Sea Turtle v1
1000
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ID: 282
Family ID:
Author: i_mOck_death
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 900
Attack CD: 0.8
Damage: 1-1
Mana: 1600
Mana regen: 0
Status: Approved
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Specials:
+64 mana/lvl
Splash
Every attack the turtle restores 64 mana. Mana regeneration will increase mana restored. Mana degeneration will not decrease mana restored below 64. Level Bonus: +2.56 mana restored
Aqua Breath
This tower deals Energy damage equal to its mana.
Cold Blooded
Every second this tower loses 1.75% of its max mana.
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Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if tower.getProp_ManaRegPercBonus() > 0 then
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana + (64+tower.getLevel()*2.56) * (1. + tower.getProp_ManaRegPercBonus()))
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana + (64))
endif
set towerUnit = null
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
call tower.doAttackDamage(creep, GetUnitState(tower.getUnit(), UNIT_STATE_MANA),tower.calcAttackMulticrit(0.0,0.0,0))
endfunction
Periodic
PERIODIC_period: 1
function periodic takes Tower tower returns nothing
call tower.subtractMana(GetUnitState(tower.getUnit(), UNIT_STATE_MAX_MANA)*.0175, false)
endfunction
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Freezing Sea Turtle v1
2000
|
ID: 283
Family ID:
Author: i_mOck_death
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 900
Attack CD: 0.8
Damage: 1-1
Mana: 3200
Mana regen: 0
Status: Approved
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Description: Become one with water. Become a turtle.
Specials:
+128 mana/lvl
Splash
Every attack the turtle restores 128 mana. Mana regeneration will increase mana restored. Mana degeneration will not decrease mana restored below 128. Level Bonus: +5.12 mana restored
Aqua Breath
This tower deals Energy damage equal to its mana.
Cold Blooded
Every second this tower loses 1.75% of its max mana.
|
Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if tower.getProp_ManaRegPercBonus() > 0 then
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana + (128+tower.getLevel()*5.12) * (1. + tower.getProp_ManaRegPercBonus()))
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana + (128+tower.getLevel()))
endif
set towerUnit = null
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
call tower.doAttackDamage(creep, GetUnitState(tower.getUnit(), UNIT_STATE_MANA),tower.calcAttackMulticrit(0.0,0.0,0))
endfunction
Periodic
PERIODIC_period: 1
function periodic takes Tower tower returns nothing
call tower.subtractMana(GetUnitState(tower.getUnit(), UNIT_STATE_MAX_MANA)*.0175, false)
endfunction
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Glacial Sea Turtle v1
3000
|
ID: 284
Family ID:
Author: i_mOck_death
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 900
Attack CD: 0.8
Damage: 1-1
Mana: 4800
Mana regen: 0
Status: Approved
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Description: Become one with water. Become a turtle.
Specials:
+192 mana/lvl
Splash
Every attack the turtle restores 192 mana. Mana regeneration will increase mana restored. Mana degeneration will not decrease mana restored below 192. Level Bonus: +7.68 mana restored
Aqua Breath
This tower deals Energy damage equal to its mana.
Cold Blooded
Every second this tower loses 1.75% of its max mana.
|
Download
Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if tower.getProp_ManaRegPercBonus() > 0 then
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana + (192+tower.getLevel()*7.68) * (1. + tower.getProp_ManaRegPercBonus()))
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana + (192))
endif
set towerUnit = null
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
call tower.doAttackDamage(creep, GetUnitState(tower.getUnit(), UNIT_STATE_MANA),tower.calcAttackMulticrit(0.0,0.0,0))
endfunction
Periodic
PERIODIC_period: 1
function periodic takes Tower tower returns nothing
call tower.subtractMana(GetUnitState(tower.getUnit(), UNIT_STATE_MAX_MANA)*.0175, false)
endfunction
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Description: