Small Frost Fire v1
70
|
ID: 364
Family ID:
Author: IamanEvilMan
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 0.9
Damage: 46-46
Mana: 25
Mana regen: 2
Status: Approved
|
Specials:
-25% dmg to undead (+0.2%/lvl)
Soul Chill
Chills the souls of all creeps in 250 AoE of the target, dealing 50 spelldamage and slowing them by 5% for 4 seconds. Level Bonus: +2 damage +0.2% slow +0.02 seconds duration AC_TYPE_OFFENSIVE_UNIT 20, 900 range, 1s cooldown |
Download
Toggle Triggers Autocast
AUTOCAST_cooldown: 1
AUTOCAST_autoRange: 900
AUTOCAST_manacost: 20
AUTOCAST_range: 900
AUTOCAST_targetType: 0
AUTOCAST_numBuffsBeforeIdle: 2
caster_art:
target_art: Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_buffType: soul_chill
AUTOCAST_isExtended: false
AUTOCAST_targetSelf: false
private function onAutocast takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,targ,250)
local Unit next
local real calculated_slow = 50 + tower.getLevel() * 2
local real duration = 4.0 + tower.getLevel() * 0.02
local real spelldmg = 50 + tower.getLevel() * 2
loop
set next = it.next()
exitwhen next == 0
call soul_chill.applyCustomTimed(tower, next, R2I(calculated_slow), duration)
call tower.doSpellDamage(next, spelldmg, tower.calcSpellCritNoBonus())
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl", targ.getUnit())
endfunction
Header globals
//@export
BuffType soul_chill
endglobals
private function init takes nothing returns nothing
local Modifier slow=Modifier.create()
call slow.addModification(MOD_MOVESPEED, 0, -0.001)
set soul_chill=BuffType.create(0, 0, false)
call soul_chill.setBuffIcon('@@0@@')
call soul_chill.setBuffModifier(slow)
endfunction
|
Frost Fire v1
250
|
ID: 365
Family ID:
Author: IamanEvilMan
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 0.9
Damage: 163-163
Mana: 30
Mana regen: 2
Status: Approved
|
Description: This tower uses mana to summon coldfire from the Frozen Heart of Hell for minor AoE damage and slowing effect. Stolen souls improve this ability with each tower level.
Specials:
-25% dmg to undead (+0.4%/lvl)
Soul Chill
Chills the souls of all creeps in 250 AoE of the target, dealing 200 spelldamage and slowing them by 6% for 4 seconds. Level Bonus: +8 damage +0.4% slow +0.04 seconds duration AC_TYPE_OFFENSIVE_UNIT 20, 900 range, 1s cooldown |
Download
Toggle Triggers Autocast
AUTOCAST_cooldown: 1
AUTOCAST_autoRange: 900
AUTOCAST_manacost: 20
AUTOCAST_range: 900
AUTOCAST_targetType: 0
AUTOCAST_numBuffsBeforeIdle: 2
caster_art:
target_art: Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_buffType: soul_chill
AUTOCAST_isExtended: false
AUTOCAST_targetSelf: false
private function onAutocast takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,targ,250)
local Unit next
local real calculated_slow = 60 + tower.getLevel() * 4
local real duration = 4.0 + tower.getLevel() * 0.04
local real spelldmg = 200 + tower.getLevel() * 8
loop
set next = it.next()
exitwhen next == 0
call soul_chill.applyCustomTimed(tower, next, R2I(calculated_slow), duration)
call tower.doSpellDamage(next, spelldmg, tower.calcSpellCritNoBonus())
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl", targ.getUnit())
endfunction
Header globals
//@import
BuffType soul_chill
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
|
Hungry Frost Fire v1
700
|
ID: 366
Family ID:
Author: IamanEvilMan
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 0.9
Damage: 456-456
Mana: 35
Mana regen: 2
Status: Approved
|
Description: This tower uses mana to summon coldfire from the Frozen Heart of Hell for minor AoE damage and slowing effect. Stolen souls improve this ability with each tower level.
Specials:
-25% dmg to undead (+0.6%/lvl)
Soul Chill
Chills the souls of all creeps in 250 AoE of the target, dealing 550 spelldamage and slowing them by 8% for 4 seconds. Level Bonus: +24 damage +0.6% slow +0.06 seconds duration AC_TYPE_OFFENSIVE_UNIT 20, 900 range, 1s cooldown |
Download
Toggle Triggers Autocast
AUTOCAST_cooldown: 1
AUTOCAST_autoRange: 900
AUTOCAST_manacost: 20
AUTOCAST_range: 900
AUTOCAST_targetType: 0
AUTOCAST_numBuffsBeforeIdle: 2
caster_art:
target_art: Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_buffType: soul_chill
AUTOCAST_isExtended: false
AUTOCAST_targetSelf: false
private function onAutocast takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,targ,250)
local Unit next
local real calculated_slow = 80 + tower.getLevel() * 6
local real duration = 4.0 + tower.getLevel() * 0.06
local real spelldmg = 550 + tower.getLevel() * 24
loop
set next = it.next()
exitwhen next == 0
call soul_chill.applyCustomTimed(tower, next, R2I(calculated_slow), duration)
call tower.doSpellDamage(next, spelldmg, tower.calcSpellCritNoBonus())
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl", targ.getUnit())
endfunction
Header globals
//@import
BuffType soul_chill
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
|
Hungry Frozen Flame v1
1400
|
ID: 367
Family ID:
Author: IamanEvilMan
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 0.9
Damage: 911-911
Mana: 40
Mana regen: 2
Status: Approved
|
Description: This tower uses mana to summon coldfire from the Frozen Heart of Hell for minor AoE damage and slowing effect. Stolen souls improve this ability with each tower level.
Specials:
-25% dmg to undead (+0.8%/lvl)
Soul Chill
Chills the souls of all creeps in 250 AoE of the target, 1000 spelldamage and slowing them by 10% for 4 seconds. Level Bonus: +48 damage +0.8% slow +0.08 seconds duration AC_TYPE_OFFENSIVE_UNIT 20, 900 range, 1s cooldown |
Download
Toggle Triggers Autocast
AUTOCAST_cooldown: 1
AUTOCAST_autoRange: 900
AUTOCAST_manacost: 20
AUTOCAST_range: 900
AUTOCAST_targetType: 0
AUTOCAST_numBuffsBeforeIdle: 2
caster_art:
target_art: Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_buffType: soul_chill
AUTOCAST_isExtended: false
AUTOCAST_targetSelf: false
private function onAutocast takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,targ,250)
local Unit next
local real calculated_slow = 100 + tower.getLevel() * 8
local real duration = 4.0 + tower.getLevel() * 0.08
local real spelldmg = 1000 + tower.getLevel() * 48
loop
set next = it.next()
exitwhen next == 0
call soul_chill.applyCustomTimed(tower, next, R2I(calculated_slow), duration)
call tower.doSpellDamage(next, spelldmg, tower.calcSpellCritNoBonus())
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl", targ.getUnit())
endfunction
Header globals
//@import
BuffType soul_chill
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
|
Frozen Inferno v1
2500
|
ID: 368
Family ID:
Author: IamanEvilMan
Rarity: common
Element: darkness
Attack Type: Essence
Attack Range: 900
Attack CD: 0.9
Damage: 1627-1627
Mana: 45
Mana regen: 2
Status: Approved
|
Description: This tower uses mana to summon coldfire from the Frozen Heart of Hell for minor AoE damage and slowing effect. Stolen souls improve this ability with each tower level.
Specials:
-25% dmg to undead (+1%/lvl)
Soul Chill
Chills the souls of all creeps in 250 AoE of the target, dealing 1800 spelldamage and slowing them by 12% for 4 seconds. Level Bonus: +96 damage +1% slow +0.1 seconds duration AC_TYPE_OFFENSIVE_UNIT 20, 900 range, 1s cooldown |
Download
Toggle Triggers Autocast
AUTOCAST_cooldown: 1
AUTOCAST_autoRange: 900
AUTOCAST_manacost: 20
AUTOCAST_range: 900
AUTOCAST_targetType: 0
AUTOCAST_numBuffsBeforeIdle: 2
caster_art:
target_art: Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_UNIT
AUTOCAST_buffType: soul_chill
AUTOCAST_isExtended: false
AUTOCAST_targetSelf: false
private function onAutocast takes Tower tower returns nothing
local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,targ,250)
local Unit next
local real calculated_slow = 120 + tower.getLevel() * 10
local real duration = 4.0 + tower.getLevel() * 0.1
local real spelldmg = 1800 + tower.getLevel() * 96
loop
set next = it.next()
exitwhen next == 0
call soul_chill.applyCustomTimed(tower, next, R2I(calculated_slow), duration)
call tower.doSpellDamage(next, spelldmg, tower.calcSpellCritNoBonus())
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl", targ.getUnit())
endfunction
Header globals
//@import
BuffType soul_chill
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
|
Description: