Storm Battery v1
500
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ID: 357
Family ID:
Author: tolleder
Rarity: rare
Element: storm
Attack Type: Energy
Attack Range: 800
Attack CD: 3
Damage: 822-822
Mana: 250
Mana regen: 2
Status: Approved
|
Specials:
+10 mana/lvl
Battery Overload
The tower attacks creeps in a range of 1200 every 0.2 seconds till all mana is gone. Each attack (or try to attack) costs 10 mana, deals 300 spelldamage and electrifies the target. Level Bonus: +12 damage AC_TYPE_OFFENSIVE_IMMEDIATE 100, 1200 range, 20.0s cooldown
Electrify
The Storm Battery's projectiles electrify their target for 9 seconds. Every time an electrified creep is damaged by an attack or spell it has a chance of 20% to take 40% extra damage. Level Bonus: +0.3% chance +0.8% damage +0.3 seconds duration |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 20.0
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
AUTOCAST_manacost: 100
AUTOCAST_range: 1200
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 800
private function onAutocast takes Tower tower returns nothing
local unit towerUnit=tower.getUnit()
local PeriodicEvent pE
call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)+100)
if tower.userInt!=0 then
set pE=tower.userInt
call pE.enable()
endif
set towerUnit = null
endfunction
Header globals
//@export
BuffType Tolleder_StormBat_bT
//@export
ProjectileType Tolleder_StormBat_pT
endglobals
public function hit takes Projectile p, Unit creep returns nothing
local Tower tower=p.getCaster()
local integer towerLevel=tower.getLevel()
call tower.doSpellDamage(creep,p.userReal,tower.calcSpellCritNoBonus())
//call slowAndDamage.apply(tower,creep,tower.getLevel())
set Tolleder_StormBat_bT.applyCustomPower(tower,creep,R2I(1000.*(p.userReal2)*(0.2+0.003*I2R(towerLevel))),towerLevel).userReal=p.userReal2+1.
endfunction
public function onDamaged takes Buff b returns nothing
local Tower tower=b.getCaster()
local Playor plr=tower.getOwner()
if tower.calcChance(0.2+I2R(b.getPower())*0.003) then
set Event.damage=Event.damage*b.userReal //*(1.+0.4+0.008*b.getPower())
call plr.displaySmallFloatingText(I2S(R2I(Event.damage)), b.getBuffedUnit(),128,255,255,20.)
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set Tolleder_StormBat_bT=BuffType.create(9,0.3,false)
call Tolleder_StormBat_bT.setBuffIcon('@@0@@')
call Tolleder_StormBat_bT.addEventOnDamaged(EventHandler.onDamaged,1.,0.) //0.2,0.003)
call Tolleder_StormBat_bT.setStackingGroup("StormBattery")
//userReal=How many times the damage
set Tolleder_StormBat_pT=ProjectileType.create("Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl",10.0,1200.0)
call Tolleder_StormBat_pT.enableHoming(ProjectileTargetEvent.hit,0.0)
//userReal=Damage on hit
//userReal2=Bonus damage
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer towerLevel=tower.getLevel()
//call slowAndDamage.apply(tower,Event.getTarget(),tower.getLevel())
set Tolleder_StormBat_bT.applyCustomPower(tower,Event.getTarget(),R2I(1000.*(0.4+0.008*I2R(towerLevel))*(0.2+0.003*I2R(towerLevel))),towerLevel).userReal=0.4+0.008*I2R(towerLevel)+1.
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt=0
call SetUnitState(tower.getUnit(),UNIT_STATE_MANA,0)
endfunction
Periodic
PERIODIC_period: 0.2
function periodic takes Tower tower returns nothing
local unit towerUnit=tower.getUnit()
local Iterate inRange
local real numResults=0.0
local Unit result
local Unit next
local Projectile p
local PeriodicEvent pE
// mana cost paying
if tower.subtractMana(10,false) == 10 then
//Random creep in range
set inRange=Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,1200)
loop
set next=inRange.next()
exitwhen next==0
set numResults=numResults+1.0
if GetRandomReal(0.0,1.0)<=1.0/numResults then
set result=next
endif
endloop
if numResults>0.5 then
set p= Projectile.createFromPointToUnit(Tolleder_StormBat_pT,tower,1.0,1.0,GetUnitX(towerUnit)+3.0,GetUnitY(towerUnit)-6.0,160.0,result,true,false,false)
set p.userReal=tower.getLevel()*12+300
set p.userReal2=0.4+0.008*I2R(tower.getLevel())
call p.setScale(0.5)
endif
// Manacost already payed
// call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)-10)
else
set pE=Event.getCurrentPeriodicEvent()
set tower.userInt=pE
call pE.disable()
endif
set towerUnit = null
endfunction
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Storm Storage v1
1200
|
ID: 358
Family ID:
Author: tolleder
Rarity: rare
Element: storm
Attack Type: Energy
Attack Range: 800
Attack CD: 3
Damage: 1973-1973
Mana: 300
Mana regen: 2
Status: Approved
|
Description: A rare tower which can store electricity for later use.
Specials:
+10 mana/lvl
Storage Overload
The tower attacks creeps in a range of 1200 every 0.2 seconds till all mana is gone. Each attack (or try to attack) costs 10 mana, deals 750 spelldamage and electrifies the target. Level Bonus: +30 damage AC_TYPE_OFFENSIVE_IMMEDIATE 100, 1200 range, 20.0s cooldown
Electrify
The Storm Storage's projectiles electrify their target for 9 seconds. Every time an electrified creep is damaged by an attack or spell it has a chance of 20% to take 80% extra damage. Level Bonus: +0.3% chance +1.6% damage +0.3 seconds duration |
Download
Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 20.0
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
AUTOCAST_manacost: 100
AUTOCAST_range: 1200
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 800
private function onAutocast takes Tower tower returns nothing
local unit towerUnit=tower.getUnit()
local PeriodicEvent pE
call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)+100)
if tower.userInt!=0 then
set pE=tower.userInt
call pE.enable()
endif
set towerUnit = null
endfunction
Header globals
//@import
BuffType Tolleder_StormBat_bT
//@import
ProjectileType Tolleder_StormBat_pT
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer towerLevel=tower.getLevel()
//call slowAndDamage.apply(tower,Event.getTarget(),tower.getLevel())
set Tolleder_StormBat_bT.applyCustomPower(tower,Event.getTarget(),R2I(1000.*(0.8+0.016*I2R(towerLevel))*(0.2+0.003*I2R(towerLevel))),towerLevel).userReal=0.8+0.016*I2R(towerLevel)+1.
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt=0
call SetUnitState(tower.getUnit(),UNIT_STATE_MANA,0)
endfunction
Periodic
PERIODIC_period: 0.2
function periodic takes Tower tower returns nothing
local unit towerUnit=tower.getUnit()
local Iterate inRange
local real numResults=0.0
local Unit result
local Unit next
local Projectile p
local PeriodicEvent pE
if GetUnitState(towerUnit,UNIT_STATE_MANA)>10 then
//Random creep in range
set inRange=Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,1200)
loop
set next=inRange.next()
exitwhen next==0
set numResults=numResults+1.0
if GetRandomReal(0.0,1.0)<=1.0/numResults then
set result=next
endif
endloop
if numResults>0.5 then
set p= Projectile.createFromPointToUnit(Tolleder_StormBat_pT,tower,1.0,1.0,GetUnitX(towerUnit)+3.0,GetUnitY(towerUnit)-6.0,160.0,result,true,false,false)
set p.userReal=tower.getLevel()*30+750
set p.userReal2=0.8+0.016*I2R(tower.getLevel())
call p.setScale(0.5)
endif
//Manacost
call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)-10)
else
set pE=Event.getCurrentPeriodicEvent()
set tower.userInt=pE
call pE.disable()
endif
set towerUnit = null
endfunction
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Storm Accumulator v1
3000
|
ID: 359
Family ID:
Author: tolleder
Rarity: rare
Element: storm
Attack Type: Energy
Attack Range: 800
Attack CD: 3
Damage: 4933-4933
Mana: 350
Mana regen: 2
Status: Approved
|
Description: A rare tower which can store electricity for later use.
Specials:
+10 mana/lvl
Accumulator Overload
The tower attacks creeps in a range of 1200 every 0.2 seconds till all mana is gone. Each attack (or try to attack) costs 10 mana, deals 1800 spelldamage and electrifies the target. Level Bonus: +72 damage AC_TYPE_OFFENSIVE_IMMEDIATE 100, 1200 range, 20.0s cooldown
Electrify
The Storm Accumulator's projectiles electrify their target for 9 seconds. Every time an electrified creep is damaged by an attack or spell it has a chance of 20% to take 120% extra damage. Level Bonus: +0.3% chance +2.4% damage +0.3 seconds duration |
Download
Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 20.0
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
AUTOCAST_manacost: 100
AUTOCAST_range: 1200
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 800
private function onAutocast takes Tower tower returns nothing
local unit towerUnit=tower.getUnit()
local PeriodicEvent pE
call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)+100)
if tower.userInt!=0 then
set pE=tower.userInt
call pE.enable()
endif
set towerUnit = null
endfunction
Header globals
//@import
BuffType Tolleder_StormBat_bT
//@import
ProjectileType Tolleder_StormBat_pT
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer towerLevel=tower.getLevel()
//call slowAndDamage.apply(tower,Event.getTarget(),tower.getLevel())
set Tolleder_StormBat_bT.applyCustomPower(tower,Event.getTarget(),R2I(1000.*(1.2+0.024*I2R(towerLevel))*(0.2+0.003*I2R(towerLevel))),towerLevel).userReal=1.2+0.024*I2R(towerLevel)+1.
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt=0
call SetUnitState(tower.getUnit(),UNIT_STATE_MANA,0)
endfunction
Periodic
PERIODIC_period: 0.2
function periodic takes Tower tower returns nothing
local unit towerUnit=tower.getUnit()
local Iterate inRange
local real numResults=0.0
local Unit result
local Unit next
local Projectile p
local PeriodicEvent pE
if GetUnitState(towerUnit,UNIT_STATE_MANA)>10 then
//Random creep in range
set inRange=Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,1200)
loop
set next=inRange.next()
exitwhen next==0
set numResults=numResults+1.0
if GetRandomReal(0.0,1.0)<=1.0/numResults then
set result=next
endif
endloop
if numResults>0.5 then
set p= Projectile.createFromPointToUnit(Tolleder_StormBat_pT,tower,1.0,1.0,GetUnitX(towerUnit)+3.0,GetUnitY(towerUnit)-6.0,160.0,result,true,false,false)
set p.userReal=tower.getLevel()*72+1800
set p.userReal2=1.2+0.024*I2R(tower.getLevel())
call p.setScale(0.5)
endif
//Manacost
call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)-10)
else
set pE=Event.getCurrentPeriodicEvent()
set tower.userInt=pE
call pE.disable()
endif
set towerUnit = null
endfunction
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Description: