Healing Obelisk v1
300
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ID: 587
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: astral
Attack Type: Elemental
Attack Range: 1000
Attack CD: 1.5
Damage: 674-736
Abil. Factor: 1.6
Status: Approved
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Grace
50% of the damage done by this tower will be revoked over 3 seconds. Does not affect immune targets. Level Bonus: -0.4% of the damage healed. +1 second needed to heal at level 15 and 25 |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit target = Event.getTarget()
local integer id = target.getUID()
local integer loopnr = tower.userInt
local integer healing = R2I(Event.damage*(0.5-tower.getLevel()*0.004))
if not target.isImmune() then
set healing = R2I(healing/loopnr)
loop
exitwhen loopnr == 0
call TriggerSleepAction(1.0)
if target.getUID() == id then
call SetUnitState(target.getUnit(),UNIT_STATE_LIFE,GetUnitState(target.getUnit(),UNIT_STATE_LIFE)+healing)
call SFXAtUnit("Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl",target.getUnit())
call tower.getOwner().displayFloatingTextX("+"+I2S(healing),target,0, 255, 0,255,0.05,0.0,2.0)
endif
set loopnr = loopnr - 1
endloop
endif
endfunction
On Level Up function onLevelUp takes Tower tower returns nothing
local integer level = tower.getLevel()
if level < 15 then
set tower.userInt = 3
elseif level < 25 then
set tower.userInt = 4
else
set tower.userInt = 5
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local integer level = tower.getLevel()
if level < 15 then
set tower.userInt = 3
elseif level < 25 then
set tower.userInt = 4
else
set tower.userInt = 5
endif
endfunction
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