Attack CD: 1.5
Damage: 1967-1972
Status: Approved
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Description: Chills creeps to the bone.
Icy Touch
Slows attacked units by 12.5% for 5 seconds. Level Bonus: +0.3 seconds duration +0.5% slow |
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Toggle Triggers Header globals
//@import
BuffType cassimSlow
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.00
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local integer slow = R2I((0.125+lvl*0.005)*1000) // same code here 4 all towers
local integer dur = R2I(5+lvl*0.3)
call cassimSlow.applyCustomTimed(tower,Event.getTarget(),slow,dur)
endfunction
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Afflicted Grounds v1
1250
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ID: 563
Family ID:
Author: drol
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 775
Attack CD: 1
Damage: 481-525
Status: Approved
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Description: Ripped open by a savage curse, this rock formation sprays spells on people not careful enough to stay away.
Specials:
Bounce attack:
4 targets
-30% damage per bounce
Cursed Attack
This tower has a 25% chance on damage to deal 320 additional spell damage and weaken the target for 4 seconds, reducing its movement speed by 25% and make it suffer 12.5% more damage from spells. Level Bonus: +1% chance +16 spell damage +0.1 sec slow duration
Mortal Coil - Aura
Grants 15% bonus damage against human, orc and nature creeps to all towers within 350 range. Level Bonus: +0.6% damage |
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Toggle Triggers Header globals
//@import
BuffType drol_slow
//@import
BuffType drol_mortalAura
endglobals
//The init function
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: .25
ONDAMAGE_chanceLevelAdd: 0.01
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer lvl = tower.getLevel()
if creep.isImmune() == false then
call tower.doSpellDamage(creep,320*(1+lvl*0.05),tower.calcSpellCritNoBonus())
call drol_slow.applyCustomTimed(tower,creep,R2I(0.25*1000),4+lvl*0.1)
call SFXOnUnit("Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl",creep.getUnit(),"origin")
endif
endfunction
Tower Aura
AURA_powerAdd: 3
AURA_auraEffect: drol_mortalAura
AURA_levelAdd: 3
AURA_power: 25
AURA_targetType: TARGET_TYPE_TOWERS
AURA_targetSelf: true
AURA_level: 25
AURA_auraRange: 350
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Description: