Embershell Turtle Hatchling v1
70
ID:
532
Family ID:
Author:
Velex
Rarity:
uncommon
Element:
fire
Attack Type:
Decay
Attack Range:
800
Attack CD:
0.25
Damage:
50-49
Mana:
10
Mana regen:
1
Status:
Approved

Description:

Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.5 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second.
Download

Toggle Triggers

On Attack

ONATTACK_chance: 1.0 ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
   
  local unit towerUnit = tower.getUnit()
  local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
  if (mana < 1) then
    call tower.orderStop()
  else
    call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
  endif
  set towerUnit = null
endfunction
Embershell Turtle Nestling v1
260
ID:
533
Family ID:
Author:
Velex
Rarity:
uncommon
Element:
fire
Attack Type:
Decay
Attack Range:
800
Attack CD:
0.25
Damage:
182-181
Mana:
12
Mana regen:
1
Status:
Approved

Description:

Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.6 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second.
Download

Toggle Triggers

On Attack

ONATTACK_chance: 1.0 ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
   
  local unit towerUnit = tower.getUnit()
  local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
  if (mana < 1) then
    call tower.orderStop()
  else
    call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
  endif
  set towerUnit = null
endfunction
Embershell Turtle Loner v1
650
ID:
534
Family ID:
Author:
Velex
Rarity:
uncommon
Element:
fire
Attack Type:
Decay
Attack Range:
800
Attack CD:
0.25
Damage:
454-453
Mana:
14
Mana regen:
1
Status:
Approved

Description:

Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.7 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second.
Download

Toggle Triggers

On Attack

ONATTACK_chance: 1.0 ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
   
  local unit towerUnit = tower.getUnit()
  local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
  if (mana < 1) then
    call tower.orderStop()
  else
    call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
  endif
  set towerUnit = null
endfunction
Embershell Turtle Adult v1
1500
ID:
535
Family ID:
Author:
Velex
Rarity:
uncommon
Element:
fire
Attack Type:
Decay
Attack Range:
800
Attack CD:
0.25
Damage:
1045-1044
Mana:
16
Mana regen:
1
Status:
Approved

Description:

Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.8 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second.
Download

Toggle Triggers

On Attack

ONATTACK_chance: 1.0 ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
   
  local unit towerUnit = tower.getUnit()
  local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
  if (mana < 1) then
    call tower.orderStop()
  else
    call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
  endif
  set towerUnit = null
endfunction
Embershell Turtle Matriarch v1
2700
ID:
536
Family ID:
Author:
Velex
Rarity:
uncommon
Element:
fire
Attack Type:
Decay
Attack Range:
800
Attack CD:
0.25
Damage:
1881-1880
Mana:
18
Mana regen:
1
Status:
Approved

Description:

Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.9 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second.
Download

Toggle Triggers

On Attack

ONATTACK_chance: 1.0 ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
   
  local unit towerUnit = tower.getUnit()
  local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
  if (mana < 1) then
    call tower.orderStop()
  else
    call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
  endif
  set towerUnit = null
endfunction