Embershell Turtle Hatchling v1
70
|
ID: 532
Family ID:
Author: Velex
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.25
Damage: 50-49
Mana: 10
Mana regen: 1
Status: Approved
|
Specials:
+0.5 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second. |
Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if (mana < 1) then
call tower.orderStop()
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
endif
set towerUnit = null
endfunction
|
Embershell Turtle Nestling v1
260
|
ID: 533
Family ID:
Author: Velex
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.25
Damage: 182-181
Mana: 12
Mana regen: 1
Status: Approved
|
Description: Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.6 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second. |
Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if (mana < 1) then
call tower.orderStop()
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
endif
set towerUnit = null
endfunction
|
Embershell Turtle Loner v1
650
|
ID: 534
Family ID:
Author: Velex
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.25
Damage: 454-453
Mana: 14
Mana regen: 1
Status: Approved
|
Description: Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.7 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second. |
Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if (mana < 1) then
call tower.orderStop()
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
endif
set towerUnit = null
endfunction
|
Embershell Turtle Adult v1
1500
|
ID: 535
Family ID:
Author: Velex
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.25
Damage: 1045-1044
Mana: 16
Mana regen: 1
Status: Approved
|
Description: Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.8 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second. |
Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if (mana < 1) then
call tower.orderStop()
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
endif
set towerUnit = null
endfunction
|
Embershell Turtle Matriarch v1
2700
|
ID: 536
Family ID:
Author: Velex
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.25
Damage: 1881-1880
Mana: 18
Mana regen: 1
Status: Approved
|
Description: Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.9 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second. |
Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if (mana < 1) then
call tower.orderStop()
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
endif
set towerUnit = null
endfunction
|
Description: