Young Northern Troll v1
900
|
ID: 249
Family ID:
Author: DaveMatthews
Rarity: rare
Element: ice
Attack Type: Elemental
Attack Range: 800
Attack CD: 2
Damage: 1933-1933
Status: Approved
|
Specials:
+10% dmg to orcs (+0.2%/lvl) +10% dmg to humanoids (+0.2%/lvl)
Ice Smashing Axe
On attack this tower has a 15% chance to throw a giant axe. The axe shatters all the buffs from its target and deals 20% of the tower's attack damage as elemental damage for each buff purged. If more than 5 buffs are removed the enemy is also stunned for 1.5 seconds (0.75 on bosses). The axe is so heavy that its wielder's attack speed is slowed by 30% for 3 seconds after throwing it. Level Bonus: +0.4% damage per buff -0.4% attack speed reduction
Ice Coated Axes
This tower deals 0.6% bonus damage for every 1% movement speed the target is missing. Level Bonus: +0.02% damage |
Download
Toggle Triggers Header globals
//@export
BuffType dave_fatigue
//@export
ProjectileType dave_axe
endglobals
function axeHit takes Projectile p, Unit creep returns nothing
local Tower tower = p.getCaster()
local integer level= tower.getLevel()
local integer buffs = 0
local real damage = tower.getCurrentAttackDamageWithBonus()
loop
exitwhen not (creep.purgeBuff(true) or creep.purgeBuff(false))
set buffs = buffs + 1
endloop
if buffs != 0 then
call tower.doAttackDamage(creep,damage*(p.userReal*buffs),tower.calcAttackMulticrit(0,0,0))
if buffs > 5 then
if creep.getSize() != SIZE_BOSS then
call cb_stun.applyOnlyTimed(tower,creep,1.5)
else
call cb_stun.applyOnlyTimed(tower,creep,0.75)
endif
endif
endif
call SFXAtUnit("Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl",creep.getUnit())
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set dave_fatigue = BuffType.create(3.0,0.0,false)
call dave_fatigue.setBuffModifier(m)
call dave_fatigue.setBuffIcon( '@@0@@' )
call m.addModification(MOD_ATTACKSPEED,-0.3,0.004)
set dave_axe = ProjectileType.create("Abilities\\Weapons\\RexxarMissile\\RexxarMissile.mdl",4,900)
call dave_axe.setEventOnInterpolationFinished(ProjectileTargetEvent.axeHit)
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Projectile p
local Unit creep = Event.getTarget()
local integer level = tower.getLevel()
set p = Projectile.createLinearInterpolationFromUnitToUnit(dave_axe, tower,1,1, tower, creep, 0.2, true)
set p.userReal = 0.2+0.004*level
call p.setScale(1.5)
call dave_fatigue.apply(tower,tower,level)
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Creep creep = Event.getTarget()
local integer level= tower.getLevel()
local real speed = creep.getBaseMovespeed()
local real currentSpeed = creep.getCurrentMovespeed()
local real slow
local real damage
if currentSpeed < speed then
set slow = (speed - currentSpeed) / speed
set damage = Event.damage*slow*(0.6+0.02*level)
set Event.damage = Event.damage+damage
call tower.getOwner().displaySmallFloatingText("+"+I2S(R2I(damage)),creep,100,100,255,0)
endif
endfunction
|
Hell Bat v1
900
|
ID: 259
Family ID:
Author: DaveMatthews
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 1.2
Damage: 910-910
Mana: 50
Mana regen: 1.5
Status: Approved
|
Description: Like a bat out of hell I'll be gone when the morning comes!
Engulfing Darkness
This tower engulfs itself in darkness, gaining power as if it's night for 5 seconds.
AC_TYPE_OFFENSIVE_BUFF 45, 0 range, 6s cooldown
Bat Swarm
This tower has a 15% chance on attack to release a swarm of bats, dealing 600 spell damage at nighttime or 200 spell damage at daytime to all enemies in a cone. The cone grows from a 100 AoE radius at the start to a 300 AoE radius at the end. Level Bonus: +0.2% chance +15 damage during night +5 damage during day
Creature of the Night
This tower deals 150% damage during nighttime and 50% damage during daytime. Level Bonus: +0.4% damage during night +0.2% damage during day |
Download
Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
AUTOCAST_cooldown: 6
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 45
AUTOCAST_range: 0
AUTOCAST_buffType: dave_darkness
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
call dave_darkness.apply(tower,tower,tower.getLevel())
endfunction
Header globals
//@export
BuffType dave_darkness
//@export
Cast dave_bats
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set dave_darkness = BuffType.create(5,0,true)
call dave_darkness.setBuffIcon( '@@2@@' )
set dave_bats = Cast.create( '@@0@@', "carrionswarm", 3.0 )
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.002
function onAttack takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 600+(15*level), tower.calcSpellCritNoBonus())
else
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 200+(5*level), tower.calcSpellCritNoBonus())
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
set Event.damage = Event.damage*(1.5+0.004*level)
else
set Event.damage = Event.damage*(0.5+0.002*level)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
endfunction
|
Old Brazier v1
900
|
ID: 278
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: fire
Attack Type: Elemental
Attack Range: 865
Attack CD: 0.7
Damage: 389-429
Status: Approved
|
Description: Basic tower with high attackspeed and a multicritchance.
Specials:
15% crit chance (+1.5%/lvl) x1.7 crit damage (+x0.03/lvl) 2 x multicrit |
Download
|
Horrible Tombstone v1
900
|
ID: 324
Family ID:
Author: geX
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 1050
Attack CD: 1.85
Damage: 953-1153
Status: Approved
|
Description: Basic tower with a small chance on attack to kill lesser targets immediately.
Tomb's Curse
This tower has a 1.4% chance on attack to kill a non boss, non champion target immediately. Level Bonus: +0.22% chance |
Download
Toggle Triggers On Damage
ONDAMAGE_chance: 0.014
ONDAMAGE_chanceLevelAdd: 0.0022
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
if size < SIZE_CHAMPION then // removed or size == SIZE_AIR
call tower.killInstantly(creep)
call SFXAtUnit("Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl",creep.getUnit())
endif
endfunction
|
Frigate v1
900
|
ID: 609
Family ID:
Author: Natac
Rarity: uncommon
Element: iron
Attack Type: Physical
Attack Range: 900
Attack CD: 1.7
Damage: 1345-1345
Status: Approved
|
Description: A small ship with less weapons.
Specials:
Attacks GROUND only Splash attack: 25 AoE: 100% damage 150 AoE: 40% damage 250 AoE: 10% damage
Pirates
This tower plunders 1.3 gold each attack.
Treasure Seeker - Aura
Increases the bounty gain of towers in 300 range by 10%. Level Bonus: +1% bounty |
Download
Toggle Triggers Header globals
//@import
BuffType natac_treasureSeeker_Buff
//@import
MultiboardValues natac_pirates_MultiboardValue
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local real goldGranted = 1.3// The gold, that will be granted to the player on this attack
set tower.userReal = tower.userReal + goldGranted // Set the statistics
call tower.getOwner().giveGold(goldGranted, tower.getUnit(), false, true)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower parent = Event.getPrecedingTower()
if parent.getFamily() == tower.getFamily() then
set tower.userReal = parent.userReal
else
set tower.userReal = 0
endif // Total gold, earned by this towers pirates ability
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
// Show total gold, stolen by this tower pirates ability
call natac_pirates_MultiboardValue.setValue(0,R2S(tower.userReal))
return natac_pirates_MultiboardValue
endfunction
Tower Aura
AURA_auraEffect: natac_treasureSeeker_Buff
AURA_power: 100
AURA_level: 100
AURA_auraRange: 300
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 10
AURA_powerAdd: 10
AURA_targetSelf: true
|
Skilled Sniper v1
900
|
ID: 663
Family ID:
Author: cedi
Rarity: uncommon
Element: iron
Attack Type: Physical
Attack Range: 1400
Attack CD: 2.5
Damage: 1276-1276
Status: Approved
|
Description: A long ranged tower which is good against bosses, but weak against mass creeps.
Specials:
-70% dmg to masses -30% dmg to normals +20% dmg to champions (+1.6%/lvl) +50% dmg to bosses (+4%/lvl) +20% dmg to air (+1.6%/lvl)
Rocket Strike
30% chance to fire a rocket towards the attacked unit. On impact it deals 1200 damage in a 160 AoE. Deals 125% damage to mass creeps. Level Bonus: +0.6% chance +30 damage |
Download
Toggle Triggers Header globals
//@import
ProjectileType cedi_sniper_rocket
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.006
function onAttack takes Tower tower returns nothing
set Projectile.createLinearInterpolationFromUnitToUnit(cedi_sniper_rocket,tower,12.0+tower.getLevel()*0.3, tower.calcSpellCritNoBonus(),tower,Event.getTarget(),0.25,true).userReal = 160.0
endfunction
|
Cultivated Chasm v1
915
|
ID: 682
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: nature
Attack Type: Essence
Attack Range: 950
Attack CD: 1.4
Damage: 961-961
Status: Approved
|
Description: Basic tower that has a small chance to root creeps it attacks.
Entangle
Has a 12.5% chance to entangle the attacked target for 3 seconds. Entangled targets are immobile and suffer 1800 damage per second. Cannot entangle air or boss units. Level Bonus: +0.2% chance to entangle +90 damage per second |
Download
Toggle Triggers Header globals
//@import
BuffType chasm_entangle
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 0.125
ONDAMAGE_chanceLevelAdd: 0.002
function onDamage takes Tower tower returns nothing
local Creep target = Event.getTarget()
if target.getSize() < SIZE_BOSS and target.getSize() != SIZE_AIR then
call chasm_entangle.apply(tower, target, 2)
call target.reorder()
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 1800 //base entagle dps
endfunction
|
Description: