Small Light v1
65
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ID: 80
Family ID:
Author: SternBogen
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 850
Attack CD: 1
Damage: 53-59
Status: Approved
|
Magical Sight:
Can see invisible enemy units in 650 range.
Power of Light
The mighty holy light weakens enemy undead creeps for 3 seconds, so they will receive 5% more damage from physical and spell attacks. Level Bonus: +0.12 seconds +0.2% damage |
Download
Toggle Triggers Header globals
//@export
BuffType sternbogen_holy_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier light_mod = Modifier.create()
set sternbogen_holy_Buff = BuffType.create(3,0.012,false)
call light_mod.addModification(MOD_SPELL_DAMAGE_RECEIVED, 0.0 , 0.001 )
call light_mod.addModification(MOD_ATK_DAMAGE_RECEIVED, 0.0 , 0.001 )
call sternbogen_holy_Buff.setBuffModifier(light_mod)
call sternbogen_holy_Buff.setBuffIcon('@@1@@')
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
// 0.001 Basic Bonus
local integer bufflevel = 50 + 2 * tower.getLevel()
if (CATEGORY_UNDEAD == creep.getCategory()) then
call sternbogen_holy_Buff.apply(tower,Event.getTarget(),bufflevel)
endif
endfunction
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Shining Light v1
230
|
ID: 82
Family ID:
Author: SternBogen
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 850
Attack CD: 1
Damage: 189-195
Status: Approved
|
Description: A strong tower against the undead. Can see nearby invisible units.
Magical Sight:
Can see invisible enemy units in 700 range.
Power of Light
The mighty holy light weakens enemy undead creeps for 3 seconds, so they will receive 10% more damage from physical and spell attacks. Level Bonus: +0.16 seconds +0.4% damage |
Download
Toggle Triggers Header globals
//@import
BuffType sternbogen_holy_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
// 0.001 Basic Bonus
local integer bufflevel = 100 + 4 * tower.getLevel()
if (CATEGORY_UNDEAD == creep.getCategory()) then
call sternbogen_holy_Buff.applyCustomTimed(tower,Event.getTarget(),bufflevel,3 + 0.16 * tower.getLevel())
endif
endfunction
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Bright Light v1
650
|
ID: 81
Family ID:
Author: SternBogen
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 850
Attack CD: 1
Damage: 527-533
Status: Approved
|
Description: A strong tower against the undead. Can see nearby invisible units.
Magical Sight:
Can see invisible enemy units in 750 range.
Power of Light
The mighty holy light weakens enemy undead creeps for 4 seconds, so they will receive 15% more damage from physical and spell attacks. Level Bonus: +0.16 seconds +0.6% damage |
Download
Toggle Triggers Header globals
//@import
BuffType sternbogen_holy_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
// 0.001 Basic Bonus
local integer bufflevel = 150 + 6 * tower.getLevel()
if (CATEGORY_UNDEAD == creep.getCategory()) then
call sternbogen_holy_Buff.applyCustomTimed(tower,Event.getTarget(),bufflevel,4 + 0.16 * tower.getLevel())
endif
endfunction
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Holy Light v1
1250
|
ID: 355
Family ID:
Author: SternBogen
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 850
Attack CD: 1
Damage: 992-998
Status: Approved
|
Description: A strong tower against the undead. Can see nearby invisible units.
Magical Sight:
Can see invisible enemy units in 800 range.
Power of Light
The mighty holy light weakens enemy undead creeps for 4 seconds, so they will receive 20% more damage from physical and spell attacks. Level Bonus: +0.2 seconds +0.8% damage |
Download
Toggle Triggers Header globals
//@import
BuffType sternbogen_holy_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
// 0.001 Basic Bonus
local integer bufflevel = 200 + 8 * tower.getLevel()
if (CATEGORY_UNDEAD == creep.getCategory()) then
call sternbogen_holy_Buff.applyCustomTimed(tower,Event.getTarget(),bufflevel,4 + 0.2 * tower.getLevel())
endif
endfunction
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Holy Eternal Light v1
2800
|
ID: 356
Family ID:
Author: SternBogen
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 850
Attack CD: 1
Damage: 2168-2174
Status: Approved
|
Description: A strong tower against the undead. Can see nearby invisible units.
Magical Sight:
Can see invisible enemy units in 850 range.
Power of Light
The mighty holy light weakens enemy undead creeps for 5 seconds, so they will receive 30% more damage from physical and spell attacks. Level Bonus: +0.2 seconds +1% damage |
Download
Toggle Triggers Header globals
//@import
BuffType sternbogen_holy_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
// 0.001 Basic Bonus
local integer bufflevel = 300 + 10 * tower.getLevel()
if (CATEGORY_UNDEAD == creep.getCategory()) then
call sternbogen_holy_Buff.applyCustomTimed(tower,Event.getTarget(),bufflevel,5 + 0.2 * tower.getLevel())
endif
endfunction
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Description: