Magnataur Reaver v1
300
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ID: 236
Family ID:
Author: drol/i_mOck_death
Rarity: uncommon
Element: ice
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.7
Damage: 481-492
Status: Approved
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Frozen Spears
Has a 11% chance to deal 50% more damage and stun the target for 0.5 seconds. Level Bonus: +2% damage +0.01 seconds |
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Toggle Triggers On Damage
ONDAMAGE_chance: .11
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local real level = tower.getLevel()
if Event.isMainTarget() == true then
set Event.damage = Event.damage*(1.5+(.02*level))
call SFXAtUnit("Objects\\Spawnmodels\\Critters\\Albatross\\CritterBloodAlbatross.mdl", creep.getUnit())
call cb_stun.applyOnlyTimed(tower, creep, 0.5+tower.getLevel()*0.01)
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
endfunction
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Essence of Rage v1
300
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ID: 290
Family ID:
Author: Killamasta
Rarity: uncommon
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 2
Damage: 38-38
Status: Approved
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Description: A piece of a black heart. Poisons many enemies.
Specials:
Bounce attack:
3 targets
-0% damage per bounce
Poisononed Heart
This tower destroys a piece of the creep's heart on damage. The affected creep takes 75 Spelldamage every second for 6 seconds. Level Bonus: +3 poison damage +0.2 seconds poison duration |
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Toggle Triggers Header globals
//@import
BuffType Poisoned_heart // this is used to declare the buff
endglobals
//
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
set Poisoned_heart.applyCustomTimed(tower,creep,tower.getLevel(),6+tower.getLevel()*.2).userReal = 75. + 3 * tower.getLevel()
endfunction
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Healing Obelisk v1
300
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ID: 587
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: astral
Attack Type: Elemental
Attack Range: 1000
Attack CD: 1.5
Damage: 674-736
Status: Approved
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Description: Basic tower that can't hold back its holy powers for long.
Grace
50% of the damage done by this tower will be revoked over 3 seconds. Does not affect immune targets. Level Bonus: -0.4% of the damage healed. +1 second needed to heal at level 15 and 25 |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit target = Event.getTarget()
local integer id = target.getUID()
local integer loopnr = tower.userInt
local integer healing = R2I(Event.damage*(0.5-tower.getLevel()*0.004))
if not target.isImmune() then
set healing = R2I(healing/loopnr)
loop
exitwhen loopnr == 0
call TriggerSleepAction(1.0)
if target.getUID() == id then
call SetUnitState(target.getUnit(),UNIT_STATE_LIFE,GetUnitState(target.getUnit(),UNIT_STATE_LIFE)+healing)
call SFXAtUnit("Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl",target.getUnit())
call tower.getOwner().displayFloatingTextX("+"+I2S(healing),target,0, 255, 0,255,0.05,0.0,2.0)
endif
set loopnr = loopnr - 1
endloop
endif
endfunction
On Level Up function onLevelUp takes Tower tower returns nothing
local integer level = tower.getLevel()
if level < 15 then
set tower.userInt = 3
elseif level < 25 then
set tower.userInt = 4
else
set tower.userInt = 5
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local integer level = tower.getLevel()
if level < 15 then
set tower.userInt = 3
elseif level < 25 then
set tower.userInt = 4
else
set tower.userInt = 5
endif
endfunction
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Rowing Boat v1
300
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ID: 608
Family ID:
Author: Natac
Rarity: uncommon
Element: iron
Attack Type: Physical
Attack Range: 900
Attack CD: 1.7
Damage: 434-434
Status: Approved
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Description: A small rowing boat with two seamen.
Specials:
Attacks GROUND only Splash attack: 25 AoE: 100% damage 150 AoE: 40% damage 250 AoE: 10% damage
Pirates
This tower plunders 0.3 gold each attack.
