Tiny Shrub v1
30
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ID: 1
Family ID:
Author: gex
Rarity: common
Element: nature
Attack Type: Physical
Attack Range: 800
Attack CD: 0.9
Damage: 26-26
Status: Approved
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Specials:
+2% crit chance (+0.35%/lvl) |
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Small Cactus v1
30
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ID: 41
Family ID:
Author: Lapsus
Rarity: common
Element: nature
Attack Type: Essence
Attack Range: 820
Attack CD: 2.5
Damage: 58-58
Status: Approved
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Description: A tiny desert plant with a high AoE. Slightly more efficient against mass creeps and humans.
Specials:
Splash attack: 320 AoE: 50% damage +15% dmg to masses (+1%/lvl) +15% dmg to humanoids (+1%/lvl) |
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Frost Root v1
30
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ID: 150
Family ID:
Author: drol
Rarity: common
Element: ice
Attack Type: Energy
Attack Range: 750
Attack CD: 0.75
Damage: 17-21
Status: Approved
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Description: Can still grow even in the coldest places.
Frozen Thorn
Has a 15% chance to deal 25 additional spell damage each time it deals damage. Level Bonus: +1 spell damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if Event.isMainTarget() and tower.calcChance(0.15) and not Event.getTarget().isImmune() then
call SFXAtUnit("Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl", Event.getTarget().getUnit())
call tower.doSpellDamage(Event.getTarget(), 25 + tower.getLevel(), tower.calcSpellCritNoBonus())
endif
endfunction
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Obelisk of Fortuity v1
30
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ID: 205
Family ID:
Author: D1000
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 62-66
Status: Approved
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Description: An ancient Obelisk. Some powers are hidden here, but something seems wrong. Maybe it just has to warm up a bit.
Warming Up
Each attack of this tower has a 30% chance to miss the target. Level Bonus: -0.6% miss chance |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.3 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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Tombstone v1
30
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ID: 307
Family ID:
Author: geX
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 1050
Attack CD: 2
Damage: 37-47
Status: Approved
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Description: Basic tower with a small chance on attack to kill lesser targets immediately.
Tomb's Curse
This tower has a 0.8% chance on attack to kill a non boss, non champion target immediately. Level Bonus: +0.15% chance |
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Toggle Triggers On Damage
ONDAMAGE_chance: 0.008
ONDAMAGE_chanceLevelAdd: 0.0015
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer size = creep.getSize()
if size < SIZE_CHAMPION then // removed or size == air
call tower.killInstantly(creep)
call SFXAtUnit("Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl",creep.getUnit())
endif
endfunction
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Snowy Pebble v1
30
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ID: 449
Family ID:
Author: geX
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 700
Attack CD: 0.9
Damage: 22-24
Status: Approved
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Description: Basic tower with a high AoE splash attack with low splash damage. Deals bonus damage to mass creeps.
Specials:
Splash attack:
600 AoE: 10% damage
+30% dmg to masses (+1%/lvl)
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Download
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Fiery Pebble v1
30
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ID: 586
Family ID:
Author: geX
Rarity: common
Element: fire
Attack Type: Elemental
Attack Range: 900
Attack CD: 1.2
Damage: 31-36
Status: Approved
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Description: Basic tower with low splash damage
Specials:
Splash attack:
150 AoE: 25% damage
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Download
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Description: