Tiny Shrub v1
30
ID:
1
Family ID:
Author:
gex
Rarity:
common
Element:
nature
Attack Type:
Physical
Attack Range:
800
Attack CD:
0.9
Damage:
26-26
Status:
Approved

Description:

Basic nature tower with a slightly increased chance to critical strike.
Specials:
+2% crit chance (+0.35%/lvl)
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Small Cactus v1
30
ID:
41
Family ID:
Author:
Lapsus
Rarity:
common
Element:
nature
Attack Type:
Essence
Attack Range:
820
Attack CD:
2.5
Damage:
58-58
Status:
Approved

Description:

A tiny desert plant with a high AoE. Slightly more efficient against mass creeps and humans.
Specials:
Splash attack:
   320 AoE: 50% damage
+15% dmg to masses (+1%/lvl)
+15% dmg to humanoids (+1%/lvl)
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Frost Root v1
30
ID:
150
Family ID:
Author:
drol
Rarity:
common
Element:
ice
Attack Type:
Energy
Attack Range:
750
Attack CD:
0.75
Damage:
17-21
Status:
Approved

Description:

Can still grow even in the coldest places.
Frozen Thorn
Has a 15% chance to deal 25 additional spell damage each time it deals damage.

Level Bonus:
+1 spell damage
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Toggle Triggers

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    if Event.isMainTarget() and tower.calcChance(0.15) and not Event.getTarget().isImmune() then
        call SFXAtUnit("Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl", Event.getTarget().getUnit())
        call tower.doSpellDamage(Event.getTarget(), 25 + tower.getLevel(), tower.calcSpellCritNoBonus())
    endif
endfunction
Obelisk of Fortuity v1
30
ID:
205
Family ID:
Author:
D1000
Rarity:
common
Element:
iron
Attack Type:
Physical
Attack Range:
800
Attack CD:
1.5
Damage:
62-66
Status:
Approved

Description:

An ancient Obelisk. Some powers are hidden here, but something seems wrong. Maybe it just has to warm up a bit.
Warming Up
Each attack of this tower has a 30% chance to miss the target.

Level Bonus:
-0.6% miss chance
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Toggle Triggers

On Damage

ONDAMAGE_chance: 1 ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
    if tower.calcBadChance( 0.3 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction
Tombstone v1
30
ID:
307
Family ID:
Author:
geX
Rarity:
common
Element:
darkness
Attack Type:
Decay
Attack Range:
1050
Attack CD:
2
Damage:
37-47
Status:
Approved

Description:

Basic tower with a small chance on attack to kill lesser targets immediately.
Tomb's Curse
This tower has a 0.8% chance on attack to kill a non boss, non champion target immediately.

Level Bonus:
 +0.15% chance
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Toggle Triggers

On Damage

ONDAMAGE_chance: 0.008 ONDAMAGE_chanceLevelAdd: 0.0015
function onDamage takes Tower tower returns nothing
            
local Unit creep = Event.getTarget()
    local integer size = creep.getSize()
    if size < SIZE_CHAMPION then  // removed or size == air
        call tower.killInstantly(creep)
        call SFXAtUnit("Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl",creep.getUnit())       
    endif
        
endfunction
Snowy Pebble v1
30
ID:
449
Family ID:
Author:
geX
Rarity:
common
Element:
ice
Attack Type:
Elemental
Attack Range:
700
Attack CD:
0.9
Damage:
22-24
Status:
Approved

Description:

Basic tower with a high AoE splash attack with low splash damage. Deals bonus damage to mass creeps.
Specials:
Splash attack:
 600 AoE: 10% damage
+30% dmg to masses (+1%/lvl)
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Fiery Pebble v1
30
ID:
586
Family ID:
Author:
geX
Rarity:
common
Element:
fire
Attack Type:
Elemental
Attack Range:
900
Attack CD:
1.2
Damage:
31-36
Status:
Approved

Description:

Basic tower with low splash damage
Specials:
Splash attack:
 150 AoE: 25% damage
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