Treasure Seeker - Aura
Increases the bounty gain of towers in 300 range by 10%. Level Bonus: +0.5% bounty |
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Toggle Triggers Header globals
//@export
BuffType natac_treasureSeeker_Buff
//@export
MultiboardValues natac_pirates_MultiboardValue
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier bountyMod = Modifier.create()
set natac_treasureSeeker_Buff = BuffType.createAuraEffectType(true)
call bountyMod.addModification(MOD_BOUNTY_RECEIVED, 0.0 , 0.001 ) // Set by aura
call natac_treasureSeeker_Buff.setBuffModifier(bountyMod)
call natac_treasureSeeker_Buff.setBuffIcon('@@0@@')
set natac_pirates_MultiboardValue = MultiboardValues.create(1)
call natac_pirates_MultiboardValue.setKey(0,"Gold Plundered")
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local real goldGranted = 0.3// The gold, that will be granted to the player on this attack
set tower.userReal = tower.userReal + goldGranted // Set the statistics
call tower.getOwner().giveGold(goldGranted, tower.getUnit(), false, true)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower parent = Event.getPrecedingTower()
if parent.getFamily() == parent.getFamily() then
set tower.userReal = parent.userReal
else
set tower.userReal = 0
endif // Total gold, earned by this towers pirates ability
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
// Show total gold, stolen by this tower pirates ability
call natac_pirates_MultiboardValue.setValue(0,R2S(tower.userReal))
return natac_pirates_MultiboardValue
endfunction
Tower Aura
AURA_auraEffect: natac_treasureSeeker_Buff
AURA_power: 100
AURA_level: 100
AURA_auraRange: 300
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 5
AURA_powerAdd: 5
AURA_targetSelf: true
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Enchanted Monolith v1
300
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ID: 640
Family ID:
Author: drol
Rarity: common
Element: storm
Attack Type: Physical
Attack Range: 1050
Attack CD: 1.5
Damage: 264-293
Status: Approved
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Description: Covered with ancient runes from rituals practiced ages ago.
Specials:
Bounce attack:
3 targets
-42% damage per bounce
+10% dmg to air (+1%/lvl)
|
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Sniper v1
300
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ID: 662
Family ID:
Author: cedi
Rarity: uncommon
Element: iron
Attack Type: Physical
Attack Range: 1400
Attack CD: 2.5
Damage: 425-425
Status: Approved
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Description: A long ranged tower which is good against bosses, but weak against mass creeps.
Specials:
-70% dmg to masses -30% dmg to normals +20% dmg to champions (+1.6%/lvl) +50% dmg to bosses (+4%/lvl) +20% dmg to air (+1.6%/lvl)
Rocket Strike
30% chance to fire a rocket towards the attacked unit. On impact it deals 400 damage in a 150 AoE. Deals 125% damage to mass creeps. Level Bonus: +0.6% chance +10 damage |
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Toggle Triggers Header globals
//@export
ProjectileType cedi_sniper_rocket
endglobals
function RocketHit takes Projectile p, Unit t returns nothing
call p.doSpellDamagePBAoE(p.userReal,100.0,0.0)
call DestroyEffect( AddSpecialEffect( "Objects\\Spawnmodels\\Other\\NeutralBuildingExplosion\\NeutralBuildingExplosion.mdl", p.x, p.y ) )
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local DamageTable myDT = DamageTable.create()
call myDT.setBonusToSize( SIZE_MASS, 0.95 )
set cedi_sniper_rocket = ProjectileType.createInterpolate( "Abilities\\Weapons\\RocketMissile\\RocketMissile.mdl", 750.00 )
call cedi_sniper_rocket.setCustomDamageTable( myDT )
call cedi_sniper_rocket.setEventOnInterpolationFinished(ProjectileTargetEvent.RocketHit)
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.006
function onAttack takes Tower tower returns nothing
set Projectile.createLinearInterpolationFromUnitToUnit(cedi_sniper_rocket,tower,4.0+tower.getLevel()*0.1, tower.calcSpellCritNoBonus(),tower,Event.getTarget(),0.25,true).userReal = 150.0
endfunction
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Plant v1
300
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ID: 675
Family ID:
Author: Boekie
Rarity: common
Element: nature
Attack Type: Decay
Attack Range: 825
Attack CD: 1.75
Damage: 454-454
Status: Approved
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Description: This plant is small but it grows very fast!
Specials:
+44% exp gain (-2.5%/lvl) +6% damage/lvl |
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Description: