Hall of Souls v1
1000
|
ID: 633
Family ID:
Author: Natac
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 1.4
Damage: 634-684
Status: Approved
|
Revenge of Souls
This tower gains 6 permanent bonus damage and 1 experience every time a creep in 1000 range dies. Level Bonus: +0.3 damage per kill |
Download
Toggle Triggers Header globals
//@export
BuffType natac_revengeOfSouls_Buff
endglobals
function setFamID takes Buff b returns nothing
set b.userInt = Tower(b.getCaster()).getFamily()
endfunction
function increaseDamageAndExp takes Buff b returns nothing
local Iterate it = Iterate.overUnitsInRangeOfCaster(b.getBuffedUnit(), TARGET_TOWERS, 1000)
local Tower loopUnit
local real loopSoulBonus
call SFXAtUnit("Abilities\\Spells\\Items\\AIso\\AIsoTarget.mdl", b.getBuffedUnit().getUnit())
loop
set loopUnit = it.next()
exitwhen loopUnit == 0
if(loopUnit.getFamily() == b.userInt) then
set loopSoulBonus = loopUnit.userReal + (loopUnit.getLevel() * loopUnit.userReal2)
set loopUnit.userReal3 = loopUnit.userReal3 + loopSoulBonus
call loopUnit.modifyProperty(MOD_DAMAGE_ADD, loopSoulBonus) //Modify damage
call loopUnit.addExp(loopUnit.userInt) // Add exp
endif
endloop
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set natac_revengeOfSouls_Buff = BuffType.createAuraEffectType(false)
call natac_revengeOfSouls_Buff.setBuffIcon('@@0@@')
call natac_revengeOfSouls_Buff.addEventOnCreate(EventHandler.setFamID)
call natac_revengeOfSouls_Buff.addEventOnDeath(EventHandler.increaseDamageAndExp)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower preceding = Event.getPrecedingTower()
local real soulBonus
set tower.userInt = 1
set tower.userReal = 6
set tower.userReal2 = 0.3
if(preceding != 0 and preceding.getFamily() == tower.getFamily()) then
set soulBonus = preceding.userReal3
set tower.userReal3 = soulBonus
call tower.modifyProperty(MOD_DAMAGE_ADD, soulBonus)
else
set tower.userReal3 = 0.0 //Damage bonus from souls
endif
endfunction
Tower Aura
AURA_powerAdd: 0
AURA_auraEffect: natac_revengeOfSouls_Buff
AURA_levelAdd: 0
AURA_power: 1
AURA_targetType: TARGET_TYPE_CREEPS
AURA_targetSelf: false
AURA_level: 1
AURA_auraRange: 1000
|
Necropolis of Souls v1
2000
|
ID: 632
Family ID:
Author: Natac
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 1.4
Damage: 1268-1368
Status: Approved
|
Description: The last place of all already fallen souls, seeking for their last revenge.
Revenge of Souls
This tower gains 12 permanent bonus damage and 2 experience every time a creep in 1000 range dies. Level Bonus: +0.6 damage per kill |
Download
Toggle Triggers Header globals
//@import
BuffType natac_revengeOfSouls_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower preceding = Event.getPrecedingTower()
local real soulBonus
set tower.userInt = 2
set tower.userReal = 12
set tower.userReal2 = 0.6
if(preceding != 0 and preceding.getFamily() == tower.getFamily()) then
set soulBonus = preceding.userReal3
set tower.userReal3 = soulBonus
call tower.modifyProperty(MOD_DAMAGE_ADD, soulBonus)
else
set tower.userReal3 = 0.0 //Damage bonus from souls
endif
endfunction
Tower Aura
AURA_auraEffect: natac_revengeOfSouls_Buff
AURA_power: 1
AURA_level: 1
AURA_auraRange: 1000
AURA_targetType: TARGET_TYPE_CREEPS
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: false
|
Citadel of Souls v1
3000
|
ID: 631
Family ID:
Author: Natac
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 1.4
Damage: 1902-2052
Status: Approved
|
Description: The last place of all already fallen souls, seeking for their last revenge.
Revenge of Souls
This tower gains 18 permanent bonus damage and 3 experience every time a creep in 1000 range dies. Level Bonus: +0.9 damage per kill |
Download
Toggle Triggers Header globals
//@import
BuffType natac_revengeOfSouls_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower preceding = Event.getPrecedingTower()
local real soulBonus
set tower.userInt = 3
set tower.userReal = 18
set tower.userReal2 = 0.9
if(preceding != 0 and preceding.getFamily() == tower.getFamily()) then
set soulBonus = preceding.userReal3
set tower.userReal3 = soulBonus
call tower.modifyProperty(MOD_DAMAGE_ADD, soulBonus)
else
set tower.userReal3 = 0.0 //Damage bonus from souls
endif
endfunction
Tower Aura
AURA_auraEffect: natac_revengeOfSouls_Buff
AURA_power: 1
AURA_level: 1
AURA_auraRange: 1000
AURA_targetType: TARGET_TYPE_CREEPS
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: false
|
Description: