Village Witch v1
150
|
ID: 183
Family ID:
Author: cedi
Rarity: uncommon
Element: darkness
Attack Type: Essence
Attack Range: 1100
Attack CD: 1.6
Damage: 135-135
Mana: 30
Mana regen: 1.5
Status: Approved
|
Specials:
+1 mana/lvl +0.1 mana regen/lvl
Love Potion
The witch throws a bottle of love potion on the target, slowing it by 25% and increasing its item drop chance by 20%. The potion lasts 7 seconds. Level Bonus: +0.375% slow +0.3% Item drop chance AC_TYPE_OFFENSIVE_BUFF 25, 1100.00 range, 3.00s cooldown
Soul Split
When the witch attacks, it has a 30% chance to deal 50 spell damage to its target, increasing the witch's attackspeed by 10% and decreasing the chance to trigger this spell by 10%. These effects last 10 seconds and stack. If the target is under the influence of a Love Potion, the attackspeed bonus, the damage and the duration of this spell are doubled. Level Bonus: +2 spell damage |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 3.00
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 25
AUTOCAST_range: 1100.00
AUTOCAST_buffType: cedi_LovePotion
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art:
AUTOCAST_autoRange: 1100.00
private function onAutocast takes Tower tower returns nothing
set Projectile.createFromUnitToUnit( cedi_LoveMissile, tower, 1.00, tower.calcSpellCritNoBonus(), tower, Event.getTarget(), true, false, false ).userInt = 200 + tower.getLevel() * 3
endfunction
Header globals
//@export
BuffType cedi_LovePotion
//@export
BuffType cedi_SoulBuff
//@export
ProjectileType cedi_LoveMissile
endglobals
function cedi_Love takes Projectile p, Unit target returns nothing
local Unit tower = p.getCaster()
call cedi_LovePotion.apply( tower, target, p.userInt )
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
set cedi_LovePotion = BuffType.create( 7.00, 0.00, false )
call cedi_LovePotion.setBuffModifier(mod)
call mod.addModification(MOD_ITEM_CHANCE_ON_DEATH,0.00,0.001)
call mod.addModification(MOD_MOVESPEED,-0.00,-0.00125)
call cedi_LovePotion.setBuffIcon( '@@0@@' )
set cedi_SoulBuff = BuffType.create( 10.00, 0.00, true )
call cedi_SoulBuff.setBuffIcon( '@@1@@' )
set cedi_LoveMissile = ProjectileType.create( "Abilities\\Spells\\Other\\AcidBomb\\BottleMissile.mdl", 999.99, 1100.00 )
call cedi_LoveMissile.enableHoming( cedi_Love, 0.00 )
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real multipler = 1.00
local integer UID = tower.getUID()
if tower.calcChance( tower.userReal / 100.00 ) then
if Event.getTarget().getBuffOfType( cedi_LovePotion ) != 0 then
set multipler = 2.00
call tower.getOwner().displayFloatingTextX( "Double", tower, 255, 0, 0, 255, 64.00, 1.00, 2.00 )
endif
call SFXAtUnit("Objects\\Spawnmodels\\Undead\\UndeadDissipate\\UndeadDissipate.mdl", tower.getUnit())
call tower.doSpellDamage( Event.getTarget(), (50 + 2 * tower.getLevel() ) * multipler, tower.calcSpellCritNoBonus() )
call cedi_SoulBuff.applyCustomTimed( tower, tower, 1, 10 * multipler )
set tower.userReal = tower.userReal - 10.00 //* multipler
call tower.modifyProperty( MOD_ATTACKSPEED, 0.10 * multipler )
call TriggerSleepAction( 10.00 * multipler )
if tower.getUID() == UID then
call tower.modifyProperty( MOD_ATTACKSPEED, -0.10 * multipler )
set tower.userReal = tower.userReal + 10.00 //* multipler
endif
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userReal = 30.00
endfunction
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Lesser Skeletal Mage v1
150
|
ID: 527
Family ID:
Author: Boekie
Rarity: uncommon
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 2
Damage: 270-270
Mana: 40
Mana regen: 2
Status: Approved
|
Description: A tower that increases the damage that creeps suffer.
Dark Curse
Increases the attack damage target creep receives by 15%, the curse lasts 5 seconds. Level Bonus: +0.6% bonusdamage +0.1 second duration AC_TYPE_OFFENSIVE_BUFF 30, 900 range, 5s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 3
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 30
AUTOCAST_range: 900
AUTOCAST_buffType: Boekie_ampDamage
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art: Abilities\Spells\Human\Banish\BanishTarget.mdl
AUTOCAST_autoRange: 900
private function onAutocast takes Tower tower returns nothing
local integer lvl = tower.getLevel()
call Boekie_ampDamage.apply(tower,Event.getTarget(),6*lvl)
endfunction
Header globals
//@export
BuffType Boekie_ampDamage
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m=Modifier.create()
call m.addModification(MOD_ATK_DAMAGE_RECEIVED,0.15,0.001)
set Boekie_ampDamage=BuffType.create(5,0.1,false)
call Boekie_ampDamage.setBuffModifier(m)
call Boekie_ampDamage.setStackingGroup("Boekie_ampDamage1")
call Boekie_ampDamage.setBuffIcon( '@@0@@' )
endfunction
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Fiery Stone v1
150
|
ID: 630
Family ID:
Author: geX
Rarity: common
Element: fire
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.2
Damage: 147-171
Status: Approved
|
Description: Basic tower with low splash damage
Specials:
Splash attack:
160 AoE: 25% damage
|
Download
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Monolith v1
150
|
ID: 639
Family ID:
Author: drol
Rarity: common
Element: storm
Attack Type: Physical
Attack Range: 1050
Attack CD: 1.5
Damage: 136-150
Status: Approved
|
Description: Covered with ancient runes from rituals practiced ages ago.
Specials:
Bounce attack:
3 targets
-46% damage per bounce
+10% dmg to air (+1%/lvl)
|
Download
|
Star Gazer v1
160
|
ID: 53
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: astral
Attack Type: Energy
Attack Range: 875
Attack CD: 1.55
Damage: 127-127
Status: Approved
|
Description: Uncommon astral tower that deals spell damage equal to its attack every time the tower attacks.
Magic Split
This tower deals an additional amount of spell damage to its target equal to 100% of its attack damage. If the creep is immune this damage is dealt as energy damage equal to 80% of its attack damage not affected by level bonus. Level Bonus: +1% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
if creep.isImmune() then
call tower.doAttackDamage(creep,tower.getCurrentAttackDamageWithBonus()*(.8),tower.calcAttackMulticrit(0.0,0.0,0))
else
call tower.doSpellDamage(creep,tower.getCurrentAttackDamageWithBonus()*(1+.01*tower.getLevel()),tower.calcSpellCritNoBonus())
endif
endfunction
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Toxic Mossy Acid Sprayer v1
160
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ID: 162
Family ID:
Author: cedi
Rarity: common
Element: iron
Attack Type: Decay
Attack Range: 800
Attack CD: 1
Damage: 70-90
Status: Approved
|
Description: Careful, corrosive.
Specials:
Bounce attack:
3 targets
-15% damage per bounce
Acid Coating
Decreases the armor of damaged units by 1.2 for 3 seconds. Level Bonus: +0.048 armor reduction +0.12 seconds |
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Toggle Triggers Header globals
//@import
BuffType cedi_acidarmor
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call cedi_acidarmor.applyCustomTimed( tower, Event.getTarget(), 1200 + tower.getLevel() * 48, 3.0 + 0.12 * tower.getLevel() )
endfunction
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Broken Storm Column v1
160
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ID: 475
Family ID:
Author: geX
Rarity: common
Element: storm
Attack Type: Energy
Attack Range: 1600
Attack CD: 1.25
Damage: 68-228
Status: Approved
|
Description: Basic long ranged tower. |
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Description